A hound is a rare occurrence and I was providing an opportunity to both the hound and the target the ability to fight something different. The acider was faster than the hound and killing a hound is easier than killing a pred
Cope
A hound is a rare occurrence and I was providing an opportunity to both the hound and the target the ability to fight something different. The acider was faster than the hound and killing a hound is easier than killing a pred
Cope
So which one is it. Are T1s unhuntable, or can you hunt them as long as you think its fun? And as classified in another post, hounds are essentially a T3 version of the runner (30 damage (with the same attackspeed), 30 armor, 550 HP, and runner speed). So just sending it (and especially WAR, a known xeno main that primed warrior) seems very silly, and much against what pitersky just said about hunting T1s. Unless the “Huh, wierd runner” is enough to kill a xeno, then the previous pitersky qoute means litterary nothing.
I would suggest reading the honorcode. Runners are worthy targets but they arent hunted much cause theyre annoying to fight and pretty weak.
I am not arguing that its against the honour code. I am arguing the qoute from the Yutja Councilor that:
Which was a response to this:
I know its not against honour code, and I do not really care that it is. I care that a councilor said something was common sense and wanted a round ID of when it isn’t. I then get told it happened, but its good actually, and now get rules lawyerd that it isn’t specificed in the codex astartes or something.
So then I ask. Is it actually common sense to all the preds, or to just the pred councilor?
could you see about giving predators more direction in a round? maybe an objective they can complete so they are doing something more than just peepin’ and creepin’
either way congrats on becoming a senator
Yeah this is sort of my main point. I mentioned it originally but I guess I’ll bring it up again. If a pred decides to kill a T1 for no reason the response will be “they’re antagonists, they’re supposed to kill you”. I think antagonists in the game should be fun and balanced. An enemy that takes 90+ slashes to kill that can kill you in 1/10th of that is not what I consider fun. Sure the counter is to just never be alone but that doesn’t really change that they’re an unfun antagonist. You could maybe make comparisons to lurker vs marine but I would much rather fight a lurker as marine than a pred as xeno, and as marine you always know that lurkers are potential threats so it still feels fair in a way.
If nothing can be done about it without ruining balance for preds vs warriors then fine, but I hope people can at least understand why I think preds are really unfun to play against as most castes.
In the past I’ve been hunted and killed as both a defender and a runner (I got trapped as runner and couldn’t run away). I swear to god if I were to have reported either of those nothing would be done because “they’re antagonists they’re supposed to kill you” or just “skill issue”
In neither of the cases where I was hunted as T1 did the pred handicap themselves. There is no requirement for them to handicap themselves. If I had made a report saying the pred should have handicapped themselves I would be laughed out of the room for making such a ridiculous report. Also if a pred hits you your hivemind is cut off so you can’t ask for queen heals. There is not always a drone or prae around if you are ambushed away from the front.
Do I really need to record another video of me using headbutt and tail slam as defender to show that it still takes forever to kill them? I can’t tell if this is a point made in good faith or not.
Yeah because I’m just trying to demonstrate how tanky they are. In an actual round pred’s would have thwei as pain killer and the defender would not be able to click them over and over again since the pred would be moving and dodging around.
You’re just looking at the raw stats in paper.
In natural rounds, xenos will have weeds, the environment, etc etc to help even it out. If a pred clicks on weeds instead of a xeno, we have a click delay. Xenos move faster in weeds. Xenos can hide in grasses or other objects to avoid the direct sprite click.
That’s all ontop of xenos having directional slash and the lottery of abilities for xenos.
In both cases which ive seen preds fight t1s they have handicapped themselves, so idk
Ancient Yautja Senator, please host a TDome and allow people to experience being a pred against us playing xenos
Better to do the opposite. Because putting players into new roles, while the other is going with the ol’ reliable is gonna be a pretty good experience diff.
I mean, you said yourself you gasligth them into thinking their old friends want to kill them. Its kinda on your that they went all suicide bomber. Still hilarious.
Real talk though, a good insetive to play by the rules as thrall could be to make the browny points it gives a bit more obvious. Like, a thrall is already a mini predator. If they do good RP, i be suprised if that didnt effect a future Pred WL application ever.
So i say just make that a bit more obvious. If people know they will get browny points for a future Pred App when they behave well as thrall, you should get less shitters.
But thats just some brain worms of mine, migth be very bad idea.
And secondly, i feel like thralls are mostly decoration rigth now. If a pred gets one, thats kinda it. They got one. Cool.
Why not treat them more closly to unblooded. Not 1:1. But like, if you have a thrall they can earn a not fully slave like position if they proof themself.
Thralls just need a goal they can work towards. Predators have “i must hunt good prey” wich is somewhat a goal and works a bit (too vauge to work properly in my opion, but not the point).
If thralls had something like that. If they proof themself to be honorable, they get better gear or some shit. Anything.
