Yeah, frankly the fact that greenos mostly stay loyal just cause “Eh its alot cooler” is really LRP. Please, give research some form of kill switch. For example, give researchers a single implant that lets them severely weaken or kill the xeno its implanted on. Or maybe greeno blood has a property that makes it an extremely lethal nerve agent against JUST greenos.
Really, anything. Current system is kinda ass. I DO NOT want greenos to be ENTIRELY bound. Betrayals are FUN, but there should be a more concrete threat if they decide to betray.
most of the time betrayals happen due to instigation or bad diplomacy from marines
betrayal is the only downside to a greeno hive which is otherwise a literal free win; there is not a single ability in the game more powerful than greeno weeding and making prime xenos fight you on greeno weeds-- marines still manage to lose with them but I’ve also seen marsoc lose to a bunch of forsaken it’s just a skill thing.
if you could just killswitch xenos there wouldnt be an emergency on the colony to begin with because WY wouldve killswitched them (since in most maps it’s implied WY experimentation is the cause for the outbreak)
IFF tag allows greenos to turn against the Queen if betrayal occurs, just make sure to set it up correctly (you need to multitool it to add your faction).
Yes pls add remote bombs back goated OT moment.
While we’re at it can we have timers and sensors so I can blow myself up in fob with a witty catchphrase to set off my welder bomb.
For sure put that hot steam release valve under contaiment cells hooked to a big red button next to a window for that A:Ressurection and Dark Descent lore accuracy.