As my second favorite Xenomorph, I will speak about the Hedge.
While playing Hedge you have one of three goals.
- Protect other xenomorph
- Capture marines
- Get Marines to kill themselves
That 3rd(and 2nd) one might surprise, but your slashes SUCK and you don’t have normal offensive abilities, instead you shoot bone chips. Each time one hits a marine it does 8 damage.
So the real way you murder marines is with bone chips, and the only way your shooting enough to do any real damage is with your shield.
It’s 500 shield(amazing) 2.5 seconds long(ok), costs half your shards(yikes), but the cooldown is only 9 seconds(INSANE).
Every time you take damage, 7 bone chips are shot from you randomly. No cooldown or limit. If your shot 50 times during the shield, you fire out 350 bone chips.
Even if they break your shield by doing excess of 500 damage, you’ll continue shooting bone chips.
Overall it’s easy to chop up Hedge as being easy to counter trash.
No offense
No mobility
Good defense that falters and fails the moment marines stop shooting for 2 seconds.
However by forcing marines to shoot you it solves all of these problems.
By getting marines to shoot you, you gain shards, shoot marines, and don’t need to even slash via ranged attacks.
How?
Well ever see a Sadar who shoots there rockets the moment a T3 appears at the edge of there vision? Yeah that’s the average player. And that’s how.
The average marine is easily spooked and easily manipulated.
You come around a corner they couldn’t see? They will shoot you.
You attacking someone in melee? They will shoot you.
You slashing there ankle, breaking there bones and your about to kill them? They’re mag-dumping you.
Now some marines think they’re smart. “Oh that’s a hedge, I just gotta wait till it uses the shield and it runs out, THEN I shoot it.” Sometimes entire groups will think they’re smart.
That’s fine, just keep slashing them. Kill there medic, target the weak ones first. They’ll cave. Often at the exact same time.
Though you might get a smart marine with a MOU or shotgun. Just some baby marine as an additional shield to block there line of sight to you while you buy time to wear down the Group’s patience.
Exploit SG’s anti-runner instincts. Run a little past your baby marine victim to get inside the group’s bubble. They will instinctively want to shoot you to repel you with there IFF, far more than normal marines.
Look for fast firing turrets. Marines think they suppress and kill xenos who charge, but really they’re little traitors who want to help you charge up your shard meter and get you to fire a few hundred extra bone chips.
Injured? That’s fine. They see your yellow marks on you. Your injured, your weak, all they need is a few more bullets to kill you. If you didn’t have 500 extra hp with a button press.
Did I mention Bone chips will usually travel through marines and a single one can hit 2 or even 3 marines? Yeah a well positioned charge and bait can outright kill one or two marines and crit whole groups. Even beserker has nothing on Hedge’s AoE suicide minigun.
But don’t get too greedy. You don’t want to loose too much health. Your just gotta wait 9 seconds for another 500hp. Done just right you can get 2 kills per shield, for 10 kills a minute. Even beserker has trouble with this needing to ramp up to Rage, and experiencing the lockout timer.
All you need is one tiny little button.
Done right, most of the time you just have to walk around and lazily slash someone. Peak nothing gameplay.
If nothing else, just remember almost every single marine player REALLY wants to shoot xenos and you.
It takes there active attention and goes against there basic desires to NOT shoot you, you just have to figure out subtle ways to manipulate them into shooting you more, and less.
And remember, to stop shooting xenos is to give up and kill themself.
And to shoot you is to give up and kill themself(or another).