Colony: Trijent dam
Description of event: The CLF have infested Trijent dam to attempt to gain a proper water supply to their troops and to expand their operations to fight against the marines, the CLF are hiding within the colony waiting for the order to capture, they will blend in as colonists and its up to the marines to weed them out
CLF victory condition: The CLF has to Perma kill every SL, Their high command has promised to fund this endeavor as long as they can show success, with every marine dog tag they gather, they will be able to buy bundles of items, whether that is guns, armor, steel, or even mortar kits to help disrupt marine operations. Maybe even CLF reinforcements? They can also Capture specific buildings for a specific time and they will be given more uhh resource points lets call them, of course they have to adorn CLF armor n like.
Marine victory conditions: Marines have two ways of winning, they either have to kill over 75% of clf or capture the CLFs commanding officer, they will be closely watched by the media, causing clf to come fromevery colonist death that wasnt actually clf, three clf for every colonist killed, coming in 15-minute waves.
Colonist Objectives: you will be keeping the colony running, reporting things to marines, or clf, if you see something, and trying to survive, idea so far
Marshalls can brig looters and people acting aggressive, no matter who, if marines caught they can tell command, if clf caught they can try to break them out
Doctors have a obligation to save everyone no matter who
Researchers can (???)
Engineers must make sure the colony is at best quality
Janitors clean, shrimple
Average colonist can ask their CL for job, or just RP
I dunno what else there is tbh
Perhaps there should be a max amount of marines to help make sure the colony feels alive and is fair for CLF, and extra side threats that colonists must defend from, albeit unsure what, I dont know how to make colonists not feel left out really, maybe if colony takes too much damage (admin decision) you can ahelp to form a militia against the faction that did it, and can push to enforce a rule or try to kill them
Rules:
No OBs (CL doesnt want too much damage ofc)
No scopes
No Suppressors
No Comms besides radio pack (maybe?)
Colonists cannot attack either side without good reason (their brig being raided by CLF or if marines shoot a colonist)
any suggestions, questions, been thinking about this for long while