I was playing a god damn 3hr+ round this weekend (I think?) and this Forest guy came on and started doing all kinds of goofy shit, spawning in low-key ERTs, giving individuals objectives – and to punish marines for the most INSANE failure to control the Almayer (it was a justified punishment, if you were there you know), they sent in xeno ERT.
It was very very fun and between CMBs… CLF… Xeno ERT — no one complained. Not a single fucking complaint
I’m newish, so I asked around why more admins don’t do stuff like this when rounds drag on past 3hr – apparently the Event Policy is pretty fucking stringent and they’re afraid to spawn shit
Would it be terrible to maybe give them all more free reign at the 3 hour mark?
Best adminbus I’ve ever seen was marines were still cadehugging fob at the 3 hour mark with no end in sight, so the admins gave Xenos thumbs allowing them to use guns to end it lol.
I was a boiler with an M4RA with AP rounds and a box of spare AP rounds. Let’s just say it was a good time
If you ask me, once the 3 hour mark hits and there’s no end in sight, admins should take the gloves off with the memeing to help end it.
I started A-Helping being like “there’s 100 ghosts. Send in CLF Counterattack!”
I think saying this is a bad idea because everyone that dies may say “Send in CLF!”
And then I guess they get permission to do it before doing it.
I think a 3 hour round is fun, but at 4 hours if there’s like 40 of 150 total players alive, I think giving something that’s not “thunderdome” to do is fun.
But if used too much then it’ll be too expected and predictable.
I’m here for the core game. I honestly abhor events, especially on high pop because high pop core game is super fun to me.
Thankfully, people looking for a change of pace can be summoned in as “Predator hunting prey” in their little playground. This is entirely dependent on players playing as predators to call dead players in afaik.
Staff are authorized to intervene to assist in concluding a round if it has lasted for 2.5 hours or longer AND the round has hit a stalemate wherein neither side appears to be making progress.
Exactly what actions the staff should take to speed up events is up to that staff members discretion.
Yes, that would be terrible. If I invested 3 hours of my life into a round, I don’t want the scales to be touched at all. I didn’t sign up for an event. Besides, most “events” are marine-sided, since Xeno Majors take more time due to hijack. Which rewards passive cadehugging even more, because you know that even if you never get to use the nuke, your friends among the staff will help you anyway.
this is kinda offtopic but i never really understood why people get mad when your side loses. it’s not a ranked league of legends round, you don’t loose anything if the opposite side ends up winning.
Probably because people want to win, or atleast not lose due to unfun admin intervention. You might as well do /kill Xenomorphs or /kill Humans if you just want to end it. Don’t make it some power fantasy for the other side which you are on the opposite end of (imagine TF2 ending but strecthed to 30 minutes).
Here is some examples on how its unfun:
Xenoes have been fob siegeing for the last 2 hours, and are “somewhat” close to breaking in. But then admin intervention comes in and gives either marines a nuke or 40-50 new marines. Now you feel you wasted 2 hours with hell fob siege for litterary nothing.
Marines have been on the recieving end of a siege for the last 2 hours, and finaly made the xenoes break off. But due to admin intervention xenoes now get 2 free kings and 10 xenoes and marines fold where there was no winning after doing their best.
There is a huge difference between “the opposite side winning” and “administration-who-meant-to-be-neutral decides to interfere in a game you are invested in under a dumb pretense”.
What does this have to do with elo/rank/etc??? Strawmanning much. I imagine you wouldn’t want your friendly game of chess to be ruined by a McDonalds janitor, for example. Even if there’s nothing at stake and there’s nothing to lose, you still want to end the damn game naturally.
Even if we somehow agreed to intervene only in favor of the side I’m currently playing on, that would still make the victory inauthentic. Thus, I would be opposed to that.
Even if you don’t see complaints, they’re still presented in droves. There’s a staple sector of the community (see above) that reject any and all admin interference. People complain when staff touch just about any button. Hell, people complain when staff don’t touch any buttons. People just complain, and it’s easier for the staff team to just leave the round alone than to be the one who pressed a button.
CM is stuck in a state where you are both lightheartedly RPing or playing a competitive match of 2fort. Is the QM buying animals on the black market for the CL, or are they keeping careful stock and min-maxing their budget across specs for maximum effictiveness? whos to say.
If I was just RPing then events don’t matter much. But having random buffs for both teams in the middle of the 2fort match sucks. I just wanted to play 2fort, and there isn’t another 2fort server. At around 3 hours though you just got to admit one side isn’t dominating the other, and it has to end.
“Depends on circumstance” is so vague and up to personal interpretation it may as well be “I don’t have a opinion”.
Wrapping up a 3 hour plus round is fairly easy from a administrator perspective, the only problem, of course, is that plenty of people are going to hate what you do no matter what.
Spawn a team of PMCs for the marines? Or give Xenos a lot of Ravagers? You’ll get hate for it.
Craft a intricte story justifying a story element that starts to wrap up the game? You’ll get hate for it.
Dump a crap ton of HEAP ammo, or 50 xenos in the hive? You’ll get hate for it.
If players want to accept the option for staff to intercede to end a long round, they will have to accept that they may not be happy with the outcome.
Simple solution: Introduce thrid always hostile faction after enough time passed.
For example: Release predators from their leash and tell them to hunt everyone equally and fast.
Or spawn constantly a lot of renegade ravs/crushers and thell them to fight everyone.
Staff can’t get blame, because it is players (ghosts) who decided who to attack first and harder. Not some kind of dubious coin flips, or staff being possibly unconsciously biased towards a side.
There are two downsides to this idea, however:
Marines have a static base. If marine FoB gets destroyed, they just lost. If xeno hive gets destroyed, they can run away and make a new one, thus xenos have an adventage here that should be somehow balanced.
Hijack would have to be disabled if that happens, otherwise every single marine can die planetside, they are still some on Almayer, which xenos can’t get, because they are hunted by the thrid faction. But we all know too well the current policy of “improve, not remove” and “hijack is here to stay”.