I don’t really like… Try to make posts like this because I feel like I’ll be ridiculed or something, but I want to bring attention how CLF and Marine RP has been.
I feel like CLF is such a interesting group. An alleged force of freedom fighters fighting for their colonies to be freed from Corporate control, while everyone paints them as terrorists. I feel like a lot can be done with that context.
But I feel like with the current meta and community opinion, CLF and Marines alike are just… Shoot on sight. Eliminating a chance for the either side to RP honestly just leaves a bad taste in my mouth.
So I’ve got to ask. What are your opinions on it? Should CLF be left as an excuse to HvH & be actual heartless emotionless terrorists. Or should we try to have more RP out of them?
Yeah, if you aren’t USCM where COs are forced to follow ML to the letter, and most people above SL are server rule-bound to follow the CO.
CLF’s legal status really leaves no room for anything else, and even if it did, you cant prevent either side from metaing your rp by just killing each other outright
keep in mind lorewise there’s a lot of propaganda involved here, as well as the CLF actually being the more extremist version of the more palatable “FC” or “Free Colonist” movement. if you’ve played starsector think the two versions of the luddic church.
also server ruleswise MPs have no choice but to dump them in a cell all round and pretty much ignore them, same goes for most shipside roles bound by ML.
Annnnnd most people who pick CLF surv just do it for the chance to shoot marines, many will slime and intentionally perma random pvts and stuff which also puts a bad taste in people’s mouth and just makes them be shot on sight, after all, they’d do it to you.
Agreed. This is why we need the CLF whitelist so that-
I mean, yeah people pick CLF just to shoot others. I feel like that’s a part of the reason CLF even… Exists nowadays. Something other than the constant Xeno and Human fighting.
What if we treated CLF as a saboteur role instead? Don’t let them kill anyone unless necessary but give them tools to sabotage the Almayer / Groundside? I think that’d harbor more RP if players feel more comfortable knowing CLF shouldn’t for the most part kill you and throw you in the darkest ditch on the map.
Or, have the brig and amend ML to allow MPs to say, put CLF to work such as filling sandbags, janitorial, basically just… WJ stuff. But most importantly outside the brig so people can go “wow look at these fuckheads” and then the CLF are like “grr i really want to bash his skull in”
I feel like a lot can be done with CLF. Predators were cliche killers, cold and heartless but CM has sort of… Shifted in the direction where they can be RPed with. At least sort of. I feel like the same could be done with CLF.
We dont need a WL for CLF, come on. Its largly common sence how you deal with them. They shoot at marines, shoot em dead, cuff em, get them defibed, get them to MPs let them handle it. IF they dont shoot ya then just get them to MPs and again let them deal with them.
Yeah it kind of sucks, if you’re talking about “hostile-survivors” specifically. I’d prefer them to be a non-hostile role, but a “sabotage” role, which means you can actively “sabotage” the Almayer without actually killing marines, unless you’re threatened enough of course. So basically a “Agent” type role rather then what we’ve got.
Also
“”#define HOSTILE_SURVIVOR “Hostile Survivor” //AKA Marine Killers assuming they survive. Will do cultist survivor at some point.“”
This is in the code as a note. Cultists were basically planned as another “hostile-survivor” role at one point. Sadly this never happened…
im going to be honest but any “sabotage” role suggestions are awful simply because people like winning the game. while hostile survs we have now are weak and not really fun to play as/against, sabotaging almayer/groundside is going to be much, much worse simply because its pretty hard to catch people red handed when your view range is 7x7 tiles and the possibilities to fuck up marines are endless, starting from decapping CO in maints all the way to re-chambering the OB wrong and ordering pizzas spending the entire req budget - and you cant expect all saboteurs to play it fair and fun for everyone since some players really enjoy getting greentexts and killing dudes (which can lead to full on shipside wipe)
its also going to fuck up people who play shipside to chill and rp and low pop is going to be even more of a nightmare (though thats of course fixable)
i personally think that trying to add HVH into HVX beyond “get a chance to plink at marines from a far and die to some random lurker” is a bad idea. maybe as some kind of side objective like steelpoint’s CLF ship but thats not really the point.
Fair enough. I mean perhaps if they were given a specific goal instead of “sabotage the whole ship”, like take the CL hostage and contact the CLF, steal something ect, rather then allowed to destroy the ship. I can see that having issues as well, but yeah it would be hard to balance in general.
If cultists were a thing your goal could be like, steal and egg, or get hugged and get back onto the ship or something as well. Who knows.
The best thing to do is just bring back Steelpoints PR and have hostile survivors only be an insert thing, but have more varied roles other then the CLF. Or just add more interesting inserts instead of the copy/pasted ship.
I think saboteur CLF shouldn’t be able to permanently kill or sabotage key components, like you said, the OB. Rather, being moreso an inconvenience such as what Zenith said like taking the CL hostage. It’s more bringing the shipside roles, most importantly MPs and Liasons to do something, y’know?
Blowing up a few walls gives engineering something to do, and not “let’s send all our metal to FOB and cryo” type of stuff. An actual reasonable fear that something may go wrong shipside to provide RP opportunities of like fixing it, or even accidentally running into them.
However, I do agree with the fact that the Almayer is just… Bloody hell to search. Shipside larvas are an absolute pain in the ass, but I figure since the CLF are humans and therefore cannot squeeze into vents and claw open doors. I feel like it would be more tolerable.
I agree that the CLF are the most interesting of the factions. Klepto is sympathetic to them on the DL, as alluded to a couple times in his dossier, but I could probably count on one hand the number of times I’ve had the chance to actually do anything with that in-game.
They’re not built to stand toe-to-toe with the USCM, so they often just get stomped in engagements. Their strength is in Guerilla warfare, which just isn’t really a thing that comes up in CM that often. You can fit the armor in a satchel and it comes on and off instantly, which is really good for blending in with the populace, but you’ll never need to do that. That aside, most of the time if you engage with a hostile (on either side) it’s shoot them until they die and then double-tap them a half-dozen times to prevent revive. Not really much room for RP.
Would I love for the chance to do more than that? Sure, but I don’t think it’s likely to happen. When you’ve got a hundred plus players in a round and a lot of them just want to go shoot stuff, it’s tough to fit slower-paced stuff in there.
You wouldn’t try and negotiate with an ISIS Soldier that illegally broke into your ship/FOB/colony, would you? (not that they are the same, but both are effectively viewed as terrorist orgs by the military regardless)
If you want a “hostile” faction that leaves room for RP, that is exactly what the UPP is there for