A not so optmized Demolitionist Loadout

Hello everyone!

This loadout is the one I got used with doing, without leaving any rockets behind. Most of the time I don’t have a Loader because I stay on a spot in the middle of the marines for a long time, looking for opportune targets and some loaders are impatient, in my opinion, and I don’t want to be rushed. This loadout carries the Loader rockets too and is self-reliable for healing. It doesn’t take into account what you can get around the Almayer or Unga. It’s what you can get from your Vendors alone. Its always possible to improve on this with the Bible, Unga Flasks, OT Rockets and the like.

Following the image here:

1 - Uniform with Drop Pouch: Only accessory that holds rockets. In this it fits the two White Phosphorus rockets and a syringe case. Inside the syringe case you can put your choice of 3 injectors.
2 - Helmet and Armor: I like not bleeding and a minor burn treatment when an injector would be too much. Also since it heals a bit of burn damage it might save you from the pain slowdown. Splint self-sufficiency, Binos of any kind to look for high value targets, and one of the C4s.
3 - M5 RPG: Already loaded with AP Rocket for that first contact. A dead ravager from the get go will improve the morale of the marine force by a lot.
4 - M22 Rocket Bag: All the AP rockets and 2 HEs. Simple.
5 - Beltslot: I like to bring a M39 with AP Ammo for when you need the extra firepower to bring down a big target alone-ish.
6 - Large Pouches: Buy the two Large Pouches from your vendor with points. Requisitions won’t always have them and you need two. Carry the remaining C4s and HE Rockets. Use liberally or give the C4s to Leads and Comtechs when they use theirs. Always good to have one on you.

I hope this helps at least another person out there. It’s not perfect but it works out pretty good for me. I don’t like leaving rockets behind because sometimes people move them, or I forget they’re there(rare but happens) and sometimes someone kind move the rockets from the FOB to frontlines but die on the way.

How would you guys improve on this?

EDIT: I noticed I’ve put the syringe case and “Only things you can get from your vendors”. Seems I was wrong. *shrug

2 Likes

Where does the shark plushie fit?

5 Likes

Uhhhhh good loadout uhhh can you tell me how do I hit my target without gibbing a marine uhhh? Trigger? Uhh?

1 Like

In your heart. :sparkling_heart:

You pray. :folded_hands:
If you hit another you say it’s a lag spike.
If you hit your third marine you don’t have to worry about anything anymore. Marine will hit you next.

3 Likes

I dont think sadar needs to use c4…

3 Likes

You can swap the large general pouch for either a tool pouch (available in prep, holds 4 Plastic Explosives) or an explosive pouch (available in prep, holds 6 Plastic Explosives).

Alternatively you can use a 5 slot webbing instead and keep the large general pouch.

1 Like

Hmmm. Those would be pretty good as well.

They don’t, but why not? Ive denied tunnels, cover and also supplied others with those c4s so many times.