Add I and A pills to medic point vendor.

See title - Currently medics are completely reliant on chemline making this stuff. It’s not a choice - standing in the funny line is completely mandatory if you don’t want people to scream at you and be forced to evac people with eye/brain damage. Making the pill bottles separate and take points would still mean that the chemline helps out to make the “improved” mix, make it for free and make more.

Alternative/and maybe complimentary option: Add a mixed IA injector to the default medic kit replacing the Inapprovaline pill bottle which currently is a pretty much irrelevant chem that most corpsmen throw out immediately because of how useless it is. Doing that would also be helpful for new players to teach them what IA is and why they need it if they examine the injector in their belt.

So instead of standing in line pre-drop you can use your injector and then get resupplied with a IA pill bottle from FOB/Frontline drop.

EDIT: It’s the standard that every single corpsman is expected to have? You aren’t told you need to carry it as a fresh corpsman and if you know you need to then you need to stand in line for it roundstart. Also Inapprovaline is trash.
Comparing IA to bonemending and APS is a joke because Imi and Alky are default chemistry products that are easy to make but you just don’t get them for some reason while bonemend and APS are research products.

9 Likes

You need to evac people for lung, kidney, heart damage, for missing limbs. What makes eye/brain different? Just the fact you CAN fix it with a CUSTOM chem DOES NOT MEAN you are ENTITLED to said chem. If for some reason you don’t have the chem, yeah, send them to field doctor or shipside.

Next tread will be about bonemending and APS being in the medical vendor roundstart.

2 Likes

Custom chem mixes that you can access without the chemline already exists (epi revival mix is in vendors for example) - no reason why IA can’t be another addition. It’s kinda tedious for everyone involved for it to be chemline only when the effect is so powerful that it’s basically required for all HMs.

I see no issue with making it cost points and be a PVT-bait in terms of points efficiency, but for those 50 player rounds why not?
Not as a replacement for chemline, but more as an option in case it is absent.

Research could print fix-o-veins, we got it in vendors for a modest point cost anyway.
I see not why this should be different.

8 Likes

pretty sure there has already been a PR about this and it mostly boils down to “is it worth gutting what content Nurses have left just so Medics can save like 3 minutes and have their metachems”

the general consensus from what I believe is, no

(PR in question, which was closed by Nanu for “Not really a fan of this personally as it removes some of the player interaction and inter-department teamwork, even if it's quite small. I do not believe you are entitled to ImiAlky, so personally not a fan of this PR."
Adds IA as a vendor option (for more points than standard bottles) by zzzmike · Pull Request #6929 · cmss13-devs/cmss13)

4 Likes

Well, if the I and A were separate and in small amounts then the medics would still go ask for the IA pills. It just wouldn’t be mandatory and the new players would know to ask for I and A when they run out.

1 Like

i mean even then

not like i have any say but, only way i’d really see this being a good future PR is if it wasnt IA but new chems that are 50% as strong as IA
that way you CAN still technically heal eye/brain damage but you are encouraged to actually speak to a human being if you want the good shit. that’s how meraderm works, its how IA should work

This is just illogical man. If something is powerful then access to it should be made harder, not easier. It would make a lot more sense to outright remove IA to make eye and brain damage actually matter. I am not suggesting that though.

Also this game and SS13 in general is about interacting with people. This is why chemline, req and other things exist. This is why you cannot just do every job in the game yourself. You are not supposed to be independent, if you want something better you need to interact with other people even if you find it to be a chore. I think there are worse examples of chores pre-drop than staying in a line with other people, potentially roleplaying. And like if we don’t want to become pure TDM we need more interactions like chem line, not less. If IA is the only reason you interact with people pre-drop, probably epi and stuff should become chem line exclusive too.

3 Likes

Yeah. I get IA is a pretty fundamental chem but its still a “improved“ chem and part of getting anything better than standard in this game is having to go out your way to get it, either via req medline or scavenging.

It would be like making MB or KD buy able. Keep the advanced stuff locked to chemline.

1 Like

it’s not though? KD and MB are just improved healing pills while I and A are something fundamental, theres no other way to do it except surgery you cant do as corpsman anyways

2 Likes

Exactly. This is what I was trying to say. IA is not considered by the wider community to be some “improved” optional chem, experienced players expect that experienced medics should always have it, because it’s the only way to treat brain+eye for a corpsman. We don’t expect people to rely on others for basic kelo or burn kits, and we shouldn’t for IA either. (Also, I hate to tell you, but chem line RP basically does not exist - outside of people saying what chems they want and the person putting it in the fridge)

1 Like

Their expectations is their problem. Some people in another thread expect to frag runner (thinking they are weak) and are upset when runners actually own them. Why should game adapt to their expectations?

Again, you cannot treat other organ damage. The fact there is a way to treat this exact organ damage doesn’t mean you are entitled to always have this way available. Especially not without extra effort of visiting chem line.

6 Likes

This thread reminds me of QC and the fuss over it’s removal. But for IA, you got nothing to do beside standing in chemline begging for chems before drop as medics and it’s not even mandatory for medic to have. And no, IA isn’t a must for a good medic, just a + for a ghost role none cares beside getting gutted or shot at.

2 Likes

its a problem that players expect to be able to play the game without being paralyzed by brain damage? corpsman prep is the worst one in the game and forcing chemline reliance like this contributes to it - even if you dont want anything else, IA is effectively mandatory
no other role has to stand in line; its just a symptom of the deficiency of the corpsman default gear

1 Like

False equivalence and unrelated (but also that argument is unreasonable - why do they think the game starts out with so many more marines than xenos?) Expecting a platinum medic to able to treat eye and brain damage, when there is a pill available at roundstart to accomplish this (and the fact that they’ve likely had this pill fed to them regularly over multiple rounds) - you really think that’s an unreasonable expectation?

1 Like

IA is an improvement over having to get surgery my man

2 Likes

Nooooooo what about my nurse/doctor ““““content””””” that I definitely don’t latejoin 25 minutes in to avoid

6 Likes

meta send everyone who is against for a surgery shipside. On foot :slightly_smiling_face:

3 Likes

I understand your other post now.

1 Like

I cant speak for anyone else, but doing chemline is the least fun part of doc/nurse for me, just add something interesting for them to do instead. Sitting in chem line is already a pain when compounded on req and everything else

2 Likes