This guide is mostly devoid of images/videos because I have been planning of getting some footage in the future.
The Zerker. The Berserker. The True Xeno.
The actual KILLER of the hive. That many seem to fear, many dread and you will run away from it.
(Most of this guide was from a post that I made sometime ago)
As a zerker main (I only play berserker, sometimes forcefully Lurker and happily a Runner) because I am mostly too old and I have bad/horrible reflexes, it’s one of the few castes that you can actually Tank stuff and do real damage.
What does this mean?
You are the only XENO that feels like an actual threat to marines in CQC and you are not flinging 7251573 abilities to do some damage. You got 3 simple abilities, 2 of them which you don’t need to aimbot to hit and one that is kinda fine because it doesn’t fails/reset if you miss.
Why should I play Zerker instead of Base Ravager?
- You are faster, not by much, but a bit.
- You actually have some staying power.
- You can actually dodge rockets/shots.
- You don’t like any of that MOBA nonsense.
- You like to slash people and not use some bumfuck ability to do damage.
- You like playing it risky.
- You love to see marines bleed.
- You are old and love directional slash.
- You cannot click for shit.
This leads to… what is a Zerker supposed to be?
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You are a melee killer, no other xeno kills/fracs as good as you. This means, that when a marine CRACKS AND SCREAMS. You should move to the next target unless it’s a specialist or someone who is an actual threat. You can usually kill a marine on 5-7 slashes.
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Unless you get 2+ rage, you are slow, weak and a runner. This means that you are extremely flimsy and useless without rage. The best you can do, is wait by walls, hidden until marines get close and strike out to slash someone 1-3 times.
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You should always have your tail stab ready when attacking your first target. That’s your opener. (Sometimes frac the marine if they don’t wear helmet, or just damage them) To get the slowdown. A SLOW marines is FREE HEALTH and RAGE.
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You should always wait marines to come to you, in defenses. Never in the open. Attacking in the open is how you get killed/rushed/commit a mistake. This is how you should play unless you got a good xeno team that will follow and cover for you. (Challenge impossible)
What are my abilities?
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APPREHEND is your Boost/speed/slowdown. Use it to get into the Marines if they are far away (which you shouldn’t do often because…) it’s also your GTFO card. At max rage/stacks, APPREHEND makes you a runner, so you can literally escape from anything. If you have max rage and you APPREHEND, you can run faster than anyone else, it’s extremely funny and people will see you zoom across the battlefield… but if you are doing that, you are not using your rage. (The Actual slowdown on the marine is kinda shit, focus on using it as a speed boost)
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CLOTHESLIDE is your Lord and saviour. This heals you, at max at 2 Rage. Not a starter attack, not a funny let’s do more damage ability. You should always reserve it for MAX STACKS or if you feel you need the HEALTH NOW! This means, you shouldn’t use it freely, it’s cool down is long. This ability can also be used to cap. It works like a warrior fling that sends marines 3 tiles opposite to where you are. If it’s low stack, it won’t do damage at all. And even at max, you are better off just slashing them thrice before having to aim it.
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And finally, my favorite. EVISCERATE which if you look at the wiki, it’s all explained. AOE attack. 3X3 around you, stuns marines for a moment. At max stacks it does some real damage. NEVER USE IT WITH LOW RAGE. It’s damage is so low, it’s prep time long as hell and it’s range is even smaller. Only use it with 4-5 rage, 4 if you have to do it now. SADARS WILL SHOOT YOU. SNIPERS WILL SNIPE YOU. FOCUS ON KILLING OR WOUNDING THEM BEFORE DOING IT. Focus on hit and run until those threats are somewhere else.
Now for tactics. There is a simple flow:
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USUALLY, you sit around, you see marines pushing, you hit the APPREHEND, you slash some slow fuck who is trying to understand how a ravager moves so fast, you see someone shoot the shit out of the engi because you keep moving around and ta-da 5 RAGE, now it’s time to EVISCERATE, you go deep. Not too deep. Deep enough. You look at the group of marines, you calculate your 3X3 Area of effect and where they will move. (Pics soon) And you do it. YOU ROOT YOURSELF WITH THE EVISCERATE while supposedly the whole marine force should be shooting at you (or not. Sometimes marines are dumb) and you prepare the CLOTHESLIDE to hit a stunned marine, who just had his guts PULLED OUT, while being a stunned target that your +30 years old ass can now click as they are not moving and recovering all the health (or most of it) before your rage goes away. So you can APPREHEND if POSSIBLE and run away.
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Sometimes you stay, you keep running them down while your RAGE cool down recovers and then you KEEP RUNNING THEM DOWN. REMEMBER, YOU HEAL ON SLASH. MAKE THEM FEAR YOU.
This seems pretty easy, right? But it won’t. Because 70% of the time, Marines will have an actual brain and shoot at you, this means…
A good (not me when bored) zerker will wait for other xenos. YOU utterly suck at being alone. Even having a lurker, sentinel, runner, burrower or Valk around Makes you 200% more dangerous.
Why? Because they can stun or slow marines. Even one milisecond is enough for you to get 1–3 slashes. That means you are in READY TO GO MODE NOW otherwise most marines just run away and you are dancing without reaching them.
THIS IS THE MOST DANGEROUS/COMPLICATED thing of being a zerker.
Literally repeat this and that’s how most good zerkers play.
You can be more aggressive and push, but that’s ALWAYS dependant on marines. If you know that they won’t shoot, then they are easy kills.
This brings the point of…
Your weakness.
Most marines can kill any zerkers by… backtracking. Yes. Walking away. Shooting while walking away. YOU ARE A SLOW FUCK. A WEAK FUCK.
Flames are YOUR ENEMY from abilities and passives.
“B-But Eluxor, I am a Ravager, fire doesn’t damag-” STOP. Fire will stop you from healing from slashing/abilities. You will soon realize that without the active recovering/vampiring/life steal you are an actual runner. Your health will go down while you are scratching your head and being like “Damn those marines are OP.”
So, PAT YOURSELF. ROLL. TELL OTHER XENOS. If queen walks over fire, don’t follow her. If you are set on Fire, do not eviscerate. Do not CLOTHESLIDE. JUST RUN AWAY. GET THAT FIRE OFF YOU. YOU ARE USELESS.
But for marines…
If you are a marine, just shoot at the zerker rav.
Don’t run. SHOOT AT IT. DONT FEED IT. SHOOT AT IT. DONT STARE AT IT. BACKTRACK AND SHOOT AT IT.
This is why I always mention that Zerkers main ability is… MORALE DAMAGE. So many times, I have killed whole marine platoons and squads because marines retreat or freak out. Not shooting at me. Just standing or walk away… WITHOUT SHOOTING.
Zerker sometimes is braindead easy, but it’s just like any other xeno. One mistake and you are dead. One stun in the wrong time, a few misses/misclicks and you are gone.
Most of the time… marines can kill you… by shooting at you… or walking away.
Addendum
There is an unwritten rule that demands all zerkers to walk into the Dropship if you can get it.
You should always prioritize the cockpit/upper part of it. The south always has turrets, an eviscerate with the door open and/or marines near is huge. But using the wall in the middle of the Dropship as defense is also good. Remember that dead/alive buckled marines eat bullets. Just dance and enjoy the slaughter. If more xenos follow, then it’s a guaranted glorious death. Kill as many as you can. Paint the town red.
The Zerkers in Valhalla will appreciate it.
You can find me in-game as Prime Runner ARG, Ancient Lurker ARG or as Prime Ravager ARG.
I am always open to questions and to talk, be free to send/ask any questions here or in private and have a good day!