Please provide tangible, detailed feedback on your experience, if you’ve been any of the following:
- Event Main Character
- Event Side Character
- Directly Interacted W/ Event
- Indirectly Interacted W/ Event
FORMAT
Character:
Role:
Feedback:
Please provide tangible, detailed feedback on your experience, if you’ve been any of the following:
FORMAT
Character:
Role:
Feedback:
Kapitan Alevtina Klokova here. Side character.
I wanted to say that the idea is pretty cool but it could use some improvement.
Maybe give the parties some info at the start and a preset goals. Though the faxes were very well made and did spice up the event.
Also possibly adding a CLF agent/agents onboard to try to sabotage the talks would be cool or some false flag W-Y operation to add some spice and make the honor guards not as bored as they were.
Irina, Combat Synthetic
Probably should’ve just been a support synthetic for future events that are similar to this, unless there’s some larger plans for the combat part to be useful. Fair enough to keep me outside of the conference room but still kinda unfun, did have some nice chats outside that though. I honestly can’t say much more than that since 90% of my round was leaning on the same wall.
Character: Maggie “Claw” Buzzard
Role: USCM Representative
Feedback:
Personally, as one of the main characters of the event I had tons of fun! The Roleplay was good and the faxes that were sent with the information regarding hostage numbers and “classified intel” really helped have something in mind when discussing .
Personally, I’d love to have had the other personnel in my entourage do more things, like maybe some kind of assassination attempt by the CLF or TWE so the honour guards can work with the MPs. Or some info collection for the CIA liaison, as I was kinda sad seeing them just stick around.
Honestly , if the round had lasted longer I believe we could’ve had even more fun RP ideas , these kind of events should be held more frequently so that people get a better chance to RP around.
Josie Clark
USCM Honor Guard SL (event side character)
I had a fun time with the event! I think the negotiation format is really good for sparking fun and interesting roleplay ![]()
People are not rolling HG to be the central focus, but I think spawning in some extra USCM High Command and UPP Command radio keys for honor guards would allow for more roleplay opportunities by giving a clear space for some quips/comments/orders. And the main event characters can easily order people to quiet down on comms if desired.
I think adding specializations to the non-lead negotiators would give them a more defined job and create a clear time for when they can grab some limelight.
I think adding an In-Character lore document could help get everyone on the same page.
This way everyone can have a clear understanding of what can be exchanged, discussed or negotiated so people can better plan for what they will say when certain point eventually gets brought up.
I think giving each side some primary, secondary, and (maybe) secret objectives that are known only to them (or maybe just to the leads/CIA for the secrets ones) could help create different “wants” that the other side can try to figure out and exploit.
And maybe giving some time for each delegation to have a quick mini brief/discussion with their team on what the plan is before they dock on the ship. This could help create a stronger sense of direction and help things flow better later on.
You don’t often get to accessorize as a CIA agent, a general officers, or UPP. It would be nice to have a couple extra clothing options spawned in or access to some of the clothing vendors. Like the synth snowflake vendor for synths, the CO wardrobe vendor for CO WL event roles, some spare UPP service jackets and berets for UPP honor guard, etc.
The pens and papers spread out on the conference room table were super useful, and it led to some very fun note passing RP!
I liked that lots of different roles were used. It was not just 3 identical PFC honor guards and 3 UPP riflemen. I think people having differences in ranks and skills made things more fun and more clear by answering: who is in charge of me?, who can I delegate this menial job to?, and who should be healing that injured person?
MST Devin Lord - Side Character
Direct interaction: I got an excuse to cook up several meals with, some kind of pretense, of trying to impress/relax the delegation from the UPP and be welcoming. The XO would ask for things, and I’d give him that and something extra, it was nice to have some focus and if another MST woke one of us could’ve focused serving Marines while the other focused the Event.
Otherwise, only feedback I have is I kind of agree with the sentiment it shouldn’t have been a HvX event.. or at least, an event over a normal round. Would’ve been nice if it was a meeting over LV-624 or some planet with more RP import, and have everyone who Xeno-spawn at start be UPP. On the Colony side, it could be set up that an LZ1 would be UA owned and the Marines would FOB it while LZ2 would be UPP FOB and they’d FOB it, then to keep the riflemen busy while the event goes on, have them patrol/explore the caves while the Reps talked on the Almayer.
I’m sure their command would impress upon both sides how tense it’ll be, and not to aggravate the other side, and for further spice, allow it to be a pred round. Predators wouldn’t have to engage anything, but the potential is there, and if they do it can serve to further escalate tensions between the two sides (un)knowingly. Maybe later allow a Xeno/Pathogen spawn, but that’s just my two cents.