RP driven stuff CAN work, but generally you need some gameplay insetive to drive the RP.
The jingeling plastic keychain you wave infront of people, basicly.
Thralls got non. Nada. Preds at least got peer pressure to hunt shit. (again, think they got also too little)
I hope you get my point.
Thralls getting better gear and proper rules, that be nice. But they need something that drives their RP.
Players care more about ingame shiny after all, then about knowing they wrote text well.
PS:
Just to also leave a funny thing as well.
I saw a pred almost get faq over by a lesser drone in a 1v1 a while ago.
Migth need a few buffs the pred gear.
If they’re so easy to solocap then it’s not some sort of collective hive choice. Imagine im xx drone or whoever who now gets their round ruined by preds going apeshit because you solocapped a pred and caused an abom, something entirely outside of my control (i’m saying this hypothetically i have no idea what happened in the case you mentioned). Queen’s might tell hive to just ignore hunters but they rarely severely enforce it and aren’t necesarily watching you solocapping the pred. You say it’s practically declaring a war by the entire hive but it’s more a war that is inflicted on the hive by the capping xeno/xenos. The abom then just becomes a pretext for preds to justify ruining a round.
Not picking on this particular player because I think it’s more an issue of the rules but this was the excuse for maxcap (apparently set the wrong explosion size…) exploding next to hive after trying to rush in and immediatly getting swamped by xenos. There’s a lot of talk about preds using “common sense” in this thread but abom just throws that out the window which really is not fun for xeno sides imo.
I’ve always thought of fighting predators as a kind of boss-fight, rather than a legitimate equal in balance. When I fight them, I expect that I will try my best and most likely lose, both as a marine and a xeno. That is because I am bad at the game. But I’ve always had hope of beating them, and get closer each time to a meaningful triumph rather than a day-in day-out occurrence. It should be an extreme test of skill, to fight to counter the odds and show off.
Praetorian Vanguard, Dancer poses a very big threat to predators.
Ravagers (Berserker) pose a very high threat level to predators, Hedgehog not so much.
Crusher is the biggest pred-killer of them all, the 12 second superslow kills every predator no matter how good they are.
no
I’d love to, but I’m completely blanking in terms of ideas; sorry. Predators seem to fill in the blanks, though; by building lodges, shrines and monuments lately.
Thank you <3
Everyone here is free to do so.
Very much so, but thralls are in a very bad spot right now and I’d love to fix it.
If the abomination is nested in the hive, Yautja are free to do whatever (except killing larvas intentionally) in order to siege and destroy it.
Sure i’m not trying to say it’s a rulebreak but it just looked comically silly, and just doesn’t really work well with the game as a whole imo. Like I think there needs to be a serious rethink about how abom hunting should work rather than it just being no rules open season
Perhaps a way to make it so it can’t be nested in the hive?
I feel like aboms should get chosen similarly to the King, so you don’t keep getting XX xenos, similar to how greenos always get newbie queens. Surely buff it too! They honestly felt way weaker than Kings on the few occasions I had the chance to fight them, besides the horrific gib ability.
potentially, it would certainly make the suicide bombing less of an issue, although it might trivialise hunting them if xenos dont congregate where its been nested. But i think the broader issue is that an anti-abom pred offensive is inevitably sending a lot of xenos back to the larva queue in circumstances that feel unfair (getting killed by an invisble pred HPC spam etc). It’s not fun and it makes playing xeno feel like being a paid actor in someone elses power fantasy
This thread is far too fast, could probably do with a 4hr timegap between posts at this point LMAO.
I think Predators should have a jump ability, 1.5second windup and they leap with sfx with a thump like, most of a screen’s distance. If they are bleeding, they leave some blood spatter behind, then leap again.
Then we can remove runner speed running and instead give them soulful predator leaping. Give them lurker speed and leaps or smth, and if they leap into you it hurts like fuck.
I think the largest issue indicated in the thread is a lack of feedback from Xenomorphs that a predator is wounded. Sure they bleed, but they aren’t slowed, they are wounded but is rarely seen. Hell, even removing a predator’s mask is nearly pointless without a xeno horde because the predator will macro pickup their mask and put it on in .5 seconds.
Then if a Predator decides it doesn’t want the fight, it cloaks and runs away to heal and is neaaaarly impossible to find or even catch without runners and frenzy pheros due to how invisible their stealth is, and how unhelpful the blood trail is (and that healing with their injector and wound clamp is also super stealthy and can be done while invis)
Hell just making an injured predator have a soft thumping sound when it runs like it’s abandoning stealth to charge you down or kill you would help with feedback in that regard.
EDIT: I don’t know how hard it’d be but Predator blood being emissive would be super cool for humans to hunt them down.
yea i have to second this, am I having a stroke? How the fuck do you lose to crusher as pred?