I’ve lately been enjoying going shipside as a xeno and terrorizing the crew. From a shipside perspective, having a xeno onboard is also very exciting and keeps things on edge. I think most people on both teams enjoy seeing it, and I know dchat certainly does. It’s entertaining, but it’s also been rendered almost nearly impossible to pull off. If this is something that interests the playerbase as a whole, I’ve been trying to think of ideas of how to make it a more common/prevalent occurence.
Presently, pretty much the only way you can do it is by going lurker and getting super lucky (or getting super lucky and bursting shipside). Mostly because lurker is the only caste that can hide on the dropship after they got rid of burrower tunnelling, and it’s the only caste that can survive the trip up without taking damage cause the handhold alarm leads to the DS getting bumrushed immediately. So general ideas that could make shipside xenos more common:
1- Get rid of the handhold alarm. Marines have Bravo and a FOB for a reason. They have MDs, crew monitors, DS cameras, OT claymores and omniturret spam. If you cannot adequately defend the LZ with all of these tools, then honestly you should suffer for it, not be rewarded. Who is the warning for? Shipside xenos can’t target cryo marines (which isn’t a luxury granted to freshly spawned larva mind you, but that’s a separate issue). I think it’s fair not to target people who just spawned, but anyone else on the ship is fair game. Roles like OT and Research can have ridiculously broken round impact while being completely untouchable, making shipside xenos more prevalent can serve as a minor counter if nothing else.
2- Get rid of FOB space turrets. They’re bad for the game in general, I already made a different post about that.
These first two are probably the easiest and least controversial to implement, and don’t actually require any new ideas, just rebalance. Next I’ll list some brainstorm ideas that may be a bit more controversial, although most should also be pretty easy to add to the game.
3- Let shipside xenos weed. Any shipside xeno. Every xeno that gets loose on a ship in the Alien franchise is a terrifying force to be reckoned with, it would be nice to get anything other than a burrower or drone. Maybe for non-weed castes it can be an ability that lets them drop a single node with a bit of cooldown, at the cost of some plasma or health or something.
4- Let shipside xenos receive queen heals, pheromones, plasma, and/or build hive structures.
5- Let shipside xenos heal off weeds slowly
6- Create a strain that any xeno shipside can evolve into, something akin to the alien isolation event, a blend between a drone and lurker maybe just as an example
7- Create a role that xenos can purchase using the comm towers, in the same way they might get boons. But it spawns a special caste shipside (could be something similar to 6)
8- Bring back burrower tunneling in the DS
Just some thoughts, all under the assumption that people want to see more shipside xenos. Maybe I’m just out of touch and nobody actually wants to see this, but idk let me know what you think