The Pitch:
At roundstart, the Mess Technician begins with
Secret Sauce
A bottle of a cooking sauce with premium, secret ingredients. This propriety blend of herbs, spices, and essences is said to bring-out the best in any meal, drink, or dessert when in the hands of a master.
The bottle contains a limited supply of ‘secret sauce’, a new chemical necessary for ‘gourmet meals’.
A gourmet meal restores a large amount of hunger, and has a slowly-metabolizing, low-strength boost to some stats dependent on the recipe. A gourmet salad may possess several potent vitamins and minerals, aiding a marine to slowly (very slowly) recover from organ damage and toxins. Similarly, a hearty stew will help you grow into a big strong adult with hair on their chest! By this, I mean help a touch with broken bones and pain.
These meals are made in large batches that are initially inedible. A chef needs to portion them into between 5-10 servings (like pizza, cake, or breads) that fully nourish a marine, meaning they can’t stuff themselves on a lot at a time. Due to the large size of the platter or bowl they’re served on, they also cannot be taken into the field easily. The effects will ideally last for 15-30 minutes.
Why It’s Good For The Game:
The goal is not to give the marines a cartoonish supply of food-shaped stims or chems. Hopefully, this will give players more of a reason to play Mess Technician, give players more of a reason to talk to the mess technician, and to cover some annoying aspects of the game which are frequently only addressed late in the game with more potent chems from research, often too late to distribute them.
With long-lasting and minor effects, the ideal game flow is that perhaps a group of pals or a section of a squad sit around the canteen to have a meal and talk, and then deploy. If someone catches an early broken bone or punctured lung within the first fifteen minutes, they could hopefully recover by the twenty-fifth or thirtieth minute without needing to go through a ten-minute process of medevac or Walk of Lame back to the LZ and dropship. There’s not enough to feed the whole battalion, though! Better secure the kitchen so the chef can make on-site meals and actively feed the battle, or extract a bottle from the AO or Liason’s briefcase so you can get quality meals dropped in the next supply crate.
I also see this as a good place to begin a template for, say, foraging or groundside chefs. While a project for a later date, scavenging flora or fauna from the AO for meals unique to that map could open a good amount of roleplay and immersion within the setting.
An Artydea is an ideally low-skill idea that I myself could feasibly accomplish without needing to hope that some other developer likes it enough to do it for me. However, due to how my motivation works, I would be almost entirely unwilling to work on a project without a good chance of it being implemented.