Dragos Ideaguys Part 6(Bring the pain to the bugs)

To start, a short synopsis or maybe even theory about how the game works in my eyes, I am a long time, perhaps jaded, one side player(I have probably 2 hours on Xeno over the past ten years), regardless. Before anyone comes to these ideas and says I am simply out to punish the Xenos, well yes, but actually, no. I really do want both sides to have the most fun as possible, so keep that in mind, and I do think a major part of that is keeping both sides in check, I will explain more later on in this post, as well as below.

Think of the average, humble private. He runs out, gets ganked by a warrior and another bug, tossed around like a ragdoll and abused, he losses a leg, an arm, quite literally permastunned. And you may say, but we have technology! But the tech we have, does very little to the Xenos, the humble private asks the UAAC now, what can I do?! What can I do to save the Corp? The greatest R&D minds have thought long and hard and have returned with perhaps, one of the finest ideas to ever grace mankind(Iā€™m joking they suck). I bring to you, Part 6.

a man in a suit and tie is standing in the desert with mountains in the background

Part 1(The Hard Pill) The hard pill to swallow, the medicine no one wants, is that the Xenos, truthfully, in one way or another, have it too easy. I want to change that, and I believe a somewhat simple and somewhat fair way to do that, would to look at Aliens media that has been presented to us for some thirty years now, and more recently, in Alien Dark Descent. I am talking about dismemberment, I believe this would be a major helping factor for the marines and balance in general(for example, Xenos just endlessly cycle charging the Marines ad nauseum with no real downside outside of their possible death), but would also provide some enriching lets say RP situations for the Xenomorphs, among other reasons to be considered.

Picture this, a Xeno rushes forward (recklessly) and is focused by a handful of marines, say there is a 0.01% chance of dismemberment per bullet, and different weapons have a higher chance where it makes sense (sniper, shotgun, smartgun etc), but it will always be somewhat rare. The Xeno has its leg blown off, it screeches in pain and falls to the floor, trying to crawl away, boom, his xeno buddy, comes and scoops him up (with say, some help from a crusher or defender) and gets them back to the hive. There, they can begin to heal up, perhaps simply with a heal fruit (to begin to the process), or it just takes a set amount of time to regrow, (say a minute or two).

In a similar vein, I was thinking, there are very few things (canonically) that the Xenomorphs are genuinely afraid of, Explosives and fire are some of the most foremost, along that line of thinking, I thought, what if we made fire actually do damage to the Xenos? The case as is it now, most xenos will not go through the fire (the smaller, squishier xenos), but the others can and will just lolrun through it, which makes some sense for say the Crusher or Rav or Prae / Queen etc, they are the largest in the Hive, but the others shouldnā€™t be able to just ignore fire for the most part.

I think if fire did some more actual tick damage, and was a bit harder to put out for the Xenos, as well as possibly the Xenos not being able to pat out fire (on the ground or on other Xenos, after all, how do you pat out fire with a giant single sword arm?) its arguably extremely LRP and the Xeno should be screeching in terror that the one thing they fear, fire, is in front of them, but of course, this is a multiplayer game and that cannot ever be expected. In its place, I think making fire more deadly by doing more damage, and perhaps giving the flamer more utility uses (bouncing flamer, QTC super flames, etc). The flamer is one of the most important weapons in the USCM, hell, the US arsenal in Aliens, it would be nice if it truly felt that important, both in usability and killing potential, rather than simply a deterrent that it generally is now. Donā€™t worry Xenos, the pain wonā€™t only be coming for you today. If it did actual, true damage to the Xenos, they would naturally fear it, and it would therefore come full circle with the canon of Xenos being afraid of fire.

Part 2 (Tychon Tackle Part 2) The title is entirely unrelated, I just thought it was funny, get trolled. Regardless, mentions of increasing marine attrition past what it already is in the discord nearly sent me into a spiral, but I gave it some true Confucian thought and came back to you now, I truly understand it now.

Along that vein, I think one of the more accessible ways to deal with the apparent lack of attrition would to be one, reduce the defibs in the vendors by one, and then if needed, apply a possible boon to the defib itself, while it doesnā€™t make much sense,(it is the 2200s, weā€™ve literally cured cancer by now), much of our lore doesnā€™t. This boon could be say, a 0.5-1% chance to blow someoneā€™s heart up if you defib them too much, or other such limiting factors. That is likely too extreme, but something like that could be done. You could also theoretically have something like a med limit be a thing, where you cant just overload someone with a cocktail of 200u of meds, their kidney will just give out or something, idk, Iā€™m not a doctor, but I think that could work at least as a starting point to jump off of. Maybe Stims will have to be designed carefully to not blow someoneā€™s heart up, or drive them insane, etc.

