I did not say pred is op nor do i care for nerfing them really or whatever an OWLF is. This isn’t me having a strong opinion on pred balance its just what the point of this conversation is
My point was this could not be true to you but true for the players who are complaining about it.I’m not saying those players are a majority opinion or that we should cater balance around a low skill floor or whatever my point was solely that dismissing them out of hand isn’t necesarily conducive to coming up with the best solution for everyone
If you know of a way to make it better, please tell me. I’ll be honest and I can’t think of anything.
I suck at this game and many can confirm.
no, its not
I’ve done my absolute best to try and teach people how to play this game against predators.
I’ve gone out of my way to host “1v1s” for people who think predator is OP and every single time the predator lost (aka the average joe) against me, a half blind person.
It is not a matter of balance, it is a matter of knowledge.
As a Marine you’re expected to manuver and a weapon that has AP (Mod88, MK2 AP mags, M39 AP, M4RA AP if you’re brave enough, flamethrower does shitton of damage against preds.)
As a Xenomorph you’re supposed to aim head to demask (remove head armor), utilize tailstab at all times and use any stun you have in your arsenal.
I must reiterate, throw me ideas if you have any.
If a runner attacked them first for no reason, then it may be legal; I don’t know the whole situation and I would like the roundID if it was recent so we can investigate.
Again, I wasn’t here to brag about my “skill” or the lackthereof in truth. I, in my experience have found predators to be weak; whilst playing as a marine, a predator or a xeno.
I’m not willing to balance around the lowest skill ceiling in the near future, although I’m willing to make it assisted.
For example, how exactly do I make defenders pose a threat to Predators? Should I just make them unhuntable and call it a day?
I was asked what would be done about shipside gear recoveries (aka marine genocides), and I answered them. I don’t know if you should care or not, but there you go.
Pred tankiness is the main reason I think they are awful to play against as xeno. Hopefully these two videos demonstrate why. I don’t think I’m crazy for thinking that a role that takes this many hits to kill is kinda strong. Add on top of this that they are faster than almost every caste, and if they use combi stick they also block 50% of slashes. Sure I could have killed a bit quicker if I used headbutt and tail slam but I guarantee you it would still take a long time to kill them even with that.
You have to keep in mind warrior is not the only caste that exists. If preds are allowed to hunt T1s then in my opinion they should be balanced with that in mind.
For anyone too lazy to watch the video it took 9 hits from a pred sword to crit a defender and I think 93 hits from a defender (targeting head) to crit a pred.
Then I think it’s strange that they’re allowed to hunt other castes then.
Also I’m not saying I know the solutions, I’m just putting forth my problems I have with it. I figured that’s an appropriate use of a feedback thread. Someone else can figure out a solution, if there is one (assuming people agree there even is a problem, which seems very contested at the moment)
Also, when I say pred is stun resistant, I mean they stand up from stuns quicker than marines. For example if you lunge a pred they get up quicker. Are you saying this isn’t true? Because unless I’m literally losing my mind this is like absolutely 100% a fact.
firstly, if you balance the game around T1s being able to kill preds in a 1v1 how would they be able to 1v1 T3s and do anything in ganks, also the answer is run away to a bigger group of xenos.
And your ‘‘test’’ doesnt include the fact that most preds would handicap themselves and the fact that xenos have heals like queen heal, drone/prae heals and pheros
I heard nivrak is going to reduce preds melee armor though, so it may solve the issue with preds being too hard to fight as any xeno who doesn’t have life steal. I agree it’s kinda lame that only warrior can pose a real threat to a pred, I wish for a better chance for other castes. It’s really a shame that you can get challenged to a fight as a base lurker and you have to refuse because there is no chance in hell you gonna score about 40 slashes before dying. Also does pred really need bodyslam?
Well, that is interesting. I never knew that any fight I take with a pred as a defender is doomed, because I need to slash him almost 10 time more than he has to slash me.
I always thought that Defender is fairly good against preds, somewhere right after Warrior and Vampire.
Then the feedback on Predators should be to somehow let combat T1s have a chance if it is 1vs1 hunt. While doing so mechanically seems hard to even came up with something that will do what is intended, but won’t interfere with xeno group fights.
What about a Honor Code change, where hunts against T1s have to be made with a pred bootknife and with mask taken off?
What do you think?
Any PFC can pack a Pulse Rifle AP mag and merc a pred with relative ease, combat xenos should have the opportunity too.
They’re at a significant advantage vs t3s aswell though. You can just walk at them and statcheck (besides zerker if equal clicks and base/vguard prae if they would just keep running/kiting forever), huge t3 sprites also help.
The only reason warrior does as well as it does is because it disarms the pred.
