So, most of these can be found in the drink dispenser in the kitchen- multitool it for extra reagents.
Tomato Juice: 20% chance to heal 1 Burn Damage
Orange Juice: 20% chance to heal 1 Oxygen Damage
Milk: 20% chance to heal 1 Brute Damage
Cafe Latte: 20% chance to heal 1 Brute Damage, likely same effects as Coffee below, likely has ODs, MIGHT stack with Milk.
Soy Latte: 20% chance to heal 1 Brute Damage, likely same effects as Coffee below, likely has ODs, MIGHT stack with Milk.
Tea: 20% chance to heal 1 Toxin Damage
Lime Juice: 20% chance to heal 1 Toxin Damage
Carrot Juice: Cures eye damage, so basically imidizoline
Doctor’s delight exists, but it has an OD limit.
Dr Gibb: Drowsy -6
Mountain Wind: -7 Drowsy
Coffee: Forces wake up, but has an OD limit, 30u for tics, .5 Heart Damage at 180u BE VERY CAREFUL WITH ITS OD. -5 Dizzy, -3 Drowsy, Sleepy -2 Removes frost oil.
Note: If it’s possible to use Frost Oil + Cryox/Clonex to do Cryo healing outside a Cryo Tube, this could be usable to, say, cryo some people en masse, then remove the frost oil afterwards?
Note: These two may possibly help with the boiler gas symptom, wherein you pass out? Might be possible to smoke with multiple chems to make a pseudo make-boiler-gas-almost-tolerable gas
Hot Cocoa: +1 Temp, Nutritious so Nutriment
Nutriment, Soy Sauce, Potato Juice, ie anything with the research property of Nutritious: Cures Hunger, helps replenish blood, etc. Soy Sauce can be made with Sulphuric Acid & Soy Milk. You can Multitool the dispenser in the Kitchen to have it dispense Soy Milk, or you can just use the bottles in the fridges.
Note that as these are food and drink, I’m not 100% sure on the metabolize rate, but I’m PRETTY sure it metabolizes pretty fast, especially compared to Medicine’s typical rate- so likely you can’t buff someone for very long.
A neat team build would be, say, 2-5 marines run incinerators, right? Each one equips a different smoke tank: Nutriment(Hunger/Blood), Tomato(Burn), Orange(Oxygen), Milk(Brute), and Tea/Lime(Toxin). So they could say, go up to medics and each drop the minimum smoke on the patient- it does a 2x2 Cross shape, so it’d buff the patient’s heal rate when they start getting rez’d(albeit it’s probably going to be a 20% chance for 1 heal of each), but also the medic treating them, if not diagonal in relation to the patient, will get full/healed as well.
And of course, you can set any chemical up in the smoke- for example, Neurotoxin or whatever the alcohol drink that makes you just be paralyzed instantly should knock people out en masse if you wanna, say, take over CIC without killing anyone. I assume that using Blood also works(Probably makes tons of blood puddles too though), and if it’s the wrong blood, of course that’d cause toxin damage.
You must smoke at least two tiles away. The minimum smoke makes a 2 tile x2 tile plus sign. Haven’t tested longer clouds to see how they disperse, but it’s likely like the metal foam they added- if so, it’ll go in a straight line, then spread out to be two tiles wide, so.
Also, be ready to explain profusely ‘why the hell are you smoking my patient/me’