Bad Comtechs are better Xenoagents than you think.

Alright. Why the title?

I’ve seen an influx of new people. Namely probably because more people are going on vacation/breaks. There’s nothing wrong with playing Comtech.

It’s even more apparent that people don’t read the wiki usually. Seeing the amount of engineers building cades waaaaay too close to chokepoints instead of just away from it to allow for more marines to fire.

It’s even worse when Queen is in play. 1 tile entrances during the mandatory “I don’t wanna get screech capped” run kills pushes. It forces medics to cram into it and the SADAR to get stuck trying to harm intent their way through to PB a poor marine.

It’s only 2 more metal for a 2 tile gap. If you have an issue finding metal, learn to deconstruct. Plasteel I’d get, but there is very little reason to run out of metal.

Having a 2 tile gap instead of a MARINE BLOCKING cade is usually better.

Prioritize protecting medics and keeping them safe. Too many cades will make marines FearRP and hold cades. Because big scary can’t screech cap me.

TLDR; Two tile folding cades save lives. If the hole don’t fit make it bigger. C4 or BRUTE that chokepoint.

Common areas:

Lambda on Solaris Ridge. Kutjevo Sensors/East Cave place. Chances West Reactor, A Block((PLEASE BRUTE/OB A block), LV Research and West Caves(West Caves can’t be sadly made a bigger hole)

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who are u again

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You guys build cades as a comtech?

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BRUTE supremacy (Comtechs who grab BRUTE are either gamers who understand that it’s a hopped up ranged C4 or Riflemen who just saw the rocket launcher and wanted to be ‘cool’ only to get capped or make bad cades because all they do is shoot rockets at bad angles)

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I can understand where you’re coming from, but making sure the cades are closed is also a pain. Add on 4-5 ungas trying to spam it shut thanks to the click delay and it seems more trouble than it’s worth.

Also those kind of cades work fine for stuff like closing off flanking routes. I don’t like to cade those kind of entrances unless we really need to defend that area. I’ve learned recently it’s just better to flank; 9/10 frontline Cades will just be whittled down anyway.

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Feels like this discussion belongs to acid goop

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@Steelpoint what do you think about HPR for defensive comtech

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Goop

Everyone always thinks their way of making cades is right and will be upset about cades that look different and thus the correct answer as CT is to not make cades at all, this has been my theodore talk

OC TESLA AND M2C FOR LIFE !!!

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Who the hell is building cades on A block?

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I am, got a problem? It is my hood.

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Had a situation where I gave someone a heads up that their frontline cades are bad for retreats and will get people killed (single deployable cade entrance).

20 minutes later all the T3 and T2s push, Marines retreat to the cades and 8 of us are trying to get into 1 cade. I was the one was captured (smartgunner). I had to go for a walk after that….

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YOU KEEP GETTING ME KILLED BY RUNNER GANG :frowning:

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most cadelines made are bad, especily on lv. oh wow you caded in the two tile choke, how nice, what are we to do now? you can not kill shit with no firelines, it is in your way for pushing and encourages marines to be in shit location. bloody need the fob rework just so people use sandbags cades that are easy to fix when made badly

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LV rework is underway so that’s a good thing. They will also implement multi-z in it

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Look, if my homies want cades they are getting cades. A Block 4Lyfe.

Cades unironically make marines stupid, don’t make them

Proof is the removal of cades on hijack has lead to a LOT more hive wipes

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Lol im fairly sure i was there for that and also SG and also got bozo owned by it

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I’ll be real with you my man, ultimately your focus should be on how to deal with existing bad cades, either by playing around them, or practicing quickly reconfiguring them under duress.

I say that as an MT with 1,100 hours and CE with 600 hours, 200 hours in Comtech which I’ll get to in a second. You would think I would be exceptional at building defenses. I’m ass at it design wise, and I will avoid doing it unless ABSOLUTELY necessary. Even then, I’m going to build one line of the simplest configuration of cades I can get away with without being insulted for it.

It’s really not that people are going on vacation or whatevs. I think in any given round, if you want a limited role, Comtech is going to be one of if not the easiest by far to join as, because there’s almost always going to be multiple open slots for it, possibly on multiple squads, vacation or not, because it’s shoehorned into being an unfortunately repetitive role.

It’s a role where you join, spend 20 minutes waiting, then spend 10-20 minutes on a map that, if you’re playing optimally, results in you doing the exact same set up, again and again and again and again and again and again and again and again and again and again and again.

You might argue that it arises, for example, that you might destroy walls in order to build a different configuration of cades. Again, though, there’s an optimal way to do that, and when you do it completely optimally, you preemptively remove the walls, and there is one correct way to do so, and once you know how to do so, you do it again and again and again and again and again. . .

The reason I have so much more time in MT/CE is because I get all the same abilities(but WAY better), and I can avoid the cade-building gameloop by waiting to deploy for another 10 minutes without letting down my squad. As an aside, I despise creating mats for this exact same reason, and avoid it like the Dickens as well, but that’s for another discussion.

tl;dr I think cade building is repetitive and that, while we have people who are experienced and do play the role consistently, out of all roles it’s one of the more thankless and grating activities you could dedicate time to, and as a result you wind up with fewer players, and those tend to be newer players.

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You do not actually need to make fully enclosed cadelines

It is OK to just leave a 2 tile gap in your cadeline, people will fluidly move back and forth through it, and are smarter about crowding the cadeline, maybe because it feels less safe.

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HPR with bipod is a strong gun. I use it as a Rifleman with portacades. I suppose it can be useful for a more defensive oriented CT.

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