CMU is an MRP+ space station fork inspired by the classic distress signal gameplay. We are hosted by the official CM13.
Unique Gamemodes
Survive otherworldly horrors, dangerous criminals, cutthroat corporate espionage and brutal working conditions in Colony Fall
An important installation has gone quiet in Distress signal. Fight everything from fungal monstrosities, zealous doomsday cults and the ever dangerous Xenomorph. Or maybe you’d prefer to be the monster.
Unease and distrust permeate through a once quiet colony on the frontier. Fight for hearts and minds as the Colonial Liberation front, retain order as the government forces or just try to make a living as a civilian in Insurgency
Become a prisoner or guard in Jailbreak as a strange creature roams the prisons vents.
In Prometheus, you’re part of a small team investigating an uninhabited or abandoned planet. Collect samples of plants, artifacts and animals in order to evacuate. But be careful, unknown fauna roam these worlds and the chef has been acting really, really strange.
Two powerful militaries face off in Force on force use mortars, fighters grenades, and hundreds of weapons to defeat the enemy. Capture airfields, important documents and valuable tools to complete your teams objectives.
More coming eventually!
Powerful Development Tools
Our easy and extendable systems make adding new content to aliens universe easy and permit our wide variety in gamemodes.
With Objectives adding new gameplay goals is incredibly accessible. (assassination, mining, specimen collection, kidnapping. point capturing, hacking, repairing etc). Our objective system lets us have incredible breadth in the amount of ways a round can go. CMU rounds feel gamemastered while being 24/7
Platoons let you fight as way more than just marines. Different military forces are easily able to be subbed into maps with our platoon system and are all different in their ways including but not limited to: weapons, vehicles, ranks, clothing, dropships and much more. Already, half a dozen platoons are in, and adding any is a breeze for any prospecting contributors. Fight for Weyland-Yutani, the Three World Empire, Union of Progressive Peoples, The United Americas and more!
Threats add new and old non-conventional forces. Xenos, zombies, rebels, rioters, megafauna, locusts and more. Threats ensure you’ll always have something new to shoot (or bite).
Third parties are our own version of ERTs, survivors, Yatuja and other non-primary forces. They’re a way to add unpredictability to each round and make sure you won’t be sitting as a ghost for too long.
More!
CM Universe is always adding new content. Breadth in gameplay is our principle goal. Rounds feel unpredictable, and gamemastered. We aim to deviate from the standard fare distress signal gameplay and explore the wider universe of the Aliens franchise. We hope to see you join!
The role setup for CMU is completely different than CM. It really just depends on what faction you voted for, on what gamemode and in what circumstance. But yeah, we killed off ASO.