Progamer McGee over there is mashing switch target limb hotkeys to bandage an entire human in less than a second, while the Private Hospital Corpsman stands there new to SS13 and suffers from being new and uninformed of the meta while John Marine bleeds out.
Medical items like bandages, ointment so forth, should repeat until all limbs are repaired as a preferences toggle which is on by default.
This helps new players suffer less of an entry gap, and gives veterans some quality of life.
Also more time not pressing the keyboard means you can roleplay in that time.
If every good Corpsman is using hotkeys to cycle limbs, thereās no real change in automating it to bring the baldies up to level. Even if cycling limbs was slower in this option, I would take it over spamming next: limb.
Idk, skill-gaps and being a newbie aināt a bad thing, everyone goes through the period.. Itās good for people to want to learn and interact with the community when they see others outperforming them, and it gives use to the guides we have on the forums, as well as the mentors to teach. We donāt need to make medical even more braindead.
There would still be room for growth with this idea, conservation being one of them (healing the 1 damage from a toolbox flying at you for example), or addressing critically injured locations first before moving to less injured areas, such as changing target to specific limbs instead of cycling fast.
As for the remark of the proposal making medical more braindead, Iām not sure how this change would cause that to occur. Presently rapidly hitting change target without thought while clicking doesnāt even require the use of a scanner or visual examination.
When the skill gap is 1-2 minutes for a rookie and ~1 second for someone who knows the hotkey, something should probably be done, which is why I posted.
i honestly donāt think the tutorials see much traction, thereās so many newbies who have no fucking clue whatās going on
I donāt remember if the tutorial explicitly tells you to use the numpad (which a lot of people donāt have) or if it makes you manually target the doll like a chud.
The other day I tried to teach a PVT to do first aid on me by bandaging my left arm, and the guy spent 3 minutes trying to do it before I got forced to go help defend the FOB- SS13 is complex enough as is for a newbie.
Honestly, even if the tutorial just goes ābind cycle limb to \ and spam with LMBā (manually targeting via numpad is more accurate and takes some level of skill, but itās far easier to teach newbies to press the funny cycle limb button), Iād still opt for removing the need to manually bandage/kit like that since cycle-limb takes 0 skill and is a pure knowledge check.
On one hand CM always had this āclunky on purposeā philosophy behind it. So as a marine bleeding and finding the correct limb is a stress test in combat, because you need to find a moment to pause, safe enough spot and youāre vulnerable at that moment. If thereās going to be auto bandaging, you can just do it right in the middle of combat and dodge anything xenos throw at you at the same time, because you wonāt need to look away from your screen even for a split second.
On the other, Iāve been saying this before but bleeding should be reworked, because itās nothing but nuisance mechanic at this point. Instead it should be made rarer(3-4 slashes on the limb instead of like one), but also deadlier, with maybe 30 seconds running with a bleed critting you. Then, bandaging should not take, what is it, two seconds? It should take like 10.
if we wanted to keep this aspect, we could add the auto menders from paradise station in the PFCās vendors for points, so the fraggers who spend money on AP wonāt need it enough to buy it but the newer players might want to. You could even restock it with bandages or trauma kits