Before I continue, you can right-click a resin wall and find weeds under them, unless a nearby weed nodes has already been destroyed.
So based on this post, I wanna conclude the differences with flamers and the weed killer guy: (correct me if needed)
Flamer (M240A1 Incinerator Unit) or Pyro Spec (from my knowledge and wiki):
Pros:
Burn damage over time, creating a burning area-denial zone for xenos, and slowly burns down resin structures. (Almost one taps weeds and hive weeds) (No one wants to touch fire at all, except rav or queen unless green-fire iirc)
Different flavours of fuels to fight xenos with, armor melting or damage focused, also possibility of OT/Research fuel-canisters if they are making white flames/custom napalm.
5-tile range, excluding the tile the user is standing on. (Just two-tiles before
We have a specialist dedicated to spewing fire hell on xenos. (Pyro spec)
Creates light from the currently-burning tiles. (Wowzer, there’s a oppressor prae on the otherside-)
Does not need a backpack-slot unless you’re carrying a second fire-arm. (or side-arm belt)
Cons:
Limited fuel capacity, around 100/200 units of orange/green napalm/gel, unless you are a pyro spec or using welder fuel instead. (Does not allow 24/7 spam based on how others play with it from what I’ve seen)
Also area-denial’s marines as well, not just xenos, can potentially shut down a marine push because someone decided to flame something that is in the way of marines. (But you can just UBF/extinguisher it right???)
You cannot burn stuff from behind your fellow marines, common-sense as FF is with M240A1 units are. (Just switch places with for a bit, Even if you extuingish affected marines, they still took damage, and can scream at you for it as they mash the [RESIST] button or scramble for extuingishers) (Another reason that you cannot spam this 24/7)
Extinguishers have limited water in them, 5 units per spray regardless of target range (60/60/30 normal/UBF/pocket, you do not always see a water tank on your way on ground side, but I assume it’s common enough in maps)
Firing delay, and slowdown when wielding. (Just unwield after firing and do so when firing)
The “Weed-Killer Specialist” Adam Stanford guy or someone: (Backpack Watertank) (Since he’s the only one doing this, and have played several rounds with him, I can include his play style and behaviours in here as well)
Pros:
With 5-tile range, excluding, one-taps weeds and weed nodes, two-taps hive weeds. (This dude can melt hive cluster positions in marine pushes) (Also a living horror for hivelord resin whisperers and designers)
500 units of welding fuel in his water tank backpack, plus… 6 janitor buckets of welding fuel. (I managed to take a look at his technician bag he keeps carrying around, holy fuck it’s enough to last him the whole round, sometimes a unga janitor bucket as well) (Also easily refills two janitor buckets from full-welding fuel tanks he can find ground side)
Amount of welding fuel used depends on how far the targeted tile is. (15 units on 4-max range, 10 units on 2-3 range, 5 for adjacent tile)
He can spray behind his marines, FF only occurs if the marine affected has a lit-up ciggarette.
Only needs a single hand to pull out the sprayer, and no slow down. (He can either have a side-arm or a one-hand capable fire arm on his other hand)
Able to quickly react and spray recently-placed weed nodes. (he’s literally the bane of weeds, also weeds after a queen screech are gone most of the time with him around)
He doesn’t need to carry around a fire extinguisher, but it’s up to him, either pat the FF’ed person or extuingish immediately from afar.
He wears light armor to run away from xenos trying to kill him.
Cons:
His technician bag containing his 6 janitor buckets of welding fuel can be acided, and once it gets acided, he can’t do anything about it unless he empties the bag. (He labels it “MIST-FALLER’S FLUIDS” so it doesn’t get stolen as usually what people do with their personal bags)
He cannot destroy resin structures with it.
He needs the watertank backpack equipped before being able to spray. (I haven’t seen him uneuip it anytime though)
When he sets people on fire that has ciggs, he gets yelled and insulted at, punched and stabbed often as well. (True anger of victims who smokeTM)
After observing how he plays, he often gets near resin walls and doors to “snipe” the weed nodes he sees. (He’s legit dedicated to destroying weed, cocky behaviour I think, you can kill/cap him via body block or help-intent-shuffle him, lunge-cap with woyer, dancer prae, some luck with oppressor prae’s tail grabs, sentinel neuro shotgun or neuro spit to slow him, spitted charged-spit and acidspray combo, burrower stomp, crusher stomp (maybe even stomp on him), queen screech/neuro spit)
He has light armor, a combo from high damage xenos can end him.
He gets FF’ed frequently because he kept going Infront of marines to try and kill weeds.
Those are all I can assume I can list down for the conclusion of the effectiveness between the flamer and the weed killer dude. Correct anything in here if I’m wrong.