Due to the lack of CLF HVH i’ve decided to come up with an idea for a version meant to actually play to the CLF’s style.
Premise: The USCM has been sent on a peacekeeping mission to a W-Y/3WE colony, due to recent intelligence they know there’s CLF hiding among the local Civilian population but they don’t know who, the USCM’s main goal is to win Hearts and minds, eliminate CLF weapons caches and locate and destroy the CLF’s hideouts, the USCM’s win conditions are to eliminate the CLF without losing public support, otherwise they will be forced to withdraw from the colony by high command due to the negative press.
The CLF’s win conditions are to force the USCM to withdraw from the colony but will achieve a minor victory if they manage to keep their weapons caches and enough members alive, to achieve this they need to do hit and run tactics, an open fight will lead to the USCM beating them more easily, so the CLF will receive incentives for Guerilla fighting, for instance they will recognize fellow CLF using a similar system to the Xeno cultists and mutineers, additionally they’ll have half night vision while marines don’t to make it easier to spy on marines.
Public Support System: The way this works is based on the actions taken by the factions and if an admin/mod has taken note of it, if the USCM eliminate caches, CLF leaders, and help colonists they will receive public support in the form of req budget intel points and other things, while they lose support if they eliminate civilians or cause damage to infrastructure, the lowering of public support will lead to such things as CAS and OBs being withdrawn due to HC restrictions and CLF gaining more members, if the CLF kills civilians that will lead to more support for the USCM forces.
New Role:CLF OT
CLF are the Guerrilla faction, it only makes sense they’d have learnt to use such techniques to use against marines, the CLF OT will have the ability to make not just bombs but mines and assassination guns for use against the USCM.
Caches: Caches consist of CLF weapons and gear in a crates, these crates are hidden in locations by the CLF for use against the USCM.
Civilians: the most important part of the gamemode is the civilians, without them the CLF would get stomped into nothing in five seconds, and the USCM can’t kill them all within 5 seconds of the operation starting or they will lose due to being forced to withdraw by command, Civilians exist as background characters mainly, but the CLF can convert them to their cause, early on the CLF can’t convert too many due to the fact the USCM will have their regulations loosened if there’s too much CLF, meaning the CLF will be curb stomped, however the CLF are not the only ones with Civilian friends, as the CMB or local law enforcement serve as the liasion between the USCM and Colonists, the CMB is low though so they can’t engage the CLF early on due to fears of the colony falling to CLF hands, and the CLF can’t kill them too early on as the USCM will again have looser regulations on engagement.
MPs: while usually MP’s aren’t able to deploy, in insurgency the MP’s are given looser regulations on deployment, they should be deploying with the Marines First thing to help with Landing Zone Security, the MPs serve to arrest CLF agents, ensure the safety of the Dropships and ensure the Marines don’t go on killing sprees and murder civilians.
Combat Correspondent: In Insurgency the CC plays a much larger role then normally, they’re the biggest decider on public support other the civilians, the CC’s job is to portray the USCM Positively but they should try to remain unbias as if they portray the USCM as strictly good and CLF as evil in every article they contribute less to public support, and if they portray the CLF as positive all the time and USCM as evil the MP’s are given the order to arrest them, if the CC portrays the USCM and CLF unbiasedly or with only slight biases then they contribute more, if the CC documents the USCM killing innocents then the USCM it will affect public support, and if the CC documents the USCM destroying CLF caches they will gain support, the more unbiased a reporter the more it affects the support.
The main inspirations for this idea come from Project Reality’s Insurgency game mode and Rebel Inc.