its actually so annoying to fight against bro
Wait until that guy figures out you can dilute the welding fuel and still kill weeds instantly
Maybe that guy is the only one doing this, so you’ll get rounds where such idea or marine doesn’t exist, and a round where he is absolutely fucking with resin whisperers and (test merged) designer hivelord, and overall weeds in the xeno frontline.
Maybe you just got an unlucky encounter with them, or maybe you just don’t like something that’s never been seen before.
I wanna hear what made you dislike such idea although.
Met him quite a few times, he likes to scream weed killer or some shit after any kind of message in announcement states “XX-121 CONFIRMED” or a single sight of a weeded tile over the Comms. Saw him doing his job really well, pushes with him to xeno lines was a blessing from… Uh… Chemistry I suppose.
Overall, you can just take him out and move on if you meet him in the frontline. No one seems to see him as a specialist either way, as weeds are easily created by drone-tree xenos, or just avoid being in his general area entirely, weed somewhere else, maybe you can open a flank somewhere else.
owl-fallacy, opinion ignored
I sadly realize that I did not know what I was truly conveying in the eyes and minds of others, but I do wanna know how “annoying” is the idea for xenos.
Maybe it’s just some bald marine finally have some genuinely smart idea to have fun with. Something rare to see for others. Or maybe the first time.
Dunno about others opinions. I ain’t smart to figure out arguments.
from what i saw the guy is on the first line of marines without a gun in his hands, the easiest guy to kill/cap while also drawimg a shit ton of attention, the rounds i played with him i am yet to see one where he lived till the end
Dude I wonder how the life is for him running around like that.
I actually agree with you for once. An angel just got their wings. Cheers bro.
its literally flamethrower but with nonlethals
its so annoying for especially designer right now because the one thing that is viable which is resin surge is absolute null whenever he is playing the game.
it comes off as metagamey and powergamey because he does it every single round until the gimmick is a dead horse
the risk of pushing on weeds is now null and the reward is evermore higher since xenos cannot reliably push back because of their reliance on weeds
To summarize, he gets:
No speed penalty
No Friendly fire
An essentially infinite tank moreso than the pyro
And can kill weeds instantly. Its not fun to fight and I just dont want to play hivelord when he is groundside
Now those are valid reasons!
But they’ll probably eventually get bored or if the idea gets more traction that balancers/pr’ers would take action against the welding fuel backpack.
Maybe you can do a PR about it.
Hope that resin whisperer do gets buffed in the future… And designer at first looked like it needed a hivelord-whisperer to be effective
It’s, yeah, basically a meme-pyro spec.
No killing power aside from his real gun if he has one, but seems like his gameplay style is to install remorse and suffering to builder xenos and generally every xeno, because less weeds means less good-ground to fight on.
I assume he’s the only one doing this, so until his welder fuel watertank backpack shit or something gets removed, you’ll most likely go woyer to lunge-cap/kill him to get him out fast of the battle. Heck maby punch his head to decapitation, I believe woyer can amputate body parts as it’s passive ability, so aim for head.
i understand your confusion but i was replying to the post above me, not the op. the forums just have shitty reply systems and im not going to block quote four paragraphs for my 4 word reply
i will stay in hell with my based takes thank you very much
Hate that guy. I go to slice a weed node? Bam, this guy beats me to it with a spray bottle and im left standing and looking like a total fool!
If only I could meet him OOC and let him know…
I think the weedkiller goof is kind of fun. Maybe a little overplayed (for now) but certainly something to put in your back pocket and show off again in a few weeks.
I’d be okay with potency reduction on the effectivemess of it which would probably require some extra code refactoring no one will want to do, but I think for now Weedkiller Specialist Adam Stanford or whatever thag guy’s name is is the parallel to compare to resin whisperer lol.
Other than the first, we should just make sure for RP purposes that he doesn’t necessarily prepack a bunch of stuff before we even have awareness of resin weeds or without good reason (bringing the tank to LV? Sure, that was a real tactic. Bringing it to Big Red? Why.); but otherwise, we theoretically drop a whole bunch of the stuff on the LZ anyways, it’s not like weedkiller is…not in the USCM arsenal.
