Why was this even removed, anyway? CMO’s a senior doctor and a command role, they should have a perk like expert surgical like it used to be for doing the role.
It got removed because CMOs were abusing their skill to deploy groundside against SOP. The change disincentived going groundside and kept CMOs shipside so they can perform their other duties beside surgery.
Personally, I’m fine with the change. It doesn’t make too much of a difference if you ask me.
The thing we should bring back is CMOs cat Runtime
Hold on we had a cat? Fuck me, man, add that shit back ASAP!!!
Yeah runtime used to be a thing.
mechanical change to an ic issue, classic
just ban the cmos who deploy, it’s literally written that it’s not allowed, simple as
It was also making CMOs priority for surgeries, since they were objectively better at it. Which is another shitter issue that got fixed mechanically.
Isn’t that like the whole point, much like how Synths are priority in surgeries?
The problem is that CMOs should NOT be the priority role for surgeries. They have other duties besides surgery, such as overseeing the research department, organizing logistics of medical supplies between shipside and groundside operations, handling psych evals, and just performing general leadership roles within the medical department. Yes, synthetics have other roles too, but these are trusted individuals who are not only incredibly skilled, but also have the idea that surgery is NOT their only job constantly pounded into their head (something assisted by the fact that they do EVERYTHING better than everyone else, and are thus called to do EVERYTHING).
In contrast, CMOs come from a variety of skill backgrounds, and even with equitable surgical skills compared to a doctor, often have surgery at the forefront of their responsibilities simply because it is the most obvious of them. By giving CMOs higher surgical skills than the regular doctor, not only do you worsen the overshadowing of surgery over the CMO’s other responsibilities, you also create implicit pressure on the CMO to do nothing but surgery, or at the very least fight their own doctors for patients.
Us CMOs get surgery skills because we are a part of the medical department and it assists us with managing the department’s affairs. However, surgery is not the ONLY thing CMOs are responsible for, and giving CMOs higher surgery skills will only serve to muddy this fact.
Either way I still think CMO should get their skill back.
SO’s have higher leadership than SL but they rarely deploy. CE has higher skills at building and they rarely deploy, and if they do, they stay near FOB most of the time anyway.
A handful of people deploying and taking SL’s jobs (SO’s) or CT’s jobs (CE), etc. shouldn’t be the cause of removing a vital skillset from an entire role.
I feel you, and I do wish CMOs could keep their high surgical skills. It does sound very cool now that I think about it. However, that doesn’t change the fact that giving CMOs these skills will inevitably pressure them into prioritizing surgery over their many other responsibilities, and just encourages bad behavior no matter how many rules you put in place to stop them.
Concerning the arguments you made about the SOs and CEs, though:
In the SOs case, a lot of the essential gear they need is locked behind the armory anyways, so you might encounter a bit of difficulty if you’re trying to constantly go for unauthorized deployment. Besides, I’m quite certain the leadership skill only affects the strength of the SO’s warcry buffs (idk what it’s called), which is already easy to forget about in combat, and really insignificant compared to the SO’s other roles.
As for CEs, for the longest time since I’ve played, they’ve been considered the “sick man” of leadership roles, and I genuinely rarely see CE players, so I suppose for CEs it’s moreso a lack of care for the role than it is that they are somehow more trustworthy or that they deploy less often. Even if this weren’t an issue, though, CEs are allowed to deploy, and they don’t even need to ask for permission if an ASO is present. CEs also have no real responsibility shipside, and so no one cares if they deploy (heck, they’re actually doing more for the war effort if they deploy than if they don’t). CMOs, in contrast, are NEVER allowed to deploy (save for nuclear protocol) because they cannot perform their MANY other roles groundside, and as such, the problem of CMOs deploying is a much bigger issue than CEs deploying.
OK you won the argument, I concede.
My only remark is I just want to do surgery faster as part of my reward for not deploying. Otherwise having to deal with organizing the mess that is Medbay? I might as well just play normal Doc without any responsibilities AND be able to field deploy for more fun.
“medical is boring sometimes”
CE and MT mains, who have died and are waiting to enter swedish heaven:
Sorry for the double ping, but uh, I accidentally deleted my response earlier… Let me repost it.
MUAHAHAHAHAHAHA, YES! I HAVE WON!
I AM THE KING OF ONLINE DEBATE!!! ALL SHALL BOW BEFORE ME!!!
In all seriousness, though, I feel you. MedBay can be boring as shit sometimes. My advice, try to fit in some RP during surgery. You’d be surprised how much mileage you can get from talking to the patient mid-surgery and them subsequently asking if they should be awake for this (insert obligatory TF2 reference). You can also just use the radio to talk to doctors, researchers, CIC, pretty much anyone who’ll give you the time of day. It’s one of the best ways to maintain morale, something especially necessary for a role like ours that can switch from utter mundanity to utter chaos in an instant.
Yeah the CMO’s main job is to illegally make greenos
You say that, but my CMO ass is always the first to get capped the second greenos go hostile.
thats how games are developed properly wtf are you on about
changing the game is always better than banning people, in ideal world the only rule ss13 servers have is “dont be a chud”
Agree man. Problem solved.
I don’t know, man. One of the main issues here is that giving CMOs higher surgery skills is that it creates implicit pressure for CMOs to focus on surgery, and this is not something we want, nor is it something you can get rid of with a bunch of rules. The pressure is simply an inherent part of the change.
That is a very fair point.