I appreciate the faith even with a far shorter story than most— and in all honesty, I’d made a mistake in keeping the “personality” part so short, as well, because I was basing it off of the synthetic names topic page having seen short descriptions there.
As for your questions, I’m happy to answer!
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Certainly, Holly would rate highly on completing tasks efficiently, especially in consideration with “perishable” materials. The most coverage with the least cades, the quickest surgical steps without compromising the patient, fitting the most items into a box with One Simple Trick I picked up along the way doing Req. As for her weaknesses, I imagine that multitasking would be one. When faced with several issues at once, like myself as a player, she’d experience difficult in trying to tackle all of them with equal measure, and experiencing the consequences of such measures without any orders to focus on one vital thing. On an entirely different note, as a little quirk I imagined she’d have trouble with matching names and faces— perhaps persistent software or hardware damage to optical sensory suites, or simply a database malfunction. It’s far easier to see a star or a chevron, and that’s part of why I’d like to roleplay her addressing all except those she’s most familiar with by their rank.
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While I’d like to explore the outside of the box role of the Synth with not being at the front 24/7 and doing side-tasks instead, I think in a situation like that I’d have to politely excuse myself, ask for a status update from Command to make clear the situation, and then act in order to preserve as many Marines as possible. One on a roller bed, another on my back, pushing them back to the LZ if it were a full retreat. The roleplay is only secondary to the responsibilities of the role to me when there’s a threat of people being removed from the round if I don’t act— basically ensuring those people don’t get to Play the Game, and then if we’re pushed into a FOB siege or into full evac, there’ll far less of a chance to roleplay then. As a sort of aside, I’d like to take a backseat to deployed Corpsmen if there’s the chance for it, so if they can account for all the wounded, I’d try to ruck some supplies back to base in the event of a retreat. That’d befit the character quite a lot as a logistically-focused Synthetic.
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If there’s nobody interested in roleplaying with me shipside, I’d find some other way to busy myself. There’s always something to do on the ship for those with the skills to do it, and a lot of busywork for that matter. With decent pop, there’s around thirty people on the ship at any given time, so poking by everyone and asking if they need a hand a-la traditional SS13’s Assistant role (my highest hours back on TGstation) you can get a foot in the door on a lot of ongoing stories of the round even if you’re not a part of them yet. And at worst, you can get some work done that will hopefully be to the benefit of your team.
If there’s any other questions I can answer or concerns to assuage, I’d be more than happy to do so. Again, I do appreciate you seeing me as a player even if you don’t have the full vision of my character— I’ve always been more of an in-media-res sort of roleplayer, and tend to define my characters a lot more through ingame action and roleplay than through prewritten documents and stories. If the Council chooses to approve my application, I hope to show you the truth of all of that.