Change win types and their conditions

Alright, time to get a wave of hate in the comments for no reason :sob:

While in truth no one is keeping count (I mean some are), the result of the game is important to an extent, whether we like it or not, results matter, and we all see the usual meme-spam XENO MAJOR, MARINE MAJOR.

So why don’t we make it make sense? As it stands these are the cases I believe:

  • Xeno Major = Hijack Win
  • Xeno Minor = Hijack Loss (Xenowipe)
  • Draw = Almayer Autodestruct
  • Marine Minor = Hive collapse (No Queen in a long time)
  • Marine Major = Planetwisde win OR nuke

I also heard that if xenowipe during hijack + hive core down = Marine Major. IDK I haven’t seen it myself.

Some of these scenarios simply don’t make any sense:

  • Why is setting off autodestruct a worse outcome than killing all the xenos during Hijack?
  • Why is nuking the colony as good as a proper win killing all xenos and maintaining colony? Remember it’s a WY colony/facility.

So I am proposing a reform of these win types and the conditions to achieve them:

  • First of all, a PLANETSIDE NUKE should be a DRAW. No doubt. How is it a marine major? They failed to recover the colony, they destroyed BILLIONS or TRILLIONS of WY material. Nuke is the gameplay equivalent of a stalemate. Moreover, remember that USMC are the offensive force here, so them playing defensive shouldn’t be rewarded with a win.

  • How is an Almayer autodestruction a DRAW? Marines lost BOTH the colony and the Almayer. That’s like QUADRILLIONS of dollars lost. Moreover, the Xenos maintain their Hive at the colony (Forsaken). This should be a Xeno Minor.

  • Anything that happens after hijack should only define whether it’s a Xeno Major or Xeno Minor. Marine win after hijack should NOT be an option.

SO, TO SUMMARIZE:

  • Hijack win (all marines escape or die, or time runs out) = Xeno Major
  • Hijack autodestruct = Xeno Minor (USMC lost both the Almayer and the Colony)
  • Nuke = Draw (USMC lost the Colony, causing huge issues with WY)
  • Hijack xenowipe = Draw (Neither side lost their “spawn”, both suffered heavy losses)
  • Hive collapse = Marine Minor
  • Planetside xenowipe = Marine Major

This would make much more sense.

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You forgot about the glorious W-Y win. I’m not sure if it’s only admin triggered or by deathsquad/PMC win on hijack.

This. This is literally W-Y’s problem. Also, nuking the colony is a tiebraker. You need to hold comms for an extended period of time, gather intel and deploy the nuke.

Why then xenos deployng a king doesn’t result in a draw? They need to do the same (hold both comms) with arguably less steps to break a draw. Seems like discrimination.

Lastly, it’s kinda silly to call something that is designed specifically to break a draw between two sides… a draw?

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Marine minor is hive collapse; a situation that only happens if nobody evolves to queen after a long time.

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Yeah sure that can be kept! I’ll edit the main post, since it hardly ever happens anyway

I absolutely agree that win conditions need to be changed. Most of this looks really good to me, but I would change two small things.

  1. I would move hijack xeno wipe to draw. If all xenos have died, it feels silly to still give the win to them. It’s also logically a better outcome than a self-destruct. The colony is essentially in the same spot it started in BEFORE the almayer got there, neither side has made meaningful progress. The colony is infested, but the almayer survives, along with its surviving personnel. Self-destruct means that the Almayer pulled up to the distress call, lost the colony, exploded, and every single marine died. That would be very bad lorewise. Self-destruct is also going through a rework to be made easier and more fun, so this would fit in with that.

  2. I would then shift nuking the colony to a marine minor. Yes, it’s bad that the colony got destroyed, but at the end of the day, the goal was to eradicate the xenos at all costs. In this scenario, xenos can no longer spread, and the almayer has survived. It’s less of a win than a major, obviously, but marines did still accomplish their goal.

Hive collapse also never really happens, so this would make the 5 most realistic scenarios be spread out on a scale of marine major to xeno major.

