This is just meant to spur discussion. To be clear I do like longer rounds a lot more than quick stomps.
I feel like a lot of semi-recent changes have tuned things towards longer rounds - which is good, up to a point. But I think that nuke and King both are not the penultimate “round enders” they were meant to be for various reasons. And I’m wondering if +2 hour rounds are the intent, or desired outcome.
with 2 hour mark being “okay let’s end stalemate” that’s cool with the nuke and I assume king unlocks at 2 hours.
I think being able to opt in to vote for “end round” at 3 hour mark would be cool but then it might become a toxic “surrender at 20” type thing like league of legends does.
Especially if it’s up to CIC/Queen to “end or else I will hate you.”
if you live for 3 hours, some of those rounds are the best ever.
other times they’re the absolute worst tie games.
it’s tricky because I think some 3 hour matches are super fun and to cut one of those short would suck.
Honestly its also on CIC and Queens for how long a round can go. I personally, will call evac early if I can see that marines are just miserable in a siege and would rather not draw it out for God knows how long
Nah, its fine. CM rounds usually are between 1-2 hours, and both marines and xenos have round enders now. Allowing them to make sure 3 hour rounds dont happen too often, and 40min rounds happen about the same ammount.
Nuke definitely does shorten rounds, it forces xenos to either push or die and kills everything after a bit should marines manage to get both comms.
Xenos have to do a similar thing with king except that king doesn’t always end games, it extends them. A recent round that I got voted for king on spawned me in right before the pod was lost. While it may have been a skill issue on my part, the fact that I managed to extend the round from 2 hours to 3:40 is awful and shouldn’t be the case IF shorter rounds is what we want.
The Xeno Nuke does not really end the game like the Marine Nuke does, this is due to the fact that it both does not kill the entire enemy team, and that we still need to do hijack which adds a minimum amount of additional gametime to the round.
The King is designed to break a siege, as noted in the design document.
Allow the Xenomorph team an option to draw stalemated rounds to a decisive close once map control has been established.
Create a tier 4 caste that has the capability to decisively break FOB sieges and force a hijack leading to a round victory for Xenomorphs.
In that regard, the King generally does what it sets out to do. A King will, presuming it is controlled by a competent player, help in breaking a FOB siege and forcing a hijack, which forces a Xenomorph victory.
It does not include the fact that a xenomorph victory does not end the round, as you still need to play hijack to its completion, nor that a King can be controlled by a non-proficient player who does not use the role to its fullest.
Dont directly compare the two, they have completly diffrent roles.
The marine nuke is a direct round ender. It is used to decisifly end rounds.
King is a siege breaker. Its used to break marine defences.
Yes, the king helps to end the round.
Rounds often can take a while because marine defences are too strong for xenos to break.
Thats why King is often called the “xeno round ender” Even though they aren’t. Because they are a solution to a problem that often extends rounds.
A little part of me misses the six hour rounds. I remember doing a six hour round and I was shaking with adrenalin at the end of it, it was on kutjevo and the fob got overrun, and me and three othhers ran to the other LZ and got picked up.
It was one marines first drop. Imagine a first drop like that!
In the end I evac’d on the normandy, made it to alamo… there was a hijack… and I made it out in a pod with a UPP soldier who I rescued. It was the most epic round I’ve ever had.
For a one time thing a long round can be a fun event.
But regularly rounds above 4 hours become painfull.
I remember on another server how one guy on the dev team pushed for round duration being min 8 hours long. 8 hours. He got the min round time to 5-6 i belive.
I am going to murder that man the first chance i get.
6 hour rounds, back to back to back. Every day. For weeks. Weeks. One can only handel so many 6 hour rounds before going insane.
I am very happy CM rounds last max around 2 hours. Usually less.
So whatever part of you misses those long rounds, keep it away. Please.
Reminder, Rounds used to be consistantly longer- around 3-4 hours was to be expected.
I think most rounds should end at the 1:30-2hr mark; I suppose the best way to do this is to add more win cons for both sides as xenos basically have only one and marines have 2
(to elaborate, Xenos still have the win condition of having to kill all marines king just makes it easier.)
2 hour rounds are the chillzone for me. If Im XOing and we have the numbers after a retreat, I will certainly get a siege started to bleed Xeno numbers to allow us to push out and nuke/kill the hive. But, if I get BTFO’d theres no point in delaying the inevitable, I set an evac time and pull people out.
It’s the culmination of factors such as the med nerf (no longer infinite healing chems from one med vendor) and research nerfs (more pr’s are being made to further neuter it).
Nuke requires map control of both comms (some maps have secondary comms at very distant locations so not feasible to defend), which if you need nuke to clear xenos means you are losing/stalemate as marines.
King should have been made stronger than it currently is. I’ve seen matches where even with King xenos were losing due to most of the xenos dying off.
Yea we’re gonna need to bring back some of the 20 min rounds that end upon landing so we can get a better and more balanced average round time to maximize fun