upon becoming the final surviving (non lesser, non facehugger) xeno, they should be:
notified that they are the last xeno, maybe a QM message or something
healed to full, gain a small shield
if a slow caste, get a small speed up to move at least as fast as a marine
get WO rule of being UNABLE TO REST or regenerate health from weeds
told to fight until they perish.
lose 1 hp per second (something something hivemind collapse destroying the body) to discourage running/put limits on their imminent rampage
if final xeno is a queen, be unable to ovi/kicked off of ovi, but immediately gain maturity if youâre young.
I want to see the final xeno fighting marines instead of running around and avoiding all fights until an admin abombs them or they run into a flamer turret. no more resting means less delays and more fighting, the health loss over time so that they canât sit in corners.
maybe also have admins trigger it if they see thereâs only 1-3 xenos left alive and all of them are stalling (I remember a round on LV where 2 burrowers stalled for at least 10 minutes).
Morrow Checklist
Gameplay:
Does it feel good to use? - Iâd hope so
Does it feel good to play against? - marines get to fight the final xeno instead of it just running around untilt it walks into a flame trap
Does it affect other systems? - donât think so?
Roleplay:
Does it increase immersion? - no
Does it increase communication/interaction between players? - marines need to stick together otherwise theyâre more likely to die to the fully healed xeno.
Simulation:
Does it fit in the CM universe aesthetically? - no
Does it fit in the lore of CM? - no
Does it make sense ârealisticallyâ - no
They should be able to evolve into any caste and they get a permanent pheromone boost. Till the duration of their life or another xeno appears. This is so the xeno player gets motivated to fight and becomes an actual threat to marines that have to defeat it
If the force disparity is too much, like 100 marines vs 1 xeno; I think the round should just end. Youâll still have your ~5 minutes or so of post-game whatever, but thereâs no reason to have the round going another 15 minutes when the force difference is so huge.
Iâd support a mechanic where the last xeno is given a chance to evolve to a special strain to end the round.
Call it the âVengenceâ strain. Its a Lurker. No cloak, more health and damage output, faster, can only regen health from attacks. Once evolved no further xenos can be born. Speeds up the match and makes the final fight a little more interesting.
A lurker with no cloak, more health, damage, and can only regen from attacks sounds like it could be a version of the vampire strain. Maybe a little bit slower to compensate for the higher health.
Would be easier. Might be a bit âgameyâ but itâd encourage the last xeno to get the round over with but also give them the ability to make it more of a challenge.
Furthering this, just in general having a caste superbuffed if they are the final xeno makes sense (unless they are able to evolve to queen). Like youâre given tons of health, abilties/damage, and a time limit (so that people donât solo carry games as last xeno lol) and are like a final boss for marines to face + a fun spectacle for the ghosts.
Itâd be more interesting then the current way things go
I think this is an amazing idea, but the losing 1 HP per second is a bad one. I can see 1 HP per like every 5 seconds when you havenât attacked someone in a while, but one HP per second no matter what? Bad idea.
Some abilities should be disabled along with this, such as burrowing or anything that could stall such as the âhideâ button
I donât quite like this idea, but once thereâs a âlast xenomorphâ I donât think any larva should burst groundside, it just prolongs the round. I think it would be fine if a xeno bursted shipside since itâs a smaller map (sort of)
Iâm giving my opinions on this ideaguys, I think itâs a good idea and should be implemented, but there should be some modifications to the ideas they have (in my opinion). It hasnât been developed further because itâs been forgotten about. I think this would be a positive to the game, so Iâm necroing it.
I donât understand why youâre necroing and discussing the balance of an ideasguy post that was made 11 months ago - evidently it hasnât been developed further, and you donât even want the actual suggested idea to be implemented.
If you really want to discuss the ideas, just make a new post. Youâre responding to 11 month old sub-ideas (like the vengeance strain) instead of just taking the parts you like and making your own post to be discussed.