Marine Major: Planetside xeno wipe with colony intact
Marine Minor: Planetside xeno wipe WITHOUT colony intact.
Draw: Shipside xeno wipe, colony infested with xenos.
Xeno Minor: Colony infested with xenos, Almayer destroyed by self-destruct.
Xeno Major: Marines wiped planetside and shipside.

That way, improving your win condition is aligned with actually being a reasonable rp decision. If you can imagine high command discussing the results of this operation, the higher on this scale (closer to marine major) the more pleased they’d be. As of right now, if you wanted to not lose the round, you should theoretically leave xenos alive onboard the Almayer and self-destruct, because a draw is better than a xeno minor. That’s absurd, obviously the marines would rather defeat the xenos and live than defeat the xenos and die.

I agree with everything but nuking. I believe nuking needs to feel like an “L” for the marines, both lorewise and gameplay wise.

Lorewise, to my understanding (and I may be wrong), the USMC are sent by WY to recover the Colony. WY would definitely not be pleased with USMC deciding to completely vaporize all that infrastructure.

Gameplay wise, marines (which are supposed to play on offense) being shifted to a full on defense … it can’t be “rewarded” with a win, be it major or minor. Additionally, we see this supported by the behavior of players, when we have active WY Fax Responders & CL, they are always like "NUH MY COLONY MUUHHH NO NUKE PLS :sob: " so that shouldn’t be a win.

As for hijack xenowipe being a draw too, that’d be fair. Both sides took heavy losses, neither side lost their “spawn”.

Now, responding to @stinvals

Not really, “WY’s problem” is also “USMC’s problem”. Weyland Yutani is a mega corporation with deep ties to the government and military industrial complex, providing United Americas with advanced technology, terraforming equipment, weapons, and ships. Nuking a WY facility would cause huge issues. There is a reason it’s not done in Aliens (and the Sulaco has nuclear warheads)

The site nukes itself in aliens lol

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Honestly, if there were on map locations to initiate the nuke, it would fix the blatant LRP it is to transport a nuke planet side, instead of shooting it.

No No No, in the movie aliens the atmospheric processor gets damaged and explodes like a nuke, so really only Chance’s Claim could be like that.

Actually why don’t we just make it so that the warhead is fired from orbit? i mean if xenos can’t stop two relays they almost always are never going to break through to the FOB nuke.

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Major and Minors are a dumb concept in my opinion. Does not matter to me. Having fun regardless of outcome is the most important thing to me. The story of the round is paramount.

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I don’t disagree, but they should make sense logically. Right now, they’re nonsensical and pretty detached from which side actually did a better job of accomplishing their goal.

I really think that this:

Marine Major: Planetside xeno wipe with colony intact
Marine Minor: Planetside xeno wipe WITHOUT colony intact.
Draw: Shipside xeno wipe, colony infested with xenos.
Xeno Minor: Colony infested with xenos, Almayer destroyed by self-destruct.
Xeno Major: Marines wiped planetside and shipside.

Makes about a billion times more sense than this:
Marine Major: Planetside xeno wipe with colony intact OR shipside wipe after breaking hive core (Random as fuck)
Marine minor: No one evolves to queen
Draw: Colony infested with xenos, Almayer destroyed by self-destruct
Xeno Minor: Shipside xeno wipe with hive core still intact. (Random as fuck)
Xeno major: Marines wiped planetside and shipside

This would also take all of 30 seconds for devs to change, so I really think it’d be a great idea. Minimal effort to change and beneficial to the game.

Most games don’t have major/minor victories, they just have victories.

I say, leave it to the players to determine how resounding of a victory the round ended in, or if it was a pyrrhic victory.

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In that case we oughta remove it altogether. Having a big-ass pop-up deciding whether you won or lost based on a random structure being destroyed post-hijack is dumb imo. Nobody gives a fuck whether the hive core was destroyed, either the xenos were eliminated or they weren’t.

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xeno main propoganda does have a fair point ngl

I just wish it show xeno win or marine win in the round end.

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you guys remember when it would play a little sound byte on round end depending on who won? I fucking miss that.

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That’s it man, game over man, game over!

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I remember. Good times

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