Title. I’ll say it again. If this FOB rework is going to continue along, and it seems likely to, then comms is a big glaring issue that needs to be addressed.
What is the issue? Well it’s simple. Because transformer is a new objective for marines to defend, now fobbits are stretched even more thin then usual. As a result, if marines are pushed back to FOB, they’re essentially forced to guard both comms AND the transformer now, which will make protecting the FOB a lot harder for marines and will more often then not force early evacuations. A longer portion of the round will be hijack, which is a feature most people dislike.
But you may say, “just send a few marines to comms and let them call over the marines”. Well I say, “what about transformer”. Let’s say marines rush over to comms to recapture it. Well xenos can just take transformer. And vice versa. Xenos will be rewarded heavily even if they take one point (that being transformer or comms), while marines are forced to somehow defend BOTH or suffer consequences if they lose one of them.
Another severe issue with comms is now that cade availability has been nerfed significantly, marines will have a harder time fortifying comms to prevent queen and tier 3s from steamrolling comms.
You might say, “hurrr durr just push the queen!”
Here’s my response.
Queen Screech
Queen screech has been a glaring issue since this game existed. One big advantage of cades is they protected marines from getting dragged or slashed at by xenomorphs (though boiler can still attack marines who are behind cades). Runners dragging during queen screech is an egregious issue in particular that has PRACTICALLY ZERO COUNTERPLAY. Let’s say comms is taken and queen and hivelords rush over to weed up comms. Then marines push but guess what? Queen screeches, tier 3s kill marines, and runners drag marines into the hive. Xenos have all the tolls they can to fortify comms, but marines don’t. Keep in mind, marines area also forced to focus themselves on protecting the transformer as well.
In short, comms is even more difficult for marines to SECURE now that they have to worry about transformer and a lack of cades as well. Cades acted as a buffer to give marines times to rally up at comms and to repel any attack.
Oh and I forgot to mention, you have to secure generators as well to keep the comms apc running. So that is a THIRD OBJECTIVE that marines need to worry about, which just spreads themselves very thin.
So how do you go about fixing the problem with comms in the FOB rework?
If this FOB rework is to continue, which it likely will, then I would do two following things.
Make it so only tier 3s can break the comms machine and the apc. Give comms a super apc or encase it in glass protection that only tier 3s and queen and king can break. This would help make comms more of a challenge. Given the lack of cades in the FOB rework, it’s a lot easier for a runner to rush comms and break a lot of stuff. Comms is crucial to marine organization, so comms should be harder to take.
Give comms gauss turrets that is powered by the transformer. Also maybe place some undissolvable crate that has a few stacks of metal. This is the second idea. Maybe not as strong as the FOB turrets, but make it so that xenos have to take the transformer FIRST and THEN take comms. I think that would make comms a fun stepping stone that xenos have to work towards instead of just being able to rush comms while marines are focused on transformer or vice versa. Xenos take transformer, then the gauss turrets turn off and now they can take comms, but they have to go through some cades first. This would make comms fun to take and hold again, instead of being super easy for xenos like it was during the FOB siege.
The vast majority of rounds in the FOB pr was that xenos would push back marines and would easily take comms and get larva surge or even king if marines were brave enough to not evac. But most rounds resulted in early xeno majors.
And I am a xeno main myself. Both sides should be strong, fun to play, and fun to fight against. This FOB rework nerfed marines too hard.
I was vocal about being against the old FOB siege. And I think this game is good and fun, but I think the FOB rework was poorly executed and some fundamental aspects need to be overhauled if we are to get a fun FOB rework.
Edit: Let me stress. Although most of us disagree with the FOB rework, be nice. Never resort to harassing. Everyone makes mistakes.