Look at the size comparision between the others
Shits even worse then they are vertical
this shit look like a diego flores PR
Very carefully.
what the fuck is this even supposed to be.
TRUE!
crawling xenoes
This looked so weird from a distance that the first time I saw it I thought it was a scorpion working for the xenos
GET OVER HERE!
Guys, i don’t understand what the issue is, just sprite click it, its clearly visible and easily clickable!
bro is playing metal gear solid 3 snake eater, sneaking past marine defenses by swapping camos on the fly and crawling through tall grass and into the fob sounds fun af
The sprites look a lil goofy as well
I’m pretty sure this also removes Runner’s ‘hide’ button
Throw this into a PR feedback to make sure that the right people see it.
i feel deeply dissapointed to whoever approved of these sprites
I feel the sprite needs a touch up? Its a nice concept, and I can see some good utility for the more under-strength T1s, but I concur that its a bit excessive when the sprite is smaller than a larva.
To be fair, the concept of xenos being hard to see/hit is enshrined in most Aliens style games, so this is somewhat on-brand.
all in all its bad game design for a game like cm that relies on purely 2d perspectives i already have trouble seeing shit in the newer maps
If the objective is simply to allow certain T1s to be able to glide through other xenomorphs and have a slightly better chance to dodge bullets at the cost of not being able to use their abilities (This should include tail-stab), then wouldn’t a better solution be to make the “stalk” sprite not hidden on the floor but to just alter their appearance in such a way that they are the same size, but they look different enough to communicate stance change?
This is likely more a sprite issue now than a balance one.
game design is more than balance it is also visual design
yeah sure idk how you would pull it off be my guest
lol
my favourite exploit is that they can hide inside marine cades because they’re smaller than the case when behind it.