Holy shit this turned to cope quite fast. I was gonna say that if you lose, its a complete “skill issue” since the other side quite litterary “outskilled” you, wether it be xeno or alien, but now you are just ranting about balance issues and people not doing the things they need to do.
But anyway, i will respond in a hopefully not mallicious or downgrading manner.
Marines don’t have enough corpsmen / engineers?
thats either a lowpop issue (Game isn’t really balanced around it, and most devs don’t look at it to balance the game) and if its medium/high pop, then the medics/engineers are either not doing their job (skill issue) or they died somewhere to a xeno without being recovered (skill issue), as there is usually about 1-3 engineers and equally as many comtechs in each squad (some squads will wary, with bravo taking 4 while delta taking 1 etc)
You could also equate this with the hive not having builders/frontline/backline.
Occasionally we get one random player who plays PO and deliberately screws up the operation of the DS?
Either its a griefing issue, or its a bald pilot. Could also be an IC issue, so all in all, entirely up to the pilot in question.
On the otherside of the spectrum, you could have a queen that wants to just rush marines instantly, and then dies immedietly to the ungaball, making the hive fall in dissaray and ending the round in 10-15 minutes after.
We have no CAS?
Lowpop issue, as PO roles get snagged every medium/high pop round, and if it dosn’t will get snagged 10 minutes atleast later. If CAS is bald and/or dosn’t take lazes/flares, then skill issue
Look at first answer.
No one plays as supply?
Lowpop issue, as the XO/CO can easily recruit shipside roles for it (supply dosn’t require many IC skills to do)
Look at first answer
Basic marine protective gear doesn’t work “because of magic.”
No clue about that one, as i’ve never experience it myself, nor have i see nor heard people complain about it. Most likely a bug, so tell an admin about it.
Certain weapons don’t work “because it wouldn’t be fair.”
Gonna need an explaination on this, because if its about the turrets/M56D not working if too close to eachother then its a balance issue devs had. If its the M2C not being usuable next to cades and whatnot, also a balance issue. If its neither of them i’m gonna need an explaination as i have no clue what you mean.
You literally have the magic funny “Stun Everyone Around Me” Queen screech. How much skill is it to push a “Stun Everyone” button?
It still has counterplay, and it’s still the thing that kills queens the most. Litterary hang back and bait the screech, then you push the queen while she pushed those stunned marines and you kill her quickly. This is marine 101 that you should take notes on to kill queens better.
Where is the “Skill” in running back and forth and laying on “snot carpet” to heal while Marine medics have a fucking stroke?
Asymetric game design. Its the same reason why xenoes have to get in your face to deal actual damage to you, instead of shooting you dead from the other side of the screen in 4 seconds.
ONE sentry gun is able to shred dozens upon dozens of xenos in the movie. Just one. What made the xenos ‘scary’ in the film is that they were relentless, did not fear death, and that there are many of them. Xenos in CM are -nothing- like that. They’re bullet tanks. And I can almost ‘see past that’ just for pure game play purpose and balancing. But there are so many other issues that work contrary to that.
I don’t think the devs would think twice to remake xenoes into a quantity side, rather then a quality side for immersion, but people generally don’t wanna play xeno, to the point where only 25% of the server, if even, plays xeno on round start. So thats entirely up to the playerbase and what they want to do. BUT, if you want that experience then Morrow is doing this type of shit, where xenoes massivly overwhelm you and you have to survive with like 8 buddies against 100 xenoes who relentlessly hunt you down.
Xenos “Win” half the time due to pure RNG. There are some very talented xeno players - and I’m sure they are just as skilled as shotgun juggling marines. A lot of rounds are pure RNG; the Marines are screwed even before they get off the Almayer - and it has nothing to do with individual Marine or Xeno skills.
Gonna need a citation on this one. Do you mean it coding wise or skill wise across the player base? Because RNG matters very little in the span of the game, as most things are pretty god damn reliable in the things they are ment to do (unless you’re making makeshift things, like improvised firebombs). But all in all, my personal opinion is that the game is about 90% skill, and 10% other, which encompass lag, server issues and others.
Un-nerf Marine weapons / gear and tell me it’s a ‘skill issue’.
Ditch the ‘queen screech’ and tell me it’s a skill issue.
No more “bone shard” shield for the Rav
You want to ‘grab’ a marine with your tail? Walk directly up to the marine and “grab” maybe 2-3 tiles - distance.
No magical com towers ‘pooping’ larva for no explicable reason and tell me it’s a ‘skill issue.’
No need to “de-crypt” a nuclear bomb.
Disallow burrower from digging through solid metal or the plating of a dropship.
Make it so that xenos have to “walk along a tunnel” to get to an exit of their tunnels.
You want the DS so you can fly up and kill everyone? Hijack it before there’s an ordered Withdraw.
I have honestly 0 clue in why you would buff the marines to this extent, and also nerf xenoes. It just seems like massive cope.
Playing Xeno is “easy” mode. Convince me I am wrong.
Play xeno, any kind, and play it like the ones you are suffering against. I personally have more hours in “human”, albeit i’ve become a xeno main for the most part. But playing xeno can be strong, as long as you know what you’re doing, and have experience playing it. I’m a massive lurker fan, and I see so many young and non-mature lurkers fuck up so easily because they think its as easy as they see. I play warrior a bit myself, byt only manage to hit the pounce like 1/5 times because skill issue. I play Rav and always end up overextending and eating shit.
Just saying “The other side is easy because it seems easy” is so malicious and ignorant.
All I’d like is just a “Withdraw” thing that allows command to say “Okay. We’re done. Pack it in” so we can leave and not suffer an hour / 30 minutes of just waiting to die. I don’t even care if it’s a Xeno Major or not because it’s just a pure ego thing at this point.
It’s enjoyable to RP a Marine who wants to live; waking up in “Kafka-equse” scenarios in which there is no escape, all our gear is broken or doesn’t work right, and it doesn’t matter how hard you try gets very, very, very tiring after a certain period of time. You want the planet? Have it. I just want to have an option to ‘live’. That’s all.
99% agree, in the fact i want it to be a Xeno major. But to each on their own on that.
PS: sorry for the massive wall of text.