Ravager is probably my favorite strain to play as, let alone runner. But I still am unsure on what strategy or tactic would suffice for its strains and its base variant beyond "Charge in and retreat
I’d like to hear some opinions or how you all like to play Ravager.
I remember getting 11 kills one round on Hybersia as a ravager in ONE life, but most of it basically came from queen pushes.
TLDR (bastards…): what are strats other big red people like to use?
If I need to be independent and mobile due to either low cover, bad teammates, or robust marines, I use default Rav. Combo is to go in, super empower, slam some poor bastard with the empowered dash, scissor cut, slash, dash out. That will crit or kill most marines. Default Rav is the most flexible.
If the queen is off ovi, or marines are in cramped spaces, or I have good team support i will go zerker for mass killing and staying power. Farm rage off screeched/immobilized/distracted marines and slash and slash until you need to back off. If safe, you can use eviscerate as a win harder ability but I don’t like using it under heavy fire as it can be risky. Zerker is not too independent a caste as it does high damage and heals, but has no real setup, and minimal mobility without apprehend. I like using zerker when I have the queen or good teammates to setup my combo for me.
If I know it’s going to be fob siege hell, there is little use for a default Rav or zerker. In that case I go hedge and use the shard shield to apply constant pressure to Cades and cover other Xenos. Hedge is the weakest combat caste, and I only like using it for sieges. It relies on marines not knowing how it works to be combat effective.
I swap strains with these factors in mind as the match progresses.
Primary thing you need to look out for as Rav above all else is SADAR, and you should be tracking their position throughout the entire match until they are permad. You are the priority SADAR target just below queen, and any remotely competent SADAR will be hunting you the entire round. Second behind that is to be wary of bodyblocks. Default and zerker can dash or fling blockers, but it remains dangerous all the same as you can be caught on cooldown, or fail to get them out of the way. Hedgehog has no recourse against blockers without outright killing them.
base rav:
rav is not special in any kind in terms of strategy. its just general “don’t overextend and pick off marines”. can’t really tell you how to get better at that except of practice. just keep in mind that you need to actually think what are you doing, why you are doing and if you die, why you died. that is if you care about getting better, of course.
aside from general strategy, base rav is king. its very fun to one shot marines with the charge ability, especially hitting it on moving targets. another thing is that you should target head/chest because you deal a lot of damage for armor to not be too much of a problem for you, especially when you have full enrage stacks AND if you utilize tail stab, which will deal insane amounts of damage if combined with enrage.
one big tip i can give you is that if front is tricky and you think you could die, i recommend saving your charge as an escape tool, saved me many times.
zerker:
zerker is good when you’re being overrun. if utilized in caves and/or with a queen, you will really quickly make marines change their mind about mindless pushes. though its way harder to play than base rav simply because you don’t have the charge ability. when playing as zerker you have to be twice as careful because its easy to die if you fuck up and there’s no way to quickly escape.
i also do zerker if marines are evaccing for that juicy alamo massacre. very fun.
hedge:
probably the most controversial take - hedge is really not that good. i tried playing hedge many times and it has to be one of the most boring caste out there. you’re tankier than a crusher but you don’t have any attacking abilities and very little mobility. you’re also a very easy target for sadar since he knows you don’t have any counter measures.
its probably good for sieges but personally i’m just staying as base rav and stay with queen/harass marines with my scissors ability because it goes through cades.
sadar:
ravager poses the same threat to sadar as sadar to ravager. as base rav you can fuck him up in a second if you know what you’re doing, giving him fractures/organ damage/internal bleedings.
zerker is not bad if you know how to move. if you don’t you will probably die. you can also die if sadar gets lucky with his shot, its 50/50.
I have to disagree with you, but its a great defensive class, ive saved countless xenos by just body blocking and forcing marines to stop firing via the shield. Like any class you just need to play it right , dance your butt off like a bee, and find opportune moments. sharding ability is a nice little poke that can cause shrap sometimes and stall, also shards are armor so extra chunky xeno can really take alot of damage as long as your not constantly wasting shards. full expel ability of your spines is rarely touched unless you know there is a big pullback to the hive or you can get away with it during a marine retreat.
I never play base and zurk but do love playing Hog.
The big thing about Hog is it shines most in a mixed Rav based hives. This is due to the fact the marines get confused as what kind of Rav they are fighting at any given time. This means they will tend just keep blasting at any Rav that rushes them, which means they tend to shred themselves shooting at shielded Hog.
So what i am saying is the best strat with Hogs is stick with other Ravs to max out the confusion, if you can get the marines to not shoot when a Zurk is closing in because they think its YOU the hog then your job is done.
Also Hogs make great backup as they also because they have the highest Exp resist. If you are inter mixed with your Rav sisters and your group gets naded you won’t get stunned and can move in and proc your shield to let the base or Zurks time to get back up.
What’s more the Demo while they can Stun you with a direct hit because of your high Exp resist you don’t actually take much damage, also if you are good about procing your shield in time you will take even less and follow up will do very little to you.
Basically the strat for Hogs is act as back up and rear guard for the pull back. you will not get many kills yourself but doing this leads to much more bone shards getting blasted out and remember bone shards cause slow down and can cause IB, fracs and Organ damage. so it really helps the other ravs get the finishing blow off while giving them peace of mind to go all out.
Every map is a good Rav map. It’s the best caste overall by far and it’s really not even close. Play a round with 5 decent ravs sometime and you’ll see what I mean.