CIC CIC CIC CIC CIC CIC CIC GUIDE

The user who wrote this guide had a stroke. Call 911 when you are done.

If you want to learn about the basics, check these out:

If you feel you have more to improve: Keep reading

The (unsorted) laws of CIC (TRUTH)

All orders have a 50 percent to be followed. Either you will be heard or not.

Above is especially true if dealing with people with ADHD.

The more likeable you are at the start, the faster you become jaded.

Whatever happens to you, it has previously happend to others.

Never lead someone crazier than yourself.

Nobody really cares or understands what you are or anyone else is doing.

To be disliked by your marines, try to gain their favor.

Never change your plans because of other’s opinions.

Important information occurs only when you are away from CIC.

Smooth progress is anything but.

It’s always CICs fault.

Nobody loves a CIC that wins all the time.

Win or lose, you lose.

Nothing can be done in a single announcement.

If everything is coming according to plan, the xenos are in the other side of the map, preparing a flank.

There is no chaos until you are starting a briefing.

Clarity in orders is next to impossible.

The more you prepare, the less people are willing to follow.

Leadership is what nobody notices until it’s not active.

The OB you need is not chambered.

If its chambered, the SOs forgot to dial the coords.

If the SOs dialed the OB, the SL is dead.

Every new order breeds new casualties.

When things can’t get any worse, they will.

Anytime the operation appears to be going better, the backliners have whiped the IOs.

The most vital part of a plan is the one that marines fail to follow.

Marines follow orders so that they can ignore them later.

Everything depends.

Nothing is always.

In order for a xeno to die someone has to be alive to kill it.

But you can get everyone dead without getting a single xeno kill.

Friendly fire kills people faster than xenos.

If you don’t care about winning, you haven’t lost.

An FOB retreat is a situation where you can’t say: ā€œWe can still win here.ā€

Good CIC judgement comes from bad experience. Experience comes from bad judgement.

Leadership isn’t the act of inspiring but the form of guiding people to the least probable places where FF can happen.

You cannot stop FF.

If the CIC laws can go wrong, they will.

THE CYCLE

ADJUST PLAN TO NEW DATA: Receive latest frontline updates (spec status, chokepoints, OB/CAS status)

Identify active threats (Xeno castes, queen sightings, backliner presence, IOs status)

Check squad cohesion (Who’s alive, flank probabilities, who’s where they are not supposed to be in)

ANNOUNCE ORDERS: Reinforce possible flanks or vulnerable squads.

Adjust plan based on latest intel.

Assign fall-back positions if overrun risk exists.

COORDINATE SUPPORT JOBS: Request OB coordinates and alert friendlies to clear from blast zone.

Request medics to specific wounded locations.

Coordinate with CTs for barricades, and with SLs for supply front coords, OBs and CAS.

EXECUTE ACTIONS: Dial in OB (state location to all).

Announce OB fired and follow with push/rotate if safe.

Perform pincer attack or flank maneuvers if choke persists.

MAINTAIN AWARENESS: Call out xeno casualties and locations.

Track queen status and announce if spotted/killed.

Monitor and report xeno movements/attempts (flanks or retreats).

ADJUST COORDINATION: At choke points: Decide to Hold / Rotate / Retreat. The worst thing you can do is not deciding, the second worst is deciding the wrong thing.

If push possible: Order push and reinforce.

If fallback needed: Assign defensive positions (barricades or FOB)

UPDATE MAP AND RESET THE LOOP: Give general direction in your map updates.

Cycle back to gathering and assessing Intel to adjust plan.

The cycle should always be a flexible tool, train yourself to use each individual part of it on command rather than letting it command you.

FOREWORD

Is a decent take on SLs and here’s a small tierlist on their equipment:

Additionally, I highly reccomend not to bother with Solaris with Z levels, its a chaotic map with extra managment on the CIC side that I personally find too taxing for minimal returns. Currently the go-to maps for CIC are LV and Chance’s claim, lowkey shivas and sorokyne are good too, while Hybrisa is peak slop (my hottest take so far)

Wait who the fuck are you?

I’ve played as Sam ā€˜Riverside’ Catcher shedding my skin as a snake from the Hind surname to seek greener pastures, all of this is a compilation of what I’ve (re) learned, grinding mostly on command or SL roles trying to be a menance to everyone in my proximity for the sake of creating chaos, here’s me flashing my medals, surprisingly I got a few new ones

Anyways i’ve been spending most of my time learning german than playing this game, so don’t expect me to see me around for a while again, bye bye again CM

9 Likes

This might be the hottest take of the post:

  • what’s wrong with machete scabbard?
  • Why is whistle not essential?
  • Why is the Engi kit not essential?

Updoot + Reddit Gold for the guide otherwise though :smiley:

2 Likes

Machete is useless, God gave you a bayonet, learn to use it.

Whistle absolutely is essential, SLing without a whistle is like shooting without bullets.

Engi kit is great, but a lot of the squad kits are great, so you can’t call it essential. If you really need mats you just beg cic to authorize shipside decon.

1 Like

>what’s wrong with machete scabbard?

Giving up your pouch, back or belt slot for a machete when you can use your knife and two hit weed nodes isn’t exactly efficient, considering you are leaving out a Radiopack, a MD or an autoinjector, L. Mag pouch or just a normal flare pouch away

>Why is whistle not essential?

Because it costs points, if the whistle was made free I’d put it on essential, but its just cosmetic, you already have bigger text when you speak, I just say something inspirational when charging

>Why is the Engi kit not essential?

Because in highpop you want firepower more than mats, it isn’t essential because its situational, you sometimes take it, you sometimes don’t.

EDIT: Also leave your CIC laws (TRUTH) in comments, I want to expand them someday

1 Like

Not sure if this is directed at me but you can probably cherrypick something from my guide

I actually solve this when carrying a scabbard by finding a newish Rifleman and forcing them to carry by phone so I get to carry the machete and still have access to a phone :smiley:

1 Like

Great guide. Thank you for making it.

this reads like Sun Tzu

also

4 Likes

A Plus Video

1 Like

Dismas Hind will never be forgotten. A true OG. Also you made a great contribution to the Wiki that I still chuckle over to this day.

I want to create more of these, and make them half comedic half helpful guides for each role, or at least do a 2025 modern version of this

2 Likes

I would welcome it.