I am not sure you can fix it because of byond. Have you noticed the sound warning doesn’t become quieter when you run away? Same applies to when you run into it, it doesn’t become louder. It’s not dynamic and I don’t think there is a sane way to make it dynamic. There is also something with the sounds queue although I don’t know the details. Visual warning just easier to implement and they will work way more consistent.
20 years old engine moment, guh.
Acid goop is two blocks above, if you have nothing of value to say please go away
No.
It would not be fair to say that it’s just a runner problem. Yeah it’s more likely to happen to runners, but it can happen to any caste. Recently I ran into mortar as hivelord (no, I didn’t use resin walk, just frenzy). I’ll tell you more, you can run into OB the same way. The only difference you usually have warnings from fellow xenos in chat.
There is genuinely no way for you to run INTO an OB without being able to run away, and even if you did… The other xenos screaming “OB” or simply running away and the lack of bullets would indicate something but this ain’t the fairest of points tbh.
@ihatethisengine This is a good point, I think ideally the visual alert should not show the exact epicenter tile. But I cannot think of a better way right now.
Visuals aren’t needed especially a pin point one as to where the center is. Wanna hear my “solution” to this “problem”? Mortar and CAS stay in the air for long enough time you can increase the warning procs from 2 to 3, so instead of 2 warnings and 2 audible sounds you’d get 3 of both, that way you can tell how far away things are and at the same time anyone coming from the outside will have a MUCH easier chance to NOT get decimated unless they’re one of the unlucky runners that decided to both run and pounce in that exact direction after all 3 warnings were sent, then uh… Shouldn’t balance things cause someone’s karma is in the negatives.
I don’t think thats necessarily true, walls can obscure the marker and mortar can be used to block xenos in for a push.
It also depends on whether the mark would appear instantly and act the same as the rest of warnings or only towards the end to avoid edge cases of people running into it.
Tho tbf even with railguns being exact pinpoint 3x3 gib areas people still died to it lol
CAS and mortar have warning, and I don’t believe anymore should be added. at most, the actual code for the warnings and how they’re sent should be fixed so xenos don’t get bugged audio and just, run into CAS.
Mortars, CAS, and OBs especially already benefit from far more damage and range than the comparable telegraphed Xenomorph abilities: anybody who relies on them striking with no indicator besides a chat log and sound effect is using a crutch.
You don’t need the element of suprise to deeply disrupt Xeno cover, to flame their escape routes and then push them into it, or to CAS where they’ll run to when they think you’re aiming for where they are. Slug rounds are objectively worse because they can’t stunlock and the SG/HPR would benefit greatly from slowing whatever they hit. We’ve seen these protagonist-complex/poorly-communicated mechanics altered historically, and the only people losing if fire support had any indicator of where it was landing would be poor planners who smoothed their own brains out because the wrinkles were too hard to draw.
We have two beno cope threads now, one anti-morrowwhatever-thread (I support the anti-morrow-movement, but the beno-malding destroys my ears) and a giant skill issue benos are too dumb to dodge, lets handhold them? What do you think about adding giant lurker or runner warnings to marines because cries “I am to unrobust to PB, I require that much hand-holding” cries louder
All of them are not reliable and have the possibility of not being received. Examples are above. Please read at least some of the messages before answering. Visual warning are simply more consistent and reliable.
In this vein: if the audio and text warnings are ALREADY SO EASY GUYS SKILL ISSUE, then a blinky light doesn’t take anything away from fire support, and it’s simply another indicator to ensure the warnings - which are supposed to be there - are received.
Tbh i agree with this, Text and audio sometimes isnt enough. Plus you have peeps who are either playing without audio or who are deaf(talking about the disability not an insult), just adding a visual will change nothing Marine mains are acting this will be a big change, but you already get a big fuck off wall of text for OB’s adding a visual for where the Cord was set, wouldnt change a lot
CAS and mortar are straightforward to get away from, with loud ass audio and a message telling you where to run from, adding a shining warning sign would make mortar and CAS really only useful for clearing resin, even more than they currently are. Adding a warning is kind of sidestepping the issue of bad messaging and audio, now punishing good use of lazing and mortar. Fix the root issue of bad audio and the message not displaying instead of removing a part of spotting to trivialize mortar/CAS use and counterplay.
Good use of lazing and mortar would remain unaffected cause it doesn’t rely on warnings failing to do their job. Reminder it also would not be visible through walls.
This.
I dunno about calling it a nerf to begin with given that it let’s marines actually coordinate with JTAC - currently you know it’s coming somewhere north but you do not know where exactly, so you’ll run south fearing ff.
If you knew where exactly it lands you’d be able to either push the xenos into it or remain just barely out of range to punish the xenos that got hit. Theres alot of room for incentivizing more teamwork between fire support and infantry which was always the goal of JTAC.
Despite what new players seem to believe it was never intended as a tool to let marines afk behind cades and rain explosions all over the map till everything else dies, without said players ever having to interact with the enemy faction.
Saying “one more warning won’t make a difference” is genuinely an invalid argument otherwise we’ll start using it for everything, the biggest offender of which is the queen stomping, if we’ll care for everyone’s needs, either because they’re listening to music, are deaf or simply unaware, then using the same argument there should be a visual indicator to point towards the queen.
“Mortar/CAS gibs and takes players out of the game”, so does the queen screech. All it takes is one runner in every screech and it’s an almost guaranteed cap, removing a player out of the round completely unless somehow the Marines managed to reach the hive to save the caps in time, which doesn’t happen often for most of the Marines.
Now I’m not saying it should be added, two wrongs don’t make a right, but it would be the “fair” option in the end. Increasing the number of warnings from 2 to 3 should be more than enough to help with the “problems” that this thread discusses rather than adding yet another hand holding warning for people. FYI: Queen stomp is also a hand holder and should be removed.
“Benos getting killed by CAS or mortar without warning totally bad, I ded pls nerf!!!” In that case, why not create a giant red dot pinpointing lurkers and runners, because “Fast benos round-remove me, I ded pls nerf!!!”
Queen stomp sound being sent to client on every step taken by Queen. So it’s way harder to miss. And I don’t mind some visuals, since it won’t change anything. Meanwhile CAS/Mortar sound is sent only in the very beginning, so if you was outside of the area of the sound at the moment, you will never recieve the sound. Difference is huge, there is no comparison. I don’t think people not hearing queen stomps is a genuine problem, I haven’t heard any complaints.
Meanwhile silent mortar and CAS is a problem. Xenos are not intended to die from silent air strikes. It’s a bug, but we cannot fix the bug itself, because of the engine limitations. So we need to make a workaround. Like visual warning, because again, it’s way more reliable.
As a JTAC main I gotta say, you don’t need lasers lmao. But uh this would make it so fucking trivial to dodge that dying to it could only happen if you are afk.
just rip TGMC code where it shows an arrow of where the CAS strike is headed. (mostly for the 2 screen wide cas strikes) so if it starts east and is moving west their will be a dot where it starts and an arrow where it’s going.
TGMC is different to CM in mechanics. If you want to add a marker then you have skill issue. Your not supposed to know the exact location of the drop, meaning you need to get away from that place. Or you get hit, end of story. You can most of the time survive Mortar and CAS. So pay attention to chat like you hopefully listen to comms/hivemind.
You have warning in chat, and you have audio cue. You have a xeno mark, however thats only limited to leaders cause I don’t know why.