A.S.S: Putting Our Best Cheek Forward

Hello everyone, Happy New Year, and welcome to 2026.

Testing of the A.S.S. system has officially concluded as of yesterday, and it’s been a rollercoaster of a ride for Nivrak and I. Ultimately, the results were positive and very well received after some initial growing pains, but we got through it and made changes where necessary. So, long story short, it’ll be back soon once the PR goes through the review process (thankfully, sufficient testing expedites this).

Now, I’m sure there’s a burning question on everyone’s mind; "What comes next?”. Of course, we don’t plan to leave the system half-A.S.S’ed. It will continue to grow and evolve over time as more individuals chip into the project. Things like the mess hall expansion were found to be an excellent periphery vehicle for roleplay and served to benefit the squad system, and I have plans to expand that kind of interactivity to other areas (gym, dorms, showers, etc.), but the important thing is that the framework is in place, and now there is something that can easily be improved without fully derailing the original intent.

Apart from this, what’s next for me and Nivrak, and the maintainers in regards to behemoth projects; VTOL, new dropships, and some other funny business. Expect that stuff fairly soon.

Now, long term, the A.S.S system is all about leaning into the natural order of the game. Eventually I expect the new squads (or squads with now altered mechanical structure) to take a different archetypal shape and settle into, maybe not consistent roles, but generalized behavior, and I’m working on some things to facilitate those behaviors. So I’d like to propose a trade offer.

What you get:

Some new toys for unique squad gear specializations, and in return maybe we might have to do with clawing back some of the currently widely available gear. Something to think about as this project goes into full-deployment.

Anyways, that’s my update, and we’re going to keep working on this into the future because, like the legacy system, everything can be improved. :star_struck:

Feel free to share your favorite moments from the test campaign if you’ve gottem.
Thanks and have a CM day!

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thank you thwompa!!!

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@Hankie_Mcspankies Leading Kilo to Sensors on LV-624 and booking it out. All but one Kilo lived. Great Round. Cemented my view that Kilo can work.

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I need my mess hall coffee bro you don’t udnerstand anything for ass bro anything for the mess hall oorah oorah i love my shitty coffee i love my larp

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warcry. ASS was a fun time, hope i can go around putting my support squads on the backline soon enough. :saluting_face:


(kilo sadly didnt arrive in time, so the sceeenshot only has the assault squads: :frowning: )

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Good news, bad news, I love being able to read the news. Thanks for keeping us updated

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This is all going in a good direction honestly. I haven’t seen anything negative really with the ASS rework besides Charlie being gutted, and IMO what’s being gained has been an overall improvement anyway.

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Carrier buff included?

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Any time we try and change up systems in CM and make things more interesting is almost always a very welcome investigation into a new avenue for the game. I left some thoughts on the megathread . Squad specific gear sounds very exciting and a welcome step in making each squad unique in a mechanical way to reflect its culture. Thanks for all the work you’ve put in!

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Support squads need fancy toys 100% to not run into the situation of “just a flank wipe”. I have said it since day one.

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The main things hurting ASS squads I think are survivability/recovery/sustain - they can’t dig in and actually hold a position, and they can’t recover bodies or revive people very easily to maintain the position. So if you want to improve small squads, you’ve got to make them more survivable and harder to dislodge from wherever they’ve set up.

And that’s what I think any new ‘toys’ ought to focus on.

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i swear to god if you guys hijack my wholesome chungus thread to ideasguy i’m executing you with maximum prejudice. specialization is being explored because IT’S COOL. no other reason

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wholesome ideaguy thread

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the almayer changes are actually my favorite and it makes the game feel so fresh

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100% canteen alone was incredibly soul

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oohrah!

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Canteen saved it, still sad it kills bravo somewhat.

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100% agree on this, finally mess techs can do something

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