This is a much better idea.
IRL the Mean Rounds Before Stoppages is expected to be ~5,000+ for “modern” rifles like the M16. I wouldn’t be surprised if it’s 2-3x better than that for stuff designed in this century though.
In caseless ammunition the “case” is solid propellant rather than brass (which typically surrounds the propellant), which makes the cartridges lighter and more compact (hence, you can stuff more of them in a magazine). All stoppages I can think of should still apply though, even failure to extract/eject could be possible with a dud round that didn’t ignite and needs to be cleared from the chamber.
With that said, no military on Earth would voluntarily be using a rifle that has stoppages within a few hundred rounds like is being implemented here, and in terms of gameplay this kind of game mechanic has always been hated by players in every game that’s ever tried it. People barely tolerate it (and complain about it often) in full on autism sims like Stalker. It is not cool or fun to have stoppages unless it’s a thematic thing, if you try to make it a gameplay thing nobody is going to like it. I’d rather have melted guns 2 seconds after I drop them on the ground than guns that jam every few hundred shots (let alone more often than that).
This PR should’ve just added gun disassembly/reassembly autism and a 1 in 10,000-20,000 chance of a gun jam that you clear by hitting the spacebar - had that been all it did there wouldn’t be any problems with it. Thematic, cool, doesn’t impact gameplay.
Impacting gameplay with gun jams to the point that you’re having it happen even multiple times in a 1-2 hour round, needing to lug around gun healing gear for 20 minutes of fighting is not good game design and not fun. You might as well be thinking about adding muscle soreness to xeno arms from slashing people next.
Cool PR idea absolutely murdered by trying to make it some gameplay thing.
That’s also what I’d do. It’s still not clear to me if just firing the gun wears the condition down but I’d assume it does.
From what I’ve seen so far, the jamming starts at something like 90-95% condition and gets progressively worse from there - I get the feeling on a linear scale rather than a logarithmic one. (I would recommend a log scale at the very least)
My personal experience when playtesting was most guns working fine without issue or impact, and then I picked up a gun somewhere and had it jam on me literally every other bullet. It jammed about as often as it fired. Maybe more. I had to basically tap my spacebar as often as I clicked with the mouse, and that experience by itself completely changed my mind on this idea. There’s a way to do this still, it requires a very soft touch if it’s going to happen, and should stray away from being a major gameplay/balance factor, and that’s not what I’m seeing.
My original support for this was because I thought it would be mostly thematic - I can take apart a gun, oil the parts, put the parts on a table, cycle the action, etc. and sometimes every other round I’d have a stoppage to clear which would have some tense impact in that moment, but be too rare as to affect how enjoyable the game is to play. That was the direction of gun autism I thought this was going to go in.
That’s not what we seem to be getting unfortunately.
First it was backpack wind up, and I said nothing.
Second it was removal of PFC kits like veteran and medical kit, and I said nothing.
Third it was the removal of fast injectors, and I said nothing.
Fourth, it was the removal of Unga, and I said nothing.
Finally, guns jamming just for playing the game (aka shooting), and I spoke up, but there was no one to defend me.
Lol yea; actually weapon durability degradation code has comments on individual ammo types representing each one’s likelihood to damage the gun when used so it actually is exactly tied to ammo quality (aside from if it gets acided/exploded/slashed; or is some kind of meme gun notorious for jamming IRL, then it has a special Bozo Jam Chance flag on it [rip to my CLF homies])
Some of the ammo degradation choices dont make sense to me but it’s w/e (they nerfed me, personally, on xm88 and amr, me, personally!!!); i havent had my own guns jam yet but the stuff i picked off the ground obviously has had issues.
I think the storage issue presented with taking a small or normal sized item is a bit tough and probably my biggest gripe because i personally play roles that are pressed for space, but i imagine on riflemen, it’s not world-ending. I dont think “oh well one guy will be the gun repair kit guy and you just bum off them” that some people mentioned in other threads is really a solution though necause then No One will be that guy, because someone else will, right?
My smaller gripe is that i agree, i think, that gun jams arent fun! Fixing guns is fun to me, though, and i enjoy doing it with the spare gun pile in the FOB when i’m bravo. The moment someone finally opens the workshop on the almayer to fix guns is going to be gold.
TLDR; like the idea, not big on the implementation, but can’t think of a more apt way to do it
I have a new hatred for this now. Fired one time from a brand new Mk1 and it jammed 5 times in a row after.
did you forget to unload the first 5 bullets of your MK1 mag?
Yesterday during whiskey outpost I had an hpr that started jamming and spamming spacebar to fix it while a horde was bearing down upon our last stand outside was cinematic as hell.
That being said I tried to use lube on the gun like 5 times and it did nothing to go past normal condition so I thought maybe I need a repair kit and it also did nothing so I dunno how it works
It’s odd that so many people earlier in this thread have never experienced gun jamming, meanwhile I’m here getting first mag jams left and right no matter what gun I use. I play riflemain, using each gun available on regular rotation (except the M10, don’t use that SMG wannabe) and the only guns that haven’t jammed for me consistently were the handguns and the shotgun. I wish I knew what the secret to having a brand new HPR not jam within the first box was. I wish my Mk1 and Mk2 didn’t jam 5 times in a row on perfect condition. I wish carrying firearm lubricant and keeping my guns at top condition like I’m playing STALKER Anomaly again wouldn’t result in a jam after 13 rounds. Seriously, what is your secret?
after seeing every one seemly have issue with the jams while others are have like no issue… i wonder if how one fires has effect on the jams. i for one almost always use full Auto and never have much of a issue with jams. i wonder if burst fire or spam clicking on single shot has a effect.
It’s because the way gun jamming works was changed recently so that perfect quality =/= 0% chance of jams anymore. Now, gun jamming follows a linear pattern instead of an exponential one.
Before, gun jamming was extremely rare if you kept it at maybe 50%+, because the exponential function meant 90% of gun jams happened when quality was below 50%.
Now that it’s more linear, gun jamming is more common for your average player, and if you’re unlucky you can have guns jam on say, the first shot.
It’s an effective nerf, but still not a big deal. Just press spacebar
Jamming on Perfect condition hurts me sooooooo bad it hurts me sooooooooo bad GOD
The problem is racking the gun does not always unjam it, sometimes you have to do it multiple times, and in many scenarios this is literally death.
I don’t know why whoever made this PR thinks its a good idea to punish people for playing the game. This is like your claws just not working because they grow dull after slashing marines a few times even if you had them in perfect condition and then you die because your slash does 0 damage 3-4 times on a marine who keeps PB buckshotting you.
You’d have to be really, really unlucky to have multiple jams in a row on high durability, but its not unheard of- its happened to me at least once.
I do think the jam rate at perfect and fine durability should be tuned down- If anything, I think the exponential system was better.
It doesnt feel good to be cucked by RNG even when you do everything right, even if its a one in a thousand chance.
Though in the grand scheme of things, overall its still not a very big deal in my experience.
(the gun was in perfect condition btw)
The exponential system was wayyy more fun and less random. Its a lot better to go “as long as I keep my gun clean and fixed it will serve me well” instead of “I hope it doesnt jam because I think of shooting it :(”