Mode Idea:
All players are CIVILIAN ROLES (equipped with the gear you find on the random bodies scattered on normal maps) who are tasked with ESCAPING the USS Alamyer, which in this case would be made civilian, (aka no armouries Req can only request civilian supplies etc.) while being hunted by 1 or 2 super strong xenomorhs (Juiced up drones so the survivors don’t have a chance in hell of killing them), survivors need to escape by whatever means are available, such as gathering fuel for a pod, calling a marine fireteam for evac (small team to provide better protection) or, contact what would be a hostile faction and convince them to help you, such as joining the CLF and gathering intel on their enemies, or stealing tech from the lab for the UPP, and so on
Just a idea I had rolling around in my head, would be cool if it happened, and I think it would help people, mainly new players, discover mechanics that might go undiscovered for a long period of time, such as making alchohol into molotovs or hiding in lockers to avoid xeno detection, just a idea, and would need lots of ironing out, but a idea none the less
I know the argument of people saying “just play survivor” but Survivor you are not really thinking of whether or not a xeno is going to be hiding in a vent, you are thinking “where am I gonna hunker down till the marines stop wasting time and deploy” in a mode like this it would be much more intense cause you hunkering down is pointless since you need to be moving to complete your objective, would make welding a door behind you think "if a xeno starts to chase me will I need this door open, or do I want to know that I can not worry about it coming behind me
Additional things suggested to add:
someone asked me on discord how would the game start and how would the xenomorphs be balanced, again I am not coder, so I am spitballing here
maybe 10-20 minutes into the game, around that time, 2 random crew members begin to burst (if they consented to being the xenomorphs) who run off as larva (Who cannot be killed, would suck to have one guy melee the main threat to death instantly) then the xenomorphs change into drones who then placed down ONE hive each (which acts as their homebase) where they need to go to recover when injured, but if they are invincible why would they need to recover, well, they cannot be killed but can be weaken, at full strength they are a major threat, but survivors can weaken them to make them substantially weaker, maybe at 100% health they are 150% faster then a survivor, but at 50% they are as fast, and below that they as slower and deal less damage, while at 0% they MUST heal to atleast 50% health as they lose the ability to deal damage, and to encourage the xenomporhs to act like xenomorphs, capturing survivors and capturing them in the hive will increase your regeneration and damage exponentially, so you are encouraged to capture survivors, and survivors are encouraged to dive into the hive (which could notify the xeno of where survivors are, idk) and risk their lives to save their friends, of course to make it so the xeno does not capture too many people survivors slowly die while cacooned, which when they die the xeno loses the boost, again, not a coder, just throwing out ideas, basically, make the xenomorphs like a mix of the alien isolation one and the dark descent drones with the capturing