I’m a Lurker main, and I’m here to tell you how to ruin my day.
First thing you need to understand is that Lurkers are glass cannons. They hit hard and fast, but if they get caught, they fold like a wet paper bag. They are not built for direct fights, and any Lurker that tries to take on a multiple marines head-on is about to experience what we call a skill issue. The reason Lurkers feel so oppressive is because they choose their fights. They don’t engage unless they know they can win. If they ever do commit to a fight they can’t escape from, they’re as good as dead.
First things first: understand their speed. When cloaked, Lurkers get a massive speed boost. They can reposition, retreat, and engage at a moment’s notice. If you see one and think “oh, I’ll just shoot it before it pounces,” good luck. By the time you line up a shot, they’re already gone or worse, already in your face. Their mobility is what makes them so lethal. A good Lurker will fake engagements, act like they’re leaving, then loop around and hit you when your guard is down.
The key to shutting a Lurker down is denying them the ability to safely engage. They don’t have a big health pool, so while they can escape quickly, they cannot take sustained damage. The best weapons against them are shotguns and fire. A Lurker that gets PB’d with a shotgun has just made a critical miscalculation. That thing is either dead or limping away at half health, and if you’ve got backup, it’s not making it out. Flamethrowers are even worse for them. The moment they get set on fire, they have two options: run or die.
This brings us to the golden rule of Lurker hunting: if it’s on fire, NOW is the time to chase it. Fire instantly forces them to flee and actively drains their health while they try to escape. A burning Lurker is desperate. They need to get away and find a water source as soon as possible, or they’re done for. And that is exactly when you should chase. Most people make the mistake of letting a burning Lurker go, but that’s the perfect time to finish it off. It’s running for its life, and if you keep pressure on it while it’s on fire, it’s pretty much guaranteed to die unless it can find water fast.
If you’re stuck using an M41A, you can still hurt a Lurker, but don’t rely on it to save you in a one on one. Their speed makes them hard to hit, and if you need to land multiple bursts to actually kill them, you’re already at a disadvantage. That said, if you catch one in the open, unload into it. Every bit of chip damage makes them think twice about engaging again.
One thing that’s really effective I’ve seen used against me personally is being chased down with the M4RA. What makes it so dangerous is that it lets you run at full speed while firing. It turns you into a hunter, and when you’re a lurker, you don’t want that kind of pressure on you. If they’ve got a good shot and don’t miss, it’s hard to escape, because I can’t easily outrun those hits without getting tagged, and the longer I stay in the open, the more likely it is that I’ll get hit. The M4RA is basically a perfect weapon for chasing Lurkers down
Another one that absolutely wrecks lurkers is the scout spec. They can mix up their mags with incendiary and high-impact (stun) rounds, it’s so broken it’s honestly borderline an exploit. The incendiary rounds burn through a Lurkers low health so quickly, while the stun rounds make it nearly impossible to escape once they’re hit. They’ll catch up to you, light you on fire, and the Lurker won’t even have a chance to escape. It’s a brutal combination that can lock down a lurker completely.
Above all, the number one rule for surviving a Lurker attack is to never be alone. Lurkers thrive on punishing isolated targets. A Lurker is never going to pounce into a full squad. It will get obliterated in an instant. If you ever wonder why a Lurker is running past your squad but not actually attacking, it’s fishing for someone dumb enough to break formation and go after it alone. That’s when it turns around, pounces, and deletes them in seconds. The best way to counter this is to just not take the bait. Lurkers win fights by isolating people. If you don’t give them that opening, they lose their biggest advantage.
The main thing to remember is that the Lurker is a glass cannon. If it gets the drop on you, you’re probably dead. If it messes up, it dies fast. Deny it easy picks, force it into bad engagements, and when it’s on fire, make sure it never gets the chance to escape.