every day that this isn't implemented makes Multi-Z sillier

this genuinely feels like it should be the highest priority of the multiz testing, sorry if this is wrong place to post and I don’t want to Ideas Guy but I think ANY discussion of Multi-Z is fucking stupid and redundant if there isn’t OB and CAS (and potentially, acid melting thru floors)

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also who the fuck are the 14 people that voted NO on that PR, can we please 1984 them

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since this isnt in acid goop im assuming you’re not joking, the -14 is actually the number of lines of code removed, the +63 is the number of lines added

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Like Willzadl said the -14 is lines of code removed. Still i do find it odd that it has yet to be added in for main line tests.

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oh ty im sorry

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I do think multiz is missing a LOT of things that will make it much easier to play with on both sides, stuff that i can recount a dev saying at least once, such as:

  • Multiz support for mds/data detectors
  • multiz dropships/vtol
  • burrower rework
  • actual reworked maps that work nicely with this (can we make NV not shit now?)

I dunno its all part of the Vision™. It can be really hard to enjoy features that are half baked. Multiz didnt get the strongest start with an awful lot of bugs and exploits, and it still feels like a lot of the game doesnt really interact well with multiz, but I’m quite pleased that its fleshed out enough that bugs are rare. I have no doubts it will Someday™ be good.

Just read the roadmap to see the Vision™. Its on the discord somewhere, admittedly in a godawful place to find if I remember. I dunno @thwomper can probably paste it here.

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There is a place in Big Red Marshalls with holes in the floor. The way people fall there every time (because falling on harm intent is instant) highlights many issues with multiz. If there will be more holes, it won’t get better. Like your posts implies that more holes and more firesupport mechanics will somehow fix multiz. I have doubts to say the least.

Honestly I have a feeling (a hope maybe) that they gave up on multiz. A man can dream.

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It is not done, I will look at it in five days again, not before, after that I have quite some time. I will also redo the harm intent stuff and possibly look at stun removel in replace of more slow time, already did that partialy with t3 stuns

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Would be nice to rebuild destroyed floors so upper areas don’t become completely inaccessible after a bit of damage.

for that reason I want floor destruction to be limited, current plan is that mapeprs will designate destructible floors to limit destruction to thier desired level. for that I want floor destruction to be limited for marines and idealy absent for xenos, as random holes in floor need some solution as the one on BR is already proving to be an issue, ehh with safeclimb on for all inteands it might not be such a huge issue, as much as xenos melting holes to the floor sounds cool it is not a good design, same with buildable floors, in future when multiz has other stuff tweeked perhaps

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