CLF HVH: Insurgency

Due to the lack of CLF HVH i’ve decided to come up with an idea for a version meant to actually play to the CLF’s style.

Premise: The USCM has been sent on a peacekeeping mission to a W-Y/3WE colony, due to recent intelligence they know there’s CLF hiding among the local Civilian population but they don’t know who, the USCM’s main goal is to win Hearts and minds, eliminate CLF weapons caches and locate and destroy the CLF’s hideouts, the USCM’s win conditions are to eliminate the CLF without losing public support, otherwise they will be forced to withdraw from the colony by high command due to the negative press.

The CLF’s win conditions are to force the USCM to withdraw from the colony but will achieve a minor victory if they manage to keep their weapons caches and enough members alive, to achieve this they need to do hit and run tactics, an open fight will lead to the USCM beating them more easily, so the CLF will receive incentives for Guerilla fighting, for instance they will recognize fellow CLF using a similar system to the Xeno cultists and mutineers, additionally they’ll have half night vision while marines don’t to make it easier to spy on marines.

Public Support System: The way this works is based on the actions taken by the factions and if an admin/mod has taken note of it, if the USCM eliminate caches, CLF leaders, and help colonists they will receive public support in the form of req budget intel points and other things, while they lose support if they eliminate civilians or cause damage to infrastructure, the lowering of public support will lead to such things as CAS and OBs being withdrawn due to HC restrictions and CLF gaining more members, if the CLF kills civilians that will lead to more support for the USCM forces.

New Role:CLF OT
CLF are the Guerrilla faction, it only makes sense they’d have learnt to use such techniques to use against marines, the CLF OT will have the ability to make not just bombs but mines and assassination guns for use against the USCM.

Caches: Caches consist of CLF weapons and gear in a crates, these crates are hidden in locations by the CLF for use against the USCM.

Civilians: the most important part of the gamemode is the civilians, without them the CLF would get stomped into nothing in five seconds, and the USCM can’t kill them all within 5 seconds of the operation starting or they will lose due to being forced to withdraw by command, Civilians exist as background characters mainly, but the CLF can convert them to their cause, early on the CLF can’t convert too many due to the fact the USCM will have their regulations loosened if there’s too much CLF, meaning the CLF will be curb stomped, however the CLF are not the only ones with Civilian friends, as the CMB or local law enforcement serve as the liasion between the USCM and Colonists, the CMB is low though so they can’t engage the CLF early on due to fears of the colony falling to CLF hands, and the CLF can’t kill them too early on as the USCM will again have looser regulations on engagement.

MPs: while usually MP’s aren’t able to deploy, in insurgency the MP’s are given looser regulations on deployment, they should be deploying with the Marines First thing to help with Landing Zone Security, the MPs serve to arrest CLF agents, ensure the safety of the Dropships and ensure the Marines don’t go on killing sprees and murder civilians.

Combat Correspondent: In Insurgency the CC plays a much larger role then normally, they’re the biggest decider on public support other the civilians, the CC’s job is to portray the USCM Positively but they should try to remain unbias as if they portray the USCM as strictly good and CLF as evil in every article they contribute less to public support, and if they portray the CLF as positive all the time and USCM as evil the MP’s are given the order to arrest them, if the CC portrays the USCM and CLF unbiasedly or with only slight biases then they contribute more, if the CC documents the USCM killing innocents then the USCM it will affect public support, and if the CC documents the USCM destroying CLF caches they will gain support, the more unbiased a reporter the more it affects the support.

The main inspirations for this idea come from Project Reality’s Insurgency game mode and Rebel Inc.

5 Likes

I’m going to be honest. This sounds fun as fuck.

That being said, I have zero faith in the average PFC’s ability to not just fire at everything. I do not think CM can be trusted with the nuance of COIN.

8 Likes

Yeah i seriously doubt anyone to have patience but i think it would be worth a try to see, as it would be different from the regular HVH of USCM vs UPP.

2 Likes

This would go so hard, the problem would probably be PFC’s just gunning everything down at sight, but i’m optimistic this could work.

4 Likes

That’s the main point of the public support system: so marines don’t just execute the entire colony in five seconds, I’ll probably do warnings before just straight up evacuation, like sending a Marine General to go yell at CIC with a provost member.

1 Like

Marines will kill all colonists faster than you could write a coherent fax, or for Marine General’s shuttle to arrive.

There would have to be more civilians than both CLF and Marines combined. This means forcing players into playing civilians. Civilians who have no stakes in this game other than to have fun, so some will immediately join CLF to fight marines, so suddently half of the civs will be hostile to marines. While 1/4 of the civies will try to RP being just a colonist, remaining 1/4 will want to achieve what the first half wanted but with helping USCM against CLF, however marines will not trust any colonist and abuse those willing to help, so they will turn into CLF anyway.

