Do you think Hostile Survivor is a good addition to the game?

What are your opinions on hostile survivor as a role? Do you think the CLF survivor should be removed and only found in the nightmare inserts?

I can personally say that from most CLF survivors I see, some of them abandon their surv team and go lockerhide until marines deploy then either frag alot of them or just run around the map being too scared to engage and ultimately die without a single kill (might be an exaggeration but…) Others stay with the survs then run off when marines either save them or the hold dies, but what then? Stay and get arrested or go loop back to the frags or running around aimlessly?

I don’t think that CLF survivor being an every round occurance is a good idea due to some of them not sticking with their survs, wasting the slot away or the other reasons mentioned above. But what do you guys think?

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I don’t have any issues with hostile survivors. They very rarely have any impact on a round, but sometimes they do something fun and memorable, so I believe they are worth keeping.

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Hostile survivors are a thing that don’t really impact a round that much. It doesn’t really make a difference to remove it, so I don’t see why we would.

I, personally, do not see the point in playing them unless you’re looking to troll the marines, but some players like that sort of thing.

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Yo uh, surv main here (although I rarely play hostile surv), from my experience two different types of players:

  1. My experience is that the overwhelming majority of them are chill and usually make the round less boring, fun to RP with and generally give some marines/mps a break from casual xeno clicking. They’re pretty fun to yell over the radio in horror as you can hear the screams of the marines echoing from their shortwave underneath them.

  2. Like with all roles though, we also get ego players, who play the role to basically throw other survivors under the rug in order to lockerhide, get good loot.etc. From my experience, i’ve had role/map unique weapons stolen off me twice and have been shot at intentionally about a dozen times by these people. They’re also pretty shameless in doing so, sometimes throwing insults at you or dissapearing into the darkness with their lights turned off with your bag. I havent ahelped this sort of thing since its not really a big deal but this sort of thing exists.

So, from my perspective, yes. Hostile survivors give players a different route to steer their rounds in and contribute nicely for the most part!

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Have them limited to only one. Have them able to be a stealth “Agent” and board the Almayer with actual objectives, possibly ending with a special ERT allowed to be called if you fulfill all of your ship-side objectives. Make it into an actual “Traitor” role instead of just a “Hostile Survivor”. Also make it so they can’t outright just shoot at marines unless they’re attacked first.

Personally I don’t think they add anything to the survivor gameplay and 90% of the time they just hold with the other survivors, then go up shipside and aren’t seen again. Having them causing trouble shipside even if it’s small would be a lot more interesting, and limiting them because of balance reasons obviously.

Agents have already been tried, and they already failed. Bringing normal SS13 style traitors to CM doesn’t mesh well with the current gameplay, nor do I think it ever will.

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I believe the hostile CLF survivors have done more for roleplay than taken away, mostly when they try and infiltrate the Almayer . Like blowing up half the reactors so now the engineering team has to purposefully power down certain sections of the ship like the chapel or gym because there isn’t enough juice to go around. Or playing it cool and undercover majority of the round until they spot the Liason and attempt to kill them. I’ve had some great roleplay with them shipside causing trouble, a hostile CLF turning their light off and shooting at marines in the jungle of LV is kind of boring though.

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Yeah if they even go shipside, which rarely happens. If they do they’re instantly arrested as well. So what I’m suggesting is really just to add more to do ship-side.

If you want more stuffs to do, roll marines. Shrimple.

Hostils survs have been a 50-50 for me, I’ve had it as a survivor where the marines just perma the CLF on sight when they try and roleplay and vice versa if you RP with the survs the CLF comes out of the darkness while you’re mid typing and PBs you.

However some of the rounds where both sides don’t shoot each other have lead to some great RP moments, I was taught how to do surgery by doctors on the almayer when I rolled CLF medic one time which was very very fun. Managed to talk a CLF surv down on the Almayer which was a blast, shame that its just so rare.

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I agree with this post most, you can’t really attempt to RP with most marines/CLF because there is no good faith for RP granted by most, many times Ive been CLF or just survivor and near the CLF and been gunned down too because marines are just that unwilling to give someone the chance, and I get that because as CLF I wordlessly magdump marines in the head when they say “FREEZE” or “HALT”. I’ve had some really great CLF rounds both solo and in the rare occasions we had more than one CLF roller or the nightmare scenario. Most people just lack imagination and can’t handle being fragged by marines which is a high probability because they have medics and you rarely do.

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My PFC character hates the CLF and will magdump every one of them he sees and burn their corpse, but I do agree most people should probably try to arrest them first. I also think the terrorist faction should be allowed to do terrorist things and disguise instead of acting like a conventional military (which they aren’t).

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Generally, I think its because marines can actually fight back. I try to RP with unarmed staff when I have decent gear to atleast give me a chance at fighting. I.E taking hostages. But that doesn’t happen most of the time.

I do try to not kill people with no actual reason like unarmed personal like nurses I don’t kill em unless they threaten me with their CQC RNG skills lvl 5

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