Another thing I would LOVE to see an increase of is robot limbs, they should be available to enlisted, at least senior enlisted persons as they are canonically, no career military man is going to escape unscathed for ten years in warzones, and if they are, they will know someone who wasnā€™t as lucky. It makes no sense now that the officers get it, the ones fresh out of OCS? Oh okay, where did they lose their arm, pushing pencils?


As always, leave some feedback, Iā€™m curious to see what you think about the general ideas Iā€™ve presented here, they are a bit less focused than last time, at least in regards to the medical stuff for marines, but I did try and keep it fair and ā€˜updateā€™ both sides. If you have any fitting ideas, feel free to leave them here as well, I will likely come back and update this when/if more ideas come to me.

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ok go play xeno for 10 hours and u will see why this change is a terrible horrid idea " xenos have it too easy " U r on crack playing xeno is a try not to kill yourself challenge in 70% of rounds :smiley:

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followed by

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In the absolute same way Johnas Privatovich will complain that his trusty shotgun did nothing to save him from being ganged up when he was without another friendly marine in sight, a Young XX defender will complain that marines are absolutely broken when he runs out to tailtrip and attempt to tacklespam a single marine out in the open as they get clicked on by one or two guys with a 41 and just fucking die.

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I should have copied the ā€œTo make marine medical realistic, we have decided that after getting back the private, he needs to go into a medicinal coma for 3 days, which during the doctors of the alamyer can begin to try and save his lifeā€.

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Iā€™m glad you guys can read the first few words, but if possible you should try to continue reading to the actual important part of the post (the ideas) and not my xeno playtime, then leave some actual feedback, thanks!

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Almayer Medical but itā€™s just House M.D.

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maybe if u held a reasonable or unique ideas that havent been said 14914718 times before u would get actual feedback :smile:

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If you want some actual feedback, then sure.

Like, adding un-quality of life, buffing shit baselessly to an extreme, and so forth is just maddening that you thought it was a good idea.

Like, the xeno dismemberment could be a cool idea, but would come with massive balance rammifactions (The reverse two tap tackle by being shot once and getting your limb shot off).

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I play xeno when I want to avoid dealing with the human medical system ( fracs, IB, etc.), no need to bring this shit into the xeno side too

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NGL these ideas are identical to what I thought of when I had a 100 hours in this game and thought Xenos were OP. get some Xeno hours and die a few times to CAS, suprise scout, sadar, HPR Bipod. Have your entire offense killed because funny flame man does woosh everytime queen goes for a screech.

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have you tried the medicine drug?

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No amount of xeno hours would change my mind about a 0.05% dismemberment chance being an interesting idea lol, but this was actually the expected result, anything that touches xenos in a way they donā€™t like is met with a stream of tears, Xeno dismemberment(even while rare) would never appear because it requires the xenos to use their brain rather than endlessly cycle charge with no downside outside of them misplaying and dying, of course, making the game harder for them in regards to attrition, while also increasing marine attrition more, is just nonsensical for xenos.

Thatā€™s what I mean by they have it too easy, they have no true attrition outside of their actual death, dismemberment would change that, but clearly, Xenos donā€™t want to make the game ā€œharderā€ for themselves, its actually pretty absurd that a 0.05% dismemberment chance was taken so hardly, if 40k bullets are fired a round, at 0.05%, thatā€™s 20 dismembering shots for an entire round, sure, it could get you killed when it happens, but maybe dont lolcharge in and get shot by 50 people 20 times? (Expecting too much of xeno players)

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It doesnā€™t matter how rare you make it, a small RNG chance to get completely fucked over and probably die every time you get shot is not fun. Itā€™s like decapping but way worse because at least decapping has a minimum damage requirement and is blocked by helmets.

Xenos have to get shot if they want to do anything in combat. You canā€™t dodge all the bullets, the game just doesnā€™t work like that. If you are fighting as xeno then getting shot is inevitable. So a mechanic like this is not punishing you for overextending (the game already does that anyway), itā€™s punishing you for playing the game properly and then getting unlucky.

If dismemberment were to exist it should be tied to a specific condition (eg hit a xeno X amount of times in a row with a special gun or something) and not just RNG.

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Trying to code in amputations for xenos would be pointless anyways, it would just certainly kill you in any scenario it happens due to the slowdown. And surprise, unlike marines who can get revived, you cannot.

If you played xeno you would have an idea how much any slowdown cripples you. It increases the time you need to get into range of marines and it drastically increases the time for you to disengage (you have to remember that marines donā€™t stand still and actually backpedal when you advance then chase when you disengage). Itā€™s for this reason the bell was removed from the game.

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Bringing rp back to xenos by giving them surgeons

Next CT Xenos supplying acid

This is so peak we are back xeno hive players

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