Add I and A pills to medic point vendor.

go groundside with 2 pouches of UNGA and heal people in FOB

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remove roundstart and vendor bica and kelo, they are an improvement over bandages and ointments

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People talking about how adding I and A pills or jsut giving IA removes nurse content. First off nurse is a training roll okay. But you want to know something.

I love medline RP as medic. It is so fun and soul. Like you guys dont get it CL and CC got nothing. The level of high RP puts bob cross to shame. Theator actors can’t match the deep intraspective conversation we have at chem line.

For you see most miss the mutil layer narrtive of the interaction. The medic silently walk to chem line. The nruse already knows what they want. Maybe the medic say IA,MB,KD please. Also some iron. then the nursr says nothing and makes it. The 2 players go their ways and never interact agian.

You see this the soul and HRP players are missing. To remove this would be such a hit to nurse gameplay. After all they would only have UNGA, MB,KD, FE pills, ATB, and atrohpien injectors left to make. This is roll play at its best.

After all what would nruse use this extra free time to do, Talk to people or learn the roll.

We both know every doctor and nurse player loves chemline with all their hear.t They fight each other over who get the privliage to do chemline. Thats why chemline is always fully staffed every round.

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can’t tell if bait post or serious :thinking:

just give them peri and tell them to find a doctor with IA simple solution you dont need to go to the chemline anymore

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just give them peri they will get capped before it runs out anyway

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Ngl IA is one of those vital meds that I wouldn’t deploy without to the point that I’d rather stay in line and miss first drop than drop without IA. Besides the fact that I have yet to ever see a nurse handle the chemline, I honestly see no real issue in having IA pills in the medic vendor.

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just have it be a weaker version of IA in the vendor, this is the only real solution tbh

Why even be weaker version of IA. Not like nurses and doctors dont have other meds to make in chem line. IA only heals eyes and brain. A mandatory chem. If it’s mandatory just give it to us. You dont force riflemen to go to req line to mk2’s.

This is a none issue as it changes nothing except make us waste less time.

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IA is not “mandatory”

you have doctors, field doctors, nurses that actually DID make the IA you didn’t wait for.

regardless, vendor balance dictates you get the “basic” version of whatever you are trying to heal. For IA that would be something weaker.

You pay with your time to get the funny metagear. You dont see everyone running around demanding HPRs and MK2s be in rifleman vendors because they are “mandatory”.

If they HAVE to be in vendors, make them scarce like attachments, no more than like 2-3 pill bottles for the lobby.

Put I and A as separate pill bottles in vendors.

  • There’s nothing medics hate more than a wasted inventory slot.
  • It slows treatment giving a second pill or actually diagnosing if its brain or eye damage since marines will still ask for the combo.
  • The recipe is so easy for chemline it shouldn’t be worth gathering and grinding pills to avoid power issues?
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I’m with @ihatethisengine on this one, imo IA should be removed, organ damage should be the domain of doctors, not medics. Every other form of organ damage can only be cured by surgical intervention; I don’t know why brain and eye damage is being hugboxed for no reason.

In any case, medics already ask for KD MB FE and maybe D+ or NW half the time on top of IA, this isn’t gonna kill the chemline.

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Inherited from baystation, and I believe normal thing on other codebases. I and A are local Mannitol and Oculin.
As to why they exist, eye and brain damage gotta be most common organ damage in normal ss13. Think of all the welding with no goggles, flashbangs whatnot, brain damage on crit. Medics giving everybody those pills like candies

Personally, IA is the only must have thing from chem line. Fe is second place. Everything else is whatever(imo) or there are injectors or can get in a pressure canister

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I only ask for IA as medic, but if none in chemline I’m fine with regular shit. Point marines to other medics if they keep whining for IA. Or be @Tinker and cut their head off with an utter “Oh… that’s not surgery".

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Not like it changes much if we give medics I and A or IA. Just saves us time and gives us less pre drop chores to do. I really dont see any material downsides.

Thier is no rule that all organ damage must be handled by doctors. No reason we can’t make exceptions cause we already did cause IA already exist and is commenly used.

I jsut want to play my gas pressure simulator from 2003 without havign to wait in line or work at the medbay version of fast food drive through. Cause that is not very fun game play for most people.

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BROTHER!!! YOUR GAS PRESSURE SIMULATOR FROM 2003 IS FILLED WITH CHORES! That’s literally what’s the game about! Play a single round on tg and you will see people doing chores and having to rely on others to get their job done!

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PvE just has a points limited vendor with the common custom pills in it, since beforehand the Corpsman didn’t get to RP much and only did tedious chem mixing pre-drop. IA was made free in said vendor because it was seen as something it would never make sense to deploy without, in an environment where you only have to tend to nine other marines, most of whom are wearing helmets, with AI xenos who don’t aim head.

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How kind of you to think people playing CM also play normal ss13 servers.

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my hot take is that we should remove IA fully since its a stupid chem

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yeah but if their not fun why have them.

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