Add the F44AA Pulse Rifle from Alien Romulus

Its a strange self aiming variant of the usual pulse rifle, based on how its depicted in the new film. Doesn’t have any grenade launcher but has a self-aiming buttstock mechanism that auto-aims for the user if it manages to lock onto a viable target that the user is pointing at.

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What does self-aiming look like in CM? Does it act like a wielded DMR turret, or have IFF?

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Thinking of it in CM logic, which I am probably somewhat out of date with and comparing it with how its depicted in the film… it should have no IFF.

Since it locks onto a viable target that its pointed at, so it can lock onto anyone.

It does however seem to have perfect or near perfect accuracy. In CM-13 it could perhaps have minimal spread, and more importantly to reflect its film qualities, it may perhaps eliminate most of the penalties that may come with using this rifle for characters that do not have sufficiently high skill in firearm use.

Since in the film, the one who uses this rifle has zero training but its aim assist compensates enough for them to mow down xenos without a single bullet seemingly missing to penetrate the station and cause decompression.

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It’s a cool weapon, I just don’t know how that would be balanced unless it just dealt no damage, or was slow RoF. Auto Aim has to have some drawback. In FPSes you would not want a weapon to have auto aim for the player unless it was some gimmick. If every marine had a pulse rifle that aimed for them, then there’s no point in playing Xeno.

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So it would be just handheld SG autofire. Not sure if they still have that, but they did have that option in the past, barerly anyone used it anyway.

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I wouldn’t know how to balance it either. But maybe it shouldn’t be a widely available weapon.

In the film it evidently has roughly the same rate of fire as the normal pulse rifles. But it definitely cannot be shot in that auto-aim mode with just one hand. And it can’t target multiple objects at once, just focus on one at a time.

Furthermore, if we speak of SG autofire, that I remember wasn’t very useful. So maybe the drawback to this gimmick is if its to be given its auto-aim attribute, that its SG autofire but has zero IFF so anyone who steps into the field of fire is just blasted. It would be an excellent FF weapon given how marines behave.

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Nearly 48 hours before someone went “ADD NEW THING FROM NEW ALIENS MEDIA!!!”

Wow gang…we have come so far

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Old players when someone proposes an idea they think players might enjoy

This idea sounds good btw :+1:

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So it’s just the old ss13 aim mode that got removed

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The F44AA is a mess for lore and is too good for it’s stated period with seemingly very minor downsides.

A pulse rifle with 450 rounds per magazine, aim assist and is extremely reliable with what we see in the film.

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Gun was cool
Looks cool.
Sounds cool

What lore issue? Is this not an Aliens film?
Gun looks like an M39 we have in-game but bigger and better.

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idk what yallre tlaking about but the F44AA was missing a TON of rounds

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Doesn’t the Weyland Yutani storm rifle have a sniper feature and such which the M41 doesn’t have?

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What I propose for drawbacks is:
We could make it run on both ammo (duh) and those mini W-Y rechargable batteries, currently the batteries only work for the PDT which is kinda lame. Also by twisting the wrist of marines into carrying batteries you can limit the ammo that they can carry for the rifle because some of the space in their satchels will be devoted for quickly-draining mini-batteries.
Also make the thing restricted. In the end you’d end up with a rifle that is not for continuous use (because of the low ammount of ammo that you could carry, made worse by the space needed for batteries) but rather as a rifle for briefly and effectively exploiting xeno mistakes in positioning.

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I’m going to have to watch the film but, if you want a weapon with a 450-rnd magazine AND autofire, then its going to either have to be some alt-Smartgun weapon that a SG can take instead of their typical rifle, or some special admin-only weapon you’ll only see in the t-dome.

Furthermore, the idea of a 450-rnd Pulse Rifle sounds quite ludicrous for our setting if its intended as some main-stay rifle, it’s something I’d expect in the much far removed future of our game or as some hyper-rare/experimental weapon.

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Funnily enough in the film I didn’t catch how many rounds it had in its magazine. Which didn’t look very big, so how the hell they can cram 450 rounds into it, who the hell knows lol

I think however its best not to be a widely available weapon anyway. Ammo count should be lowered to something that would look like it can fit into it.

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After watching the film, my thoughts are.

  1. The only reason the F44AA is a “smart” gun was to reason away how a civilian, barely an adult, with zero military training, was suddenly able to gun down a dozen xenomorphs with zero issue in a high intensity environment
  2. I can guarantee the reason this gun is never widely adopted by the Colonial Marines is due to the fact it is likely too fragile to be dragged through the proverbial mud, and it is likely too expensive and thus relegated to elite corporate units.
  3. The weapon clearly has no IFF function, meaning all it takes is some dumb guy to be startled and suddenly his auto-terminator gun has locked on to his buddies and has wiped out half the squad.

If we wanted to bring this gun into the game, I’d make it a PMC only weapon, restrict its magazine size significantly, and make it have some kinda in-built motion scanner or something. Another IFF gun might be too much

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Certainly already expressed the sentiment that the gun should have no IFF. But should at most have an autofire that doesn’t care who it tracks in front of it, so that it would be a good weapon to FF your own side.

That would be how it can be slightly more accessible. I would recommend the magazine size be reduced to 45 or something that seems more plausible for what its appearance suggests.

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  1. film guy says its used by colonial marines
  2. u can make it an alternate SG pack for people who are good at the game (me)
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Considering our kids only knowledge of the Marines seems to come from terrible video games…

Personally I’d just consider it a niche rare gun used by Corporate forces. Though it does raise the question of how come the station’s security forces had so much issue with one xenomorph, when they had a full rack of hyper-advance future tracking guns with more ammo than the average American home.

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