Alkheim - Player Report: Mason ‘Stay Calm’ Spike, Rule 4
What’s your BYOND key?
Alkheim
Round ID:
28995
Your character name:
Hal Taggart
Accused character name:
Mason ‘Stay Calm’ Spike
What rule(s) were broken?:
Rule 4
Description of the incident:
After the frontline collapsed, we desperately needed supplies during the FoB siege. However, the QM was playing in a very obstructive way that heavily impacted the round. We didn’t receive the supply crates properly—he demanded faxes for any requests and withheld materials even while we were in the middle of the siege. (Refused to send them)
He hoarded all the materials, and we had tons of mats after hijack was called, he refused to distribute them during siege, despite us having enough mats to build cades all around the hangar.
In my case, he called me four or five times during the siege, with 3 to 4-minute intervals while I was busy (He wouldn’t stop calling me), repeatedly asking the same question: “What do you need at the FoB?” I gave him the same answer each time, but he continued to not send any supplies. It turns out a CT had already prepared the crate, but the QM told him not to send it.
Please look into this behavior—it seriously disrupted the round. We could have lasted or maybe even won during siege.
Evidence:
I couldn’t get my hands on logs or have time to get screenshots because I was too busy to realize what he was up to