The real comtech xenoagents are the ones who do not fix comms when told to and the front gets wiped due to them getting split up and having no comms to coordinate.
Ideally you want a decent opening like 2-tile at least in the cades where more traffic is expected, and at least 4 tiles of space between cade lines. Otherwise you’re going to block or trap people.
Also if the cades are badly built and are going to get people killed, feel free to destroy those cades whenever you see them.
Cades are meant to keep you safe not get you killed.
I got told off for telling them about their horrible cades. Started destroying them. Marines got mad. (they were the ones cadehugging)
Also, comms NEEDS power to be successful. Without comms, Power is useless. Without power, comms will constantly depower.
Issue is, most CTs will Grab BRUTE and do neither.
This is literally not the point of the post. The post is that bad cades is Xenoagents energy. It is not to ‘work around it’
That attitude caused new CTs to think they are doing well. If they cannot take criticism and logical reasoning they genuinely are better just not building cades like you. Toss your materials to a person who wants to learn/knows how to build cades.
Cades are repetitive. I get that. FOB defences rework helped. However, my main issue is that ONE TILE CADES ARE BAD.
I’d rather the space be open than have it caded. Either folding or nothing, a 1 tile cade causes nothing but issues for marines for VERY VERY little advantage. It’s 2 extra metal. There is so much metal on all of the maps.
The ONLY advantage I could think of is for medical triage to avoid lurker/runners. However this causes marine mental of 'I should camp here and defend this cadeline. Causing less marines on the front.
I will take Bravo comtech.
I will place 5 cades and my sentry on a flank nobody cares about.
I will sit there all round and watch it like a hawk, seeing nothing and talking to nobody.
I will not let anything get past my 5 cades.
I will die on my way back to Alamo after the FOB inevitably folds elsewhere.
Shortened to TPSD playstyle - it is how people have hundreds of CT hours yet know nothing.
I fully support frontline cades, that said I do agree with the Gorap that having one door is a death trap and you are better off not building them if you cant allow for a high flow of marines.
The reason I support frontline cades is to give a fall back position should the marines start to lose. Too many times I’ve seen a retreat turn into a full on route because there was no “safe” rally point aside from the FOB. I don’t see frontline cades as a wall to hold off the xeno, just to slow them down and to give the marines a breather.
I’ll admit that even that I almost never roll Bravo as a CT. I have 530 hours of CT and I rather jump down the req elevator than build the FOB and fortify comms again. I am not a fan of the CT gameplay loop and think the Brute has helped but has created issues in other areas.
There are just always going to be new players playing Comtech, and even if they learn, they tend to swap to more interesting roles. They are then replaced by new players who don’t know how to play Comtech, giving the illusion that no one is ever learning. There are always going to be new players who cadehug, once they get better they will learn to push… but in a bad situation, those that push are going to die, and you know who you will have left? The new players who cadehugged. This gives the illusion that bad cades cause cadehugging.
best tool for frontline cades are sandbags, quick to deploy quick to move, for anything nonpermanent you just vomit out bags in seconds and pack it up when you push ahead