I’ve played hundereds survivor rounds and I will say that this has literally happened a total of 0 times to me from my recall.
Chems dont take that long to work, usually 3-5 seconds is enough for the chems to work when you pair bica+kelo+tri+oxy like you supposed to as a surv with injectors.
If it gets bad, its simple, just stab yourself on a limb (not the chest) as to circumvent armor, preferrably head if no armor is there or target several limbs to try and get as many bleeding wounds/uncontrollable wounds as possible.
Ive only seen what you are talking about happen to some newer players who may use inaprovaline due to them simply just being unaware of how it actually works.
Also to point out healing chems actually do help with slowdown, since oxycodone actually fails at some point to keep your ‘durability’ or ‘mobility’ at 100%. Regardless of pain, it is always preffered to have at least tricord in your system. Also may I add that running away while near crit on oxycodone is a very bad idea since you’d probably succumb to your wounds and go limp in a few dozen seconds.
You’re correct. It does not always happen. However, that isn’t a reason not to take healing chems. @medeelel181 hit the nail on the head, but while inaprovaline isn’t the best idea to carry as a survivor a lot of the other chems actually are.
you’re trying to power game a mechanic to “win” and deny caps. Let other dudes play survivor if you’re just gonna roll over at the first sight of a xeno. Play more PFC to understand how critical meds are
I’m not giving up, I don’t see why you think that healing chems help you in active combat. you need all the time you have to shoot at them, and healing yourself will only very slightly alleviate the slowdown which is slower than the xenos anyway.
But onto the point. If your argument has any validity at all, we wouldn’t be seeing nerfs making an active effort to limit the number of ground-side medications available a lot of more robust actually premed themselves before diving into a push, and someone who has clocked a lot of survivor hours over the years I can tell you from first-hand experience I’ve gone up against more then one xenomorph in both a group and on my own and been able to walk out alive.
That’s because healing chems help you in active combat. It’s part of why people take Unga in flasks. It’s been such a staple of CM’s features over five years that the point you’re attempting to argue is against basic common sense on the server.