Kinda dumb to suggest t1s should be able to 1v1 preds anyways. I agree preds should have less armor or w/e, but not to the point where the avg defender gets to clap them
im gonna head into this mostly blind but i think what stalkerino meant was that only the meta (as in most efficient tactic, not metagame) revolves around warrior and T3.
as for T1 capability, they can absolutely support other xenos in a fight against preds (except for sentinel) and actively hinder the pred’s efforts, lol. people just suck at the game. and so what if they suck? killing preds easily shouldn’t be a given. ICly they’ve at least some prowess after going through a blooding ritual and OOCly they’re players who have experience in both factions and have been around long enough to accrue some experience. y’all need to grow tf up and stop crying about everything or get better at the game and kill preds. lol
this thread is full of ppl who walk up to marines as drone, die, and cry in dchat that they didnt get the 2 tap tackle or who cry that marines get revived when they make no effort to secure marine bodies LOLLLL
It is not dumb. If pred chooses to hunt a xeno, then that xeno should have a decent fighting chance.
There is a reason that Drone castes and Boiler are off-limits. Because they are supposed to suck at direct combat.
Whole idea is that predator isn’t your grandpa on a hunting trip with his ol’rifle shooting deer and eating its heart raw to thank them for feeding his familiy, but a fighter who puts honor above his own life.
As I said it shouldn’t be a mechanical change, because that would impact group fights, but yes, average defender should have a chance to beat pred during 1vs1 hunt.
If not, then all T1’s and spitter should become Un-huntables.
its a team game, you’re part of the hive. Your fighting chance is that hive and the xenos/players in it. Besides as far as defenders go they’re already decent at fighting preds. Runners are by far the worst caste in the entire game, but they can at least run. I agree they should be restricted from hunting sentinels, but thats already a thing, at least I haven’t seen anyone pathetic enough to hunt a sent lol.
The only unhuntables besides non-combat should be/already are covered by the common sense to leave bald XXs alone. Maybe mess with honor and kill count per xeno so the target needs like 2 kills at least, same for marines and have that displayed to preds on the hud? idk. No point making a tier-based rule to prevent a pred from hunting a robust defender anyhow.
I personally just have grieviences with preds because I’m a lurker main. I do well, some pred sees this, comes up to me, and then kills me for either fighting or running away. That’s why I keep my predator interactions at a minimum, and advise fellow Xeno players to do the same. Because let’s be realistic, unless you are one of the like 3-4 castes that preds are balanced around, you will not do anything to it. And if they challenge you, they will kill you whether you fight or run away.
Hell, before the trap nerf, it was just a certified death sentence for the other castes.
Surely T3s that aren’t being pocketed by the queen are easily kiteable with the massive speed difference and dps of a pred. Tailstabs have a reasonably long cooldown so you’re limited to t3s with significant ranged damage that they can keep outputting off cooldown. Obviously if a t3s getting spam healed by queen they might tank through it but then it’s not really a fair fight. Admittedly this is coming from a sprite clicking perspective maybe dir slash makes the damage output more consistent.
Base rav-No stun (well unless fully empowered + charging + wallbang)
zerker rav- Clothesline can fling someone into a wall
Hedgehog-No stun, not sure if spikes slow compensates for how fast preds are
Base Crusher-Microstun with stomp
Charger- Tumble is actually a fairly reliable stun and ram has a fling
Base Prae- Stuns all dependent on landing your ranged abilities so it’s xenover once preds in close
Vanguard- Probably the most well equipped wih a root a fling an additional 3 tile tail stab (and tanky in general)
Dancer- In theory a ranged combo but from my experience preds seemed to still be able to melee whilst under effect of tail trip so not viable
Oppressor-Abduct hard to land on fast moving target, tail lash has a longish windup
Warden- Same problem as base prae
So vast majority of t3s just don’t have a consistent stun against preds, most would require a wall nearby which may not be the case and tailstabs have a cooldown in which pred can go ham.
I can’t say that i’ve tested every t3s capability against preds directly so maybe experiences differ but imo the most balanced fight would be against a vanguard I wouldn’t hold much chance of other t3s having a real chance without queen healing/drones which this pr Interference now cancels all external heals by Git-Nivrak · Pull Request #7211 · cmss13-devs/cmss13 · GitHub might prevent happening when fighting preds anyway
it’s already a thing, it’s called common sense. literally noone will attack a T1 unless they’re asking for it. if someone had it happen to them recently i’d like to see them come out with a round id
There was litterary a report not too long ago where a runner (Acider) was targeted by a pred and a hound, where he was spared first because he didn’t fight back. What he did after was not against the rules (Killing him after he evo’s and smack talks him), but he still went directly for the slower runner, and only spared him because he didn’t fight back (This was not seen as a bad thing).
Doesn’t count, runner said “weird runner” to Predator’s hellhound. Hehe. Common sense is to attack acider runner because he said that your hellhound is a “weird runner”.