Refactoring the code to make it way less random how long it take to turn…
only three stage.
each symptom you get give you a slight boost on your Stage_level.
passive Stage level gain double when dead…
feel free to comment bellow
link to my PR…
cmss13-devs:master
← Huffie56:refactor_blackgoo
opened 08:07PM - 26 Nov 23 UTC
# About the pull request
This is in progress and a draft for a reason comment… are welcomed on the forum post :
1- neutralized every randomness that come with how disease work.
2-remove two stage for black goo to speed up the process and make each stage more unique.
3-when you are dead passive infection grow is double from 1 to 2.
4-each random symptoms that you get increase your stage_level.
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# Explain why it's good for the game
1-speeding up transformation.
2-making transformation less random.
# Testing Photographs and Procedure
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<summary>Screenshots & Videos</summary>
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# Changelog
:cl:
refactor: refactored how infection stage and progress is handle by the code.
/:cl: