Remaking this here since I didn’t know we had a policy feedback section.
Give XO’s, not just whitelisted CO’s, the ability to deputize. Not only does XO stay on the ship more than the CO (since a lot of them deploy to be frontline commanders), but also because not every round has CO’s AND MP’s (this is not as rare as you think it is), so being able to deputize a SO or even possibly make it so XO’s themselves can also brig would be nice for low to mid pop rounds (and sometimes even high pop rounds) where both a CO and/or MP’s do not flag up.
Honestly this would help low pop a bit although I think the XO would be too busy working with an understaffed or even solo CIC to deputize anyone not in the vicinity. It’s not a bad thought though
No. XO are not fully held to the same standard as CO. If a XO was allowed to do this and the person(s) they deputized fucked up its also gonna cause blow back to them as well. Just like if a CO pardons someone one and once they are out they break a ML it can cause blow-back on the CO, hence why lots of COs dont pardon much.
I do feel bad for our low pop CIC players but if ya got no CO, or MPs, and you have someone breaking ML and its becoming a issue ahelp it. Oh but it dont get sorted? PR it.
XO could deputize before Nanu’s ML rework, some time circa 2021(?), where it was explicitly removed. Never liked that change myself.
As for the reasons, I can only speculate. Probably to protect SOs? Since SOs are natural candidates for the deputization and few people would want to sit in the brig when they roll it. At least the CO has an option of just BEing, so they’d realistically only deputize when BEing would get them in trouble, but the troublemaker is so obnoxious that they still need to be dealt with.
Also, I don’t think I’ve seen any CO ever get in trouble for the deputization, after you’re deputized, it’s up to you to follow everything like a MP would.
XO’s are supposed to know and follow Marine Law, they are given Policing 1 skill (so they CAN use MP gear), and them deputizing a SO and a SO fucking up and ruining 1 or 2 people’s rounds is NOT as huge of an impact as you think it is. XO’s have a LOT of power in the round; they can make or break entire rounds with improper strategic plays or just straight up not reporting critical information like a Queen flank that can ruin 10s (and in high pop) 100’s of players rounds, yet somehow the ability to deputize a SO to deal with a dumbass fucking with the req line is too much power?
Please tell me how an XO can ruin a round so badly if they get deputize ability yet we have Queens that can banish xenos which is just as powerful as a whitelisted CO’s ability to BE that isn’t as widely abused as you think it is as a comparison.
I agree with this, it would also help with practicing for being CO. (Handling both command, and marine law at the same time)
I’ve tried to call high command to deputize myself a few times, and have, predictably, gotten no response, not to the fault of any admins or anyone at the time i’m certain.
It’d be great, because having to take a break to write a fax when you REALLY need someone arrested. (The Tim Texan Doorman Incident) while people are dying groundside is really draining.
I’m going to be honest, low pop just illegally deputizes people anyway because if there’s no one to arrest the guy shooting up Medbay, then might as well just slap a random officer to go charge him. People will always deputize people if there’s no MPs, even if they’re an XO.
You should not be doing that though, as it stands, that would open you and whoever you deputized to a false imprisonment charge, should the one you are arresting be knowledgable on Marine Law, and goes through Provost on their appeal.
if you want to fix the issue with low amounts of MPs, then give shit for MPs to do, don’t give them the AI artist treatment where MPs have to fight with Sgt John McBald every round about arrest procedure and law
this leads to the adverse effect where MPs wind up not even playing because their unique job is being outsourced to people that don’t have an hour on MP
and even if you deputize when there are specifically no MPs on, the MPs in question IF they latejoin still have to deal with the fallout of all that said shit and the potential of some guy say applying the completely wrong crime
Otherwise, the stopgap is allowing more people, such as XO’s / SO’s, to do the MP’s job since less and less people want to play MP (for very practical reasons as you have stated). And the MP’s that DO play the job, tend to not do the job or be new nowadays (I played MP twice since my return and was actively told NOT to do my job by a higher ranked MP since the marines “would riot”).
It’s not a code problem it’s a policy problem in code the XO can arrest people so can the SO, synth, and so many more but they can’t without a CO awake to deputize them.
Honestly not the worse things to add for XOs. If they abuse it staff can take care of it pretty quickly (not that an XO can really abuse it besides order a bad arrest, which even the deputized officer or synth can refuse to comply). Should help with low pop when it’s needed, but a warning should go along with it that it’s for extreme situations only.
Ideally I feel MPs should be better incorporated into the groundside gameplay loop. Through processing survivors, helping guard the FOB, or just something. Shipside is quite boring unless you are inside CIC or doing Cargo Stuff, even the Cargo Stuff is quite banal.
Depends on the round and depends on the MP for sure. I generally never want to do MP-CT, MP-SO, or MP-IO - if I did, I would sign up as those roles. But I get that some MPs would be happy to. If MPs gained surgery I would happy to be MP-Doc though. And before someone tells me that would be weird, yes I agree, but that’s just the secondary role that I’m very comfortable with
If we’re talking about ‘what can we do to make MP a more attractive role’, getting rid of the ‘MPs must wear armor’ thing would be a step in the right direction.