Why not meet halfway and just replace the fob sentries with two playable omni sentries that a Bravo comtech/sl can place as they go around the fob and cade, it should ward off the lowpop xenos while not negating high pop swarms meaning bravo has to still be Bravo. If people take them to the front? Well the FOB is going to be completely on its own then. Could even make them battery powered if you are worried about people using them on the front line so after 20 minutes of being deployed they fizzle out.
Limited low pop protection while not impacting high pop too much where there is the actual pop to make the marine side actually function as people are playing the slots needed. Xenos should still be able to swarm it if they are dedicated to the push.
Added bonus is that someone could actually make use of the sentry laptop because no ones taking it for their single sentry and no one else has a sentry because Brute exists or they’re protective of their comrade sentry.
There was a rule agains rushing fob, it got removed to make admin work easier, xenos could not behave and fobrushed every round, now they cope about the conseqences of their bad behavior, that is being solved mechanicly rather then admin intervention. Just go and finish fob rework, or make five more threads going in circles and by that time I will get around to finishing fob rework myself. You act as if the sentryguns were added with marines running off and leaving fob ungarded, it was after xenos decided to sit with whole hive on the lz on first drop and attack it before supplies were send, or marines could get out to fix comms to coordinate let alone build any fucking cades with the whole roundstart force in fob, that was not desired gameplay and is not a thing anymore, problem solved, it will stay or you are all gona do the same again and sit with whole hive on lz again.
Bravo gameplay would become more exciting and complex not because of wha wha wha xenos wha wha wha build fast. But because Bravo must fight the ultimate enemy: their conscience, and either run away from the LZ with the front as fast as humanly possible to avoid tragic Death By Lurkers. Or they must listen to the little voice in their head that sounds JUST like the CO screaming that they must guard FOB.
To be clear: CM is a story about one Golden Man and his pet Sentry Gun, he is the main character and he is Branden Bravo
The whole “hive dives at the FOB right after drop” has always been a bit disingenuous as an argument. If xenos dive with the the entire hive right after the drop, they’re gonna get their asses kicked. The entire marine force is 100% fresh and 100% in one spot. If marines somehow have no chance of fighting xenos at the FOB in literally the best circumstances, how are we expecting them to fight the hive after they split up somewhat and get attritioned? If that really happened(it mostly didn’t) that would have been literally the perfect case scenario where you look at it and go “ok, time to limit the number of xenos more, until they stop doing it”.
Like sure you can argue about stopping the outright boiler DS rush, but this can be done by say something like giving Alamo magical sniper sentries for a couple of minutes at the first drop.
In the current state the FOB turrets are just causing a domino effect kind of a feedback loop. Xenos see no point of diving the FOB, since whoever is defending can just get back under the turrets. Since the entire force gonna go for whatever choke and nobody is gonna travel from the FOB that much, there’s zero reward for xenos to be on the FOB side of the map for say the first 20 minutes. Since there are no xenos operating on the FOB side of the map, there’s little reason for Bravo to stay in the FOB and they might as well go unga. Like the whole 3 Echo people FOB makes perfect sense here.
marines do not land at full strenght, they land without fob without supplies without ground to manuver without comms, on the other hand xenos are at top strenght on firt drop, all evolved all ready control whole map
even if it was bad for xenos, it does not matter, it was bad for the gameplay of both sides and not intended way for the rounds to go, there was a reason for there being a rule agains it befor
admins were not happy, players were not happy to get admin gibbed and it was not over 3 times on old new var, it was due to the issue being consistent over few days on all maps
this is quite pointless, none is going to remove fob sentryguns
It literally only happened like 3 times on old new var. And I agree it was shit, I was one of the xenos alive and I hated watching everyone instantly end the round, it killed the server and was fun for nobody.
It was satisfying to see the turrets stop it for like two games, but since then it’s just ruined every normal round for backliners
It was honestly better when admins just enforced it. Although I think part of the confusion arose cause the old rule was “t3s stay away until after second drop” and xenos have no way of knowing when that is other than vague game sense, but marines would sometimes take advantage of this loophole and just not cycle for like 30 minutes and people would get bwoinked. Honestly just get rid of turrets, bring back the rule, but instead of second drop vagueness just give a hard time (ie 35 mins, or 10 mins after first drop, something reasonable enough for a cycle and marines to get their bearings without making the game stale for backliners and bravo)
Having turrets is way better than not having turrets on FOB.
Before turrets, Xenos would occasionally rush LZ despite it being against the rules, and whatever happened was dependant on which staff member was online and what their mood was.
