This might confuse people with real spec tokens. -1
Sometimes deaths arenât your fault even if you fearRP, so, I feel like this would cause some people to rage more when they die.
(Also just for clarity, I donât even roll for spec, I feel like itâs too much responsibility)
Just use my proposed system here: Specialist Weighted Selection System - Development / Ideaguys - CM-SS13 - Forums
would make it harder to get /any/ experience as spec if you can only play during high pop hours though.
Youâve misinterpreted what I wrote.
This is one of my personal gripes with how the community is heading. I donât care whether the marines win or lose ground side, I donât care how many xenoes/marines you killed. I care about how much fun you can have while down on the ground.
And making it so only âgoodâ players can play a certain role at certain times of the day completely ruined it for me, as itâs seen as a âI wanna win more and I need better teammates to do soâ. Let bald players play their role and have as much of a chance at getting said role. Gatekeeping roles because you wanna win ainât the answer.
if a player is less experienced at spec and wants to get better at it, it will become harder to roll spec during high pop hours. But if this hypothetical bald spec only has enough time to play during high pop hours, they will become less likely to be able to play specialist, making their problem of being inexperienced worse. A person who can only play during high pop will be less likely to get spec than players with a higher playtime on spec.