I think it’s a cool example of sandbox, and in my many rounds of xeno against it I haven’t found it overly compelling as a powergaming strategy. Sure, it fucks over resin whisperer and designer, but… so does slashing the weeds once, unless you’re on a Cluster? Even then, a few marines with boot knives can do the same job. In one (1) circumstance it feels like he does the job of three Marines, but honestly, I think that’s okay.
Acceptable levels of gaming. If he’s on one spot, the Hivelord ought to just move elsewhere and feels a thousandfold burden drop from their forehead.
You do know that just about anyone can get regular flamer with regular flamer fuel and a nozzle, then just click and weed nodes and it works pretty much the same?
do you play the game
flamethrower has wield delay, slow, and leaves behind a lingering particle of flame that can fuck with pushes and still be prone to FF
knives require marines to drop their gun and start hacking slowly or go into uncomfortable positions to take the weed node
backpack has no wield delay, thrice the potency and zero the FF
Emphasis on:
This is where nozzle comes in. You leave only one tile of fire, precisely where you aimed which is where weed node was. If it is in a place where it could fuck with a push, you just use external extinguisher.
You are not slow, because you do not wield it all the time, only when you want to shoot once, then you immediately unwield to wield it again when cooldown passes.
There is no wield delay if you hold your flamer in your hand all the time. Won’t comment on being somehow stunned, if you do, then harmless weedkiller is more useless than flamer with wield delay.
All of that while still being a good weapon in itself, can block xeno pushes, can force xenos to retreat and that requires nothing else but a pistol in shoulder holster to be super effective.
And you ask me if I don’t play the game. You don’t have to drop shit, you just unwield your gun, change hands and click “e” to draw you knife. You don’t even need to draw your knife if you stick it on your gun.
Acting like that weed killer is super annoying/overpowered is just pure brain xenomainism.
Adding to this for a bit:
From what I’ve seen on a few more rounds with with the so called weed killer specialist, he can light up people on fire who are smoking or even just flipping open a lighter, so not totally FF-free but creates Roleplay In Character-consenquences for the specialist.
TL;DR:
If he sprays people who has a cigarette in their mouth, they will burn, and punch or scream at the guy for burning them.
i barely play xeno if at all and somehow find it annoying. interesting point of view.
intended feature and is why it exists, you missed the mark completely. the spray does not take into account, again friendly fire and not only this but did you know there’s a cooldown in between firing shots as opposed to the weedkiller? why not instead of specifically aiming and putting all that effort with the flamethrower to just say “fuck it” and spam the nice slurry of welding fuel which pulverizes weeds instantaniously with again, no setbacks. ain’t that fine and dandy, no weed node required! works on hive weeds too.
sure but the flamethrower has to wield in the very front of the line in order to do something, xenos can specifically target them by timing pushes for when the flamethrower goes into the front.
weedkiller bypasses people. sit behind two marines and still get the best results today!
ok
semantics. most guns need you to wield it to actually hit shit. you are not wielding it if you have a knife out. alternatively get the bayonet attached and lose out on your EB, the setback.
so yeah. i still think its pretty annoying and overpowered.
But before:
I am not arguing flamer is better at doing whatever this weed killer does, but that flamer pretty much almost does what weed killer does anyway. You missed the mark completly.
One guy running weedkiller pack vs several marines with flamers and UBFs plus basically guaranteed flamer spec.
Weedkiller is simply not that impactfull. What he does is just deleting weeds, just make resin walls with doors, that blocks chems from going past.
What not having weeds under your feet does to a xeno? It is slightly slower and doesn’t regenerate like a couple of HP points every once a short while. The horror, literally unplayable.
That’s like, your opinion, man.
Make it a sidegrade to flamer specialist except you gradually gain cloneloss damage over a half hour to offer immersive benzene-fume huffing simulation
Respect to xtian though, i also played hivey the other day in such a case and felt useless so i get where youre coming from. on the other hand, it’s also a case of the best of emergent gameplay in the vein of ss13 and i would be sad to see it go away fully.