Alright, time to get a wave of hate in the comments for no reason
While in truth no one is keeping count (I mean some are), the result of the game is important to an extent, whether we like it or not, results matter, and we all see the usual meme-spam XENO MAJOR, MARINE MAJOR.
So why donât we make it make sense? As it stands these are the cases I believe:
Xeno Major = Hijack Win
Xeno Minor = Hijack Loss (Xenowipe)
Draw = Almayer Autodestruct
Marine Minor = Hive collapse (No Queen in a long time)
Marine Major = Planetwisde win OR nuke
I also heard that if xenowipe during hijack + hive core down = Marine Major. IDK I havenât seen it myself.
Some of these scenarios simply donât make any sense:
Why is setting off autodestruct a worse outcome than killing all the xenos during Hijack?
Why is nuking the colony as good as a proper win killing all xenos and maintaining colony? Remember itâs a WY colony/facility.
So I am proposing a reform of these win types and the conditions to achieve them:
First of all, a PLANETSIDE NUKE should be a DRAW. No doubt. How is it a marine major? They failed to recover the colony, they destroyed BILLIONS or TRILLIONS of WY material. Nuke is the gameplay equivalent of a stalemate. Moreover, remember that USMC are the offensive force here, so them playing defensive shouldnât be rewarded with a win.
How is an Almayer autodestruction a DRAW? Marines lost BOTH the colony and the Almayer. Thatâs like QUADRILLIONS of dollars lost. Moreover, the Xenos maintain their Hive at the colony (Forsaken). This should be a Xeno Minor.
Anything that happens after hijack should only define whether itâs a Xeno Major or Xeno Minor. Marine win after hijack should NOT be an option.
SO, TO SUMMARIZE:
Hijack win (all marines escape or die, or time runs out) = Xeno Major
Hijack autodestruct = Xeno Minor (USMC lost both the Almayer and the Colony)
Nuke = Draw (USMC lost the Colony, causing huge issues with WY)
Hijack xenowipe = Draw (Neither side lost their âspawnâ, both suffered heavy losses)
You forgot about the glorious W-Y win. Iâm not sure if itâs only admin triggered or by deathsquad/PMC win on hijack.
This. This is literally W-Yâs problem. Also, nuking the colony is a tiebraker. You need to hold comms for an extended period of time, gather intel and deploy the nuke.
Why then xenos deployng a king doesnât result in a draw? They need to do the same (hold both comms) with arguably less steps to break a draw. Seems like discrimination.
Lastly, itâs kinda silly to call something that is designed specifically to break a draw between two sides⌠a draw?
I absolutely agree that win conditions need to be changed. Most of this looks really good to me, but I would change two small things.
I would move hijack xeno wipe to draw. If all xenos have died, it feels silly to still give the win to them. Itâs also logically a better outcome than a self-destruct. The colony is essentially in the same spot it started in BEFORE the almayer got there, neither side has made meaningful progress. The colony is infested, but the almayer survives, along with its surviving personnel. Self-destruct means that the Almayer pulled up to the distress call, lost the colony, exploded, and every single marine died. That would be very bad lorewise. Self-destruct is also going through a rework to be made easier and more fun, so this would fit in with that.
I would then shift nuking the colony to a marine minor. Yes, itâs bad that the colony got destroyed, but at the end of the day, the goal was to eradicate the xenos at all costs. In this scenario, xenos can no longer spread, and the almayer has survived. Itâs less of a win than a major, obviously, but marines did still accomplish their goal.
Hive collapse also never really happens, so this would make the 5 most realistic scenarios be spread out on a scale of marine major to xeno major.
Marine Major: Planetside xeno wipe with colony intact
Marine Minor: Planetside xeno wipe WITHOUT colony intact.
Draw: Shipside xeno wipe, colony infested with xenos.
Xeno Minor: Colony infested with xenos, Almayer destroyed by self-destruct.
Xeno Major: Marines wiped planetside and shipside.
That way, improving your win condition is aligned with actually being a reasonable rp decision. If you can imagine high command discussing the results of this operation, the higher on this scale (closer to marine major) the more pleased theyâd be. As of right now, if you wanted to not lose the round, you should theoretically leave xenos alive onboard the Almayer and self-destruct, because a draw is better than a xeno minor. Thatâs absurd, obviously the marines would rather defeat the xenos and live than defeat the xenos and die.
I agree with everything but nuking. I believe nuking needs to feel like an âLâ for the marines, both lorewise and gameplay wise.
Lorewise, to my understanding (and I may be wrong), the USMC are sent by WY to recover the Colony. WY would definitely not be pleased with USMC deciding to completely vaporize all that infrastructure.
Gameplay wise, marines (which are supposed to play on offense) being shifted to a full on defense ⌠it canât be ârewardedâ with a win, be it major or minor. Additionally, we see this supported by the behavior of players, when we have active WY Fax Responders & CL, they are always like "NUH MY COLONY MUUHHH NO NUKE PLS " so that shouldnât be a win.
As for hijack xenowipe being a draw too, thatâd be fair. Both sides took heavy losses, neither side lost their âspawnâ.
Not really, âWYâs problemâ is also âUSMCâs problemâ. Weyland Yutani is a mega corporation with deep ties to the government and military industrial complex, providing United Americas with advanced technology, terraforming equipment, weapons, and ships. Nuking a WY facility would cause huge issues. There is a reason itâs not done in Aliens (and the Sulaco has nuclear warheads)
Honestly, if there were on map locations to initiate the nuke, it would fix the blatant LRP it is to transport a nuke planet side, instead of shooting it.
No No No, in the movie aliens the atmospheric processor gets damaged and explodes like a nuke, so really only Chanceâs Claim could be like that.
Actually why donât we just make it so that the warhead is fired from orbit? i mean if xenos canât stop two relays they almost always are never going to break through to the FOB nuke.
Major and Minors are a dumb concept in my opinion. Does not matter to me. Having fun regardless of outcome is the most important thing to me. The story of the round is paramount.
I donât disagree, but they should make sense logically. Right now, theyâre nonsensical and pretty detached from which side actually did a better job of accomplishing their goal.
I really think that this:
Marine Major: Planetside xeno wipe with colony intact
Marine Minor: Planetside xeno wipe WITHOUT colony intact.
Draw: Shipside xeno wipe, colony infested with xenos.
Xeno Minor: Colony infested with xenos, Almayer destroyed by self-destruct.
Xeno Major: Marines wiped planetside and shipside.
Makes about a billion times more sense than this:
Marine Major: Planetside xeno wipe with colony intact OR shipside wipe after breaking hive core (Random as fuck)
Marine minor: No one evolves to queen
Draw: Colony infested with xenos, Almayer destroyed by self-destruct
Xeno Minor: Shipside xeno wipe with hive core still intact. (Random as fuck)
Xeno major: Marines wiped planetside and shipside
This would also take all of 30 seconds for devs to change, so I really think itâd be a great idea. Minimal effort to change and beneficial to the game.
In that case we oughta remove it altogether. Having a big-ass pop-up deciding whether you won or lost based on a random structure being destroyed post-hijack is dumb imo. Nobody gives a fuck whether the hive core was destroyed, either the xenos were eliminated or they werenât.