ok why the hell can you never save anything that gets acid on it now? now if your gun gets acid’ed its just gone like there is jack all you can do even if it get acid’ed only for 1 sec…the smallist dip will see you gun meld in you damn hands.
this is so damn BS like make it just not work and have to get fixed or some thing…not just have it melt in your damn hands.
my issue is not really the fact that xeno can take away my gun( or in my case my m2c) but the fact that its way to powerfull now like give the gun a cut off were you can still save it or some thing don’t just have it that the instant that any acid what’s so ever get on it even weak, will see it melting in your hands.
EDIT:
OK going to add bit more now that the round is over and i got a bit of time before the drop.
Ok so part of why acid is poorly balancing is there is no real practical difference between weak, normal and strong acid now for melting items. yes strong acid melts things faster but really it make no real difference really for all but flares. if anything now weak acid is better than strong because now it make lads think they can still use the gun…only for it to melt at the worst time.
what’s more the way acid now combined with the m2c nerfs make the m2c almost unplayable. now you get thrown off your m2c and can’t get back on unless you reset it. that means it much harder to save it because now you can’t scare off the xenos rushing you… and you die or flee.
before you were able to fix your m2c if you got to it fast enough and welded it faster than the acid melted it but now you can’t do that.
EDIT:2
Ok final thoughts on this got to stop brooding on this.
Frankly balance is important, if there is some thing overpower its can be fun but only for one party take vamps and warrior they are damn OP in skilled hands. but at lest for vamps and warriors they are only as OP as the player is skilled. The casts reward great skill…but acid’ed a gun? that is boring low skill act, there is no skill to it there is no thinking needed.
but its so powerful and we know just how powerful it is because you can’t melt spec guns, a low skill act like dumping acid should not be this powerful.
If you ever see a gun/item with no acid on it, that is cause the gun/item has been moved from where it has been acided, this doesn’t change the fact the gun/item is gonna be deleted soon.
No no it is BS… the fact that even weak acid will meld you gun in your hands is dumb.
The thing is i am fine with xenos having a way to take out a Marine by soft means, I.E melting guns but the fact that a small dip in WEAK ACID will melt you gun in your hands is just plan dumb.
things that force you adapt and change is not fun when all it does is wastes your time, like what am i going to do if my m2c getting melted…i going to head ship side and get a new one. or what if my M41A gets busted i am just going to get new one…my kit is loaded out carry ammo for the m41a so of course i am going to get a new one.
Franky i am fine with strong acid making your stuff un able to be saved, but weak acid? no way!
eh this is not really off off-topic and the i guess this can fit in the ideaguy thread but this is lest of a idea and more of discussion on poor balancing of acid.
When something bothers you like that, it’s more productive to propose an alternative to the current system instead of just calling it stupid or overpowered.
I don’t think I can come with a system that rewards xenos for melting guns while being more fair to marines but I would be interested to read your thoughts.
well i did albeit not clearly to be fair, but my thoughts on how to rework it. Is first only have strong acid make things unable to be saved this will make boilers or acid runners who go out of there way to melt some thing still have meaning.
Next Weak acid will only melt guns if they stay in the acid for full duration. also if it not washed off with a fire extinguisher or in a sink it will melt the all the attachments on the gun, and make it into a busted state.
For just acid it will make your attachments melt off and be unable to be saved, next if it is not washed off it will melt in your hands, and even after you wash it will be busted will not work intill you get a tech to service it… i am thinking some thing along the lines of screwdriver > wrench > hands > welding > hands > wrench > screwdriver. this servicing will only be able to be done with at lest one engi skill.
also albeit not necessary to add you can also have servicing that you can do before hand that will give your gun more time before it will melt.
was also thinking that you can have strong acid make spec guns busted and need servicing, but will not melt the gun ever.
This all being said…i am not a coder and Franky this may not be worth the time to code, so i also think the ( sorry if i got wrong lad.) idea that steelpoint give at one time to have so you can pick up/ flick off the acid to save the gun but give you a large amount of burn damaged. will work as well.
ha well yes i do get mad about that but that feeling pass quite fast… really this post was frankly me getting fed up after the 20th round of my m2c melting on first contact.
but really why the acid got me so mad and still does is the fact that i know what it was like before acid got a buff. yes my m2c melted a lot before but at lest if it was not strong acid… some times if i was lucky i was able to save it.
basically i thought the way acid was handed for the m2c was great before…hence my rage. ( keep in mine i used to be a m2c main.)
Just bring a spare gun. Add basic flashlight grip and bayonet, here you go, perfectly decent gun, no matter which. Ask req to give you empty crate, fill it up with lots of shotguns and pulse rifles, throw 2-3 m39s and maybe one m4ra.
Or make M2C and M56D unmeltable like spec weapons, but their tripods break, so you need to find engi to make a new one out of plasteel, or just metal.
Or just make what TGMC does, that being picking up acided object gives you burn damage, but removes acid.
Servicing, repairing etc guns for comtechs sounds interesting I must say. A medic but for your gun and armor.
I think making the m2c unmeltable is to OP, they just need to make it work how it used to were if you welded faster than the acid melted, it can be saved.
as for the crate i have done that before its a bit of a pain but ya that works. but really the big problem with acid melting is for restricted guns, there is only so many HPR M2C MOU XM81 XM51 and so on.
melting the attachments off can make many of them a lot less useful with out right deleting them.
yall mad but they right. a 1 second ability to instantly game remove items isnt fun and there are way better ways of going about it (ie, having it be a countdown that ticks faster with acid strength, if you pick it up before the gun hits the ‘begins to crumble’ point, you take burn damage on your hands proportional to the acid strength)
Let marines wash the acid off
Make it take longer to apply acid
Acid only damages, the guns can be repaired after
probably some other decent solutions
I just can’t see it going anywhere though. Yes, it’s unbalanced. No there isn’t counterplay. Yes, we can introduce counterplay without unbalancing anything. No, you can’t convince anyone to change this. Yes, changing it would be easy.
Overall it’s not a huge issue, but it’s one of those niggling problems that persists when it shouldn’t and is really easy to solve in a way almost everyone can be reasonably happy with, and yet it never gets changed.
I think it doesn’t really need any changes. Even if your gun have acid on it you can still save attachments making it easier to recover from psychological damage.