This will always result in 3/4 of colonists becoming CLF/anti-Marines.

TLDR conclusion: You need more colonists than CLF/marines combined. Because of that this won’t work on CM.

3 Likes

While undoubtably marines will try to speedrun getting sentenced for every crime under the sun, there are ways i plan to prevent this.

Mainly that their tools for killing everyone aren’t accessible until after they’ve deployed, CAS, OB and Mortar shouldn’t be available till marines have been deployed for at least 10-20 minutes, and the MP’s and CMB’s should be trying to prevent Marines shooting everyone on sight.

1 Like

Dope idea

My only issue with CM. It’s devolved into a brainless shooter where most barely care to RP. The moment a marine grabs a rifle they go apeshit with it, itching to shoot at something. And when they don’t get to shoot at something “because this is a RP server” they get mad. Like you are in CM bro. If you wanna shoot shit no questions asked go play call of duty. Probably more suited for your ADHD brain.

2 Likes

Make it a real American colony.

There’s more civilians than marines being sent, and every civilian is armed. They do not have really good weapons (they get trashy MP5’s, a handful of shotguns, some hand me down m15’s) and no armor, but all their jackets have a suit storage so they can fit it on them.

Give it a plausible IC explanation too, like on LV there is lizards so having a gun to ward them off makes sense, or just hand wave it away with the fact that it is a American colony so everyone has access to firearms legally.

That would make things interesting since marines would have to hold their fire or even normal civilians, let alone CLF, will gang up on the marine force and in HvH numbers are a huge factor. It also makes it harder to tell who is CLF and who is not, since both CLF and civilians have weapons and the only difference is if you maybe find a colonial militia burka on them.

The problem with the Hybrisa event that had Bob Cross in it was the fact that the USCM was equal if not greater in number than the civilians so they didn’t even need an OB to wipe out the civs, plus they started hostile since there was a ongoing riot so its easier to be trigger happy.

But if you land into a colony where everyones just chilling in the super market getting food but everyones slinging a revolver or rifle, then its much harder to start shooting, especially when they outnumber you 3 to 1.

1 Like

History has shown us that, sadly, Marines really struggle to roleplay, or even to act in a manner that might put them at a small disadvantage.

I recall one HvH round Biolock ran half a year ago where the Marines were sent to rescue hostages held by the CLF, this ended with the Marines blindly charging at the CLF before any negotiations could occur with most of the hostages dying in the crossfire. Despite the best efforts of the field Commander.

If you really want to make this work, here is how I would approach, all based off of my experience of running HvH events.


  • Manually set all USCM roles to a hard cap, based on how many people are in the lobby. For example, if there are 100 people in the lobby, and you only want 30% of them to go as a Marine, set the job limits to reflect this.
    • So you’d set Rifleman to 10 slots, Medics to 4 slots, Engis to 4 slots, etc, etc, etc. This gives you very fine control over exactly how many Marines will spawn in.
  • The CO whitelist is held to a high standard; I might try and see if you can get a WL player to join as the CLF Commander and other higher ranked roles. I would encourage the same thing and organise to ensure someone with the WL will be online to roll for the USCM CO. Players are more likely to roleplay if there are people doing the roleplay at the highest level.
  • Roll CLF players before civilian players.
    • You don’t want some person with 0.1 hours CIC experience rolling a high-ranking CLF role, who will then proceed to wordlessly frag and thus kill all chance of roleplay.
  • Make it extremely clear to the Marines that wordlessly gunning down civilians without any reason will be harshly punished.
    • If you have to round remove a griefy Marine who is refusing to roleplay even to a minimum standard, so be it, its your Major Event.
  • To encourage the Civilian players, to actually be civilians, I’d suggest adding some kind of over-event that encourages them to engage with the game and remain civilians. Such as having some kind of work stoppage on-going at the same time, or an election for colony director.
1 Like

I plan on doing more for this later.

2 Likes

Thank you for doing this @Blue-Lou.


if i finish this game mode i also want to add a main map for it, isaac’s lament (note: not my work, but i will learn how to map just for this map.

2 Likes

That looks great. Can’t wait man.

If you’re thinking of making new clf gear, I’d recommend drawing inspiration from this

(A pdf of it is concerningly easy to find on the internet)

1 Like

I have so many questions. GLOW ALERT! DO NOT ENGAGE.

fed posting

edit:

I just remembered the OT rework idea I had a while back. Don’t search the internet for bomb recipes please

1 Like