Sometimes they’d catch it early and note the offending T3s
Sometimes they’d spawn special weapons for Marines to use
Sometimes they’d give Marines a PMC squad (which usually didn’t make it groundside in time)
Sometimes they’d give Marines a W-Y Deathsquad and Xenos would be disintegrated
Sometimes they’d do nothing at all
It was awful. No one was ever happy with the resultant staff solution. And whenever five minute evacs occurred, the end of round would be longer than the actual round itself as people sent in 50 different ahelps seething about whatever happened.
Turrets are strong because their whole point is to deter T3s. The side effect is that Lurkers can’t metagang Bravo anymore, which I’d also argue is another great thing. Lurkers can still pick at the fringes of FOB and backline, but they can’t maul 300 ping fobbits anymore.
It’s crazy to me that people are advocating to bring back something that was unanimously agreed as horrible. Do you guys play both sides? I get the impression certain individuals here play Marines once a month, get mauled with zero round impact, then limp bow legged back to Xeno for another 50 hours while complaining how Marine players are terrible and don’t use teamwork.
I agree with this make it lore wise that the turrets are poorly calibrated or something so that they only target large models like t3’s/queen. So that bravo has something to be busy with potential t1/t2’s harassing fob.
Also I do not remember a single situation where xenos would attack the FOB right after the landing. That was a potential issue that probably needed something to prevent it, but it actually never happened. What actually happened was marines getting their asses kicked somewhere outside of the FOB (like in hospital on BR or hydro on LV), and then xenos would proceed to attack the FOB itself because there was no time to set up cades. And then admins would for some reason intervene gibbing everyone. How would a more competent XO prevent such a disaster? Order your people to hold at FOB until cades are set up. Wow, you need to think strategically! If you rush out mindlessly you might lose the game! But no, fuck that, keep being stupid, we got your back with godsentries. I do not think xenos having to wait until 00:45 to enter the FOB is ANY BETTER than 00:25 evac. There is literally no upside. While the downside is it promoting carelessness. Which is not what this game should be doing. Maybe you have your BIG PICTURE in your head where the game is just about holding LMB, but I digress.
Even if xeno rushing FOB was an issue, but that’s an issue with broken number/balance/whatever. Turrets DID NOT solve this issue in any meaningful way, because you are just more likely to get wiped outside of the FOB. Do I want xenos camping FOB to rush it immediately? No. Do I want to have broken godsentries? Also no. Do I want my round being artificially prolonged when it’s already decided? Hell no. Do I want FOB rework? FOB rework is basically godsentries but 10000x worse. Please no. I hope the idea dies out along with multiz.
btw it’s not always until 45. Ive been seeing some rounds where marines delay drop till like 00:35, get instantly stomped by xenos who’ve been forced to afk for 15 minutes, and then they have to afk even more past 00:45 cause the turrets don’t care
Miscalibrated, or only calibrated for heavily armored large targets or vehicles or some shit, whatever fluff people wanna add honestly, as long as they get balanced properly
I think people forget that LZ Gas and Turrets came in the same package, and further expansion of LZ Gas areas came shortly after.
A lot of past problems were caused by being able to weed incredibly close to LZ, as well as several metaholds, that were removed or pushed back, that were RIGHT outside FOB (remember Medbay-Marshalls resin fortresses on Solaris?). Marines would leave the dropship, rush the metahold, meet the Queen at the hold - then wipe and get pushed into FOB which Bravo hadn’t readied yet due to how quick it happened.
To that extent, LZ Gas changes means that Xenos can’t effectively sustain any push into FOB because of no weeding for 20 minute unless Marines are destroyed and effectively only Bravo is left. I don’t see why not: Turrets go, but gas stays.
To loop back into what I’ve said above: you could even lock turrets to pop, so lowpop gets FOB Protection for the one poor soul left on FOB out of the 15 Marines total planetside.
You can’t push into FOB for free without risking everything due to no buildings and no healing, but you can push into FOBs where there’s 5 Bravos and whatever escaped from Alpha-Charlie-Delta and Bravo now needs to provide some form of security (some people enjoy that gameplay apparently.)
What’s the point of talking about anything ever if nothing changes and the game is never updated? You’d hear shit like “they’ll never remove maturity” or “they’ll never remove tank” years ago.
Hey guys, just adding my opinion for the record, which is that I agree there is some sort of issue with FOB turrets, and I don’t know what a good solution for it would be!
Ngl I always wondered why they didn’t just shoot down a free cadeline instead of turrets. If the issue was giving marines time to build up FOB, just give FOB one cadeline, that way if there’s no marines left xenos easily walk in, whereas if marines have a chance then at least the round won’t be an instant wipe. It’d be much more suited for lowpop which always has a horrible engineer shortage anyways, and it’s a better alternative that having the god turrets, which are infinitely worse.