So I’m here to talk about the new gun mechanics, with weapon durability and the chance to misfire or jam.
One intention of reworking guns was to patch out guns getting deleted if acid was applied to them, and well I think patching out guns being deleted from acid is a nice change, but the approach went too far and it acts as an unnecessary marine nerf.
Another intention for the new gun mechanics was to add more immersion to the game, to make it feel more like you’re in the military.
The largest issue I have with the new gun mechanics, however.
Guns jamming simply for shooting or if marines get slashed while holding the gun is a very poor feature.
One, guns jamming due to shooting just punishes marines for playing the game. Doing their objective. I already take issue with hedgehog rav’s shield punishing marines for shooting at it, but this is objectively worse. Your reward for killing two ravagers who were slaughtering the front? Your gun’s broken and needs to be fixed. And guns taking damage for being slashed is also not a great feature, because well, getting slashed is a very common feature. Marines are already punished if they get slashed a lot, fractures and having minutes to be revived or permanently removed. This just feels even more punishing to marines.
I get that this was intended to add “immersion” and “soul” to the game, and to help have the game focus more on being a MRP space station game then an arcade death match, but this doesn’t outweigh the negative consequence to gameplay. This is also a video game, and good gameplay is obviously very important. I think punishing marines simply for shooting feels too far.
It’s akin to if Mojang were to make it so players in Minecraft take fall damage when landing on water from a high enough height. It’s realistic, yes. But it would greatly aggravate a lot of people considering how iconic of a feature it is and how integral it has become to Minecraft gameplay as a whole.
If you want to make a good RP game, there has to be both good RP and good gameplay mechanics as well. Someone isn’t going to have fun in a DND-inspired video game if the gameplay is awful.
Point is, guns jamming because of xeno slashes and just shooting is very bad gameplay-wise, as it serves to heavily nerf and punish marines more. CM13 has been balanced around marines being able to reliably shoot for a long while now.
Here’s my ideasguy for reworking the new gun mechanics.
Guns should ONLY be able to jam and misfire if acid is applied to them.
Guns would work perfectly normal as they did before the gun mechanic rework when the marine uses it. No misfires, no jamming. They can keep on shooting.
UNTIL.
They go crit and their gun gets applied acid. THAT’s when the gun has a chance to jam or misfire, and the marine would need to have their gun fixed.
I think this rework would not be too punishing for marines, because well dropping your gun and having it applied acid should definitely punish you in someway, but it also adds the immersive realistic gun jamming and misfire that the devs want to replicate.
I’d like to hear your thoughts.