Sometimes, when you are trying to capture a marine as a team in this team game, and one of you accidentally tackles the other cause you have a leader, it can easily get them killed. This causes me to have to ask Queen to remove my leader if there are multiple backliners, because it can just straight up ruin the game for us.
Therefore, I propose the addition of one of the following options.
A) Make it a toggle just like the Xeno Trample toggle for King
B) Remove it from T1/T2
C) Make it so that xeno vs xeno tackle can’t be done via directional
D) disable xeno on xeno tackle altogether (except for queen tackling others) if you’re in the same hive, ive only ever seen it used for LRP/trolling. banish/ahelp are the only effective tools to use if there’s a problem with a xeno anyways.
Options B and C would make a lot of sense. No way sentinel should be able to tackle anyone.
I’d still like to keep this mechanic for T3s only because how frustrating bodyblocks feel. Especially from runners who will block you to death and die 2 minutes later.
Option B doesnt make any sense, you can get bodyblocked as a lurker/warrior. Option C wouldn’t really work because well, sprite clicking someone who is bodyblocking you is hard. Toggle sound like the most reasonable variant.
slowmode edit for below comment: situations in which 3+ xenos are slashing the same marine are much more uncommon than 3+ xenos tackling the same target
to be fair, you wont know that you’ll need it more than a few seconds before you need to tackle someone, so it being a toggle is kinda pointless. There’s not really an elegant solution that always allows tackling xenos without ever tackling them when you dont mean to. Maybe we could remove the stun from tackle so it doesnt matter?