Greeno treachery or the lack there of.

So anyone who plays researcher for a good amount of time will find that COs are the bane of RND, and tend to not allow us our sweet sweet cute and cuddly greenos. That is because of the thought that greenos will betray… and many of times its from a purely meta POV, even if its RPed as just mistrust.

But from my experience greenos are not really that treacherous, yes they do betray a LOT…BUT i find it tend to be for got reason or… to the the fact that the round ended and got robbed of their chance for the sweet taste of combat.

I think many of times the issue is that the Apes don’t see what has happened before the betray. Like although we didn’t betray this particular example, let me spin you the tale. so i was the greeno queen, i had little want or desire to betray… why would i? i want some cool ass rare XvX combat! BUT few issues cropped up, for one this the MPs keep beating my huggers and lessers with their stun rods, i as the queen didn’t much care for it so told the MPs off.

in the end, i know the huggers and lesser make a pest of themselves and if they died it didn’t really matter so it ended with a warning to the MPs and that was it. that was strike one!

next matter is that lab fucked up handing out the Tags… so me… the queen never got a IFF tag…this can just be over looked as small matter of LE dumb over taking the lab lads and no malice needs to be leveled. but still it was strike two!

third matter, was the real issue to tie it all together… the PO for the Alamo had a real hate for we bugs, and lo and behold they also had a fully stocked turret Alamo! and thanks to the fact we had large hive not every one had a tag… including me LE QUEEN! we had to deal with getting shot at as we tryed to board the alamo.

frankly the PO failed to put away the turrets in a timely matter…and to be frank i am not even sure he did it anyhow, as we had i believe was the XO(or perhaps the ASO can’t quite recall) screaming at the PO to turn off the turrets.

we they get turn off… then turn back on the next second… then off agian and that was all just for the side door. the song and dance started again in the Alamo’s bay, with the turrets in there as well… then again same song and dance happen after we landed… this time i had it with it and we just started to slash the turrets as we could not trust the PO to not just turn them back on ether to incompetence or malice.

in all do frankness i was SO DAMN CLOSE TO BETRAYING AT THAT POINT! the only reason i did not was due to two things the fact command staff was quite friendly and was trying to fix the issues in a timely matter… as well as the fact the lab had made us some sweet sweet speed drugs.

now what is this story all about? well it was to highlight that a series of failures lead to human v greeno hostilities. Had i been more grumpy that day or a more uptight player was on queen… that round would have likely ended with a betray.

i believe greenos are less treacherous and more so that most apes don’t see that what leads up to the betray… in sad sense the view of the greenos as treacherous causes them to betray. Huggers being pests? kill and scream on comms that greenos are not to be trusted! runner is board and is kidnaping you to pass the time? shoot and scream on comms that greenos are not to be trusted!

lesser crawing in the vents into CIC? kill and grumble on comms about greenos not being trust worthy! yes many times its greenos being a right pest! but issue is that the hive lacks the understanding they as to what they were doing at the time they were killed, all we know is that they were killed or shot at.

so it seems to me the issue is a lack of proper communication and few bad apples that lead to many betrays.

anyhow give me your thoughts if you got through this all.

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I agree, greenos never betray the marines without a GOOD BIG reason

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It is inevitably going to result in this, because of several factors. You have said what they are already in your post. There will be actors in bad faith on either side, who know that they can get away with causing trouble and preventing something interesting from happening that you don’t see every round.

At the same time, to not be what I just implied is “bad faith” your character has to not shoot this particular random alien crawling around just because it is a different colour. You can’t say it is out of character. I have not yet read anywhere if a marine would be aware of the possibilities of “greenos” or it is treated as a new discovery each round, so you need to lampshade that currently.

Greenos follow rule of cool as rule of thumb. If the prime xenos are dead groundside then they will probably revolt because is there is unlikely to be someone completely free to talk to them for an extended period in a 5x5 room. If the prime xenos are not dead then they will probably help marines.

There is no issue unless you are obsessed with “winning”. Either way you get an unique fight.

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yup, thats why i said its a issue of lack of proper communication. most time when if XO does not outright call out the fact the greenos are on our side, its nether odd or bad faith to open fire… because frankly, they can’t know that one ton monster barreling down on them is not going to eat their face off… even if its just a roony as friendly as a golden retriever( on side note i find the most friendly greenos always seems to be runners).

this makes sense both in meta and in IC RP, greenos can and will get out if they betray(blame the CL)… and many of times the XO dies before they can get the word out.

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I provoke greeno betrayals sometimes, just cause it gives me more xenos to shoot. Additionally, it makes a round more unpredictable, instead of your average XvX “We shit clusters on the frontline, duh”

Yes, I know that most betrayals come from platinum ungas and prime XX behaving like true HRPers. And yes, it’s funny to see how deadchat always blames CIC/researchers/queen/whoever, but not the actual culprits

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not wanting half the ship to die because greenos thought it would be funny to be a Prime+ Hive isn’t “meta” :patrice:

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well i say meta POV as it is. i have seen CO players OOC out right say they will never allow greenos. quite literally think that greenos will betray because of meta reason and not a assessment of the strategic situation. i have seen COs disregard greenos in very desperate situations that would warrant takeing the risk of greenos.

literally, no OBs, most of the main force wiped, req and dropship out of cash, stims made and handed out only to not give the edge needed, foxtrot woken up and wiped… the works, and the only choice left is greenos… and they refuse to take it.

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Sweatlords

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There should be a button that disables huggers and lessers spawn

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TL;DR

Making more ants to solve an ant problem isn’t a viable solution.

Yes, it gives ghosts a chance at playing again.
It doesn’t end player vendettas.
It actively works against marines because it competes with stimms.
In my near 2.5k hours as a PFC, I have seen Greenos clutch a marine victory maybe 5-7 times, and all were hijack defenses.

Against the total number of rounds where Greenos were created… it’s a sub 1% number.

To TL;DR my own bit - Greenos are a terrible mechanic predating lessers and playable huggers.

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i think its a timing issue really, most the time as by the time the greenos are ready to deploy we get pushed off the colony or… they deploy early leading to bunch of t1 and t2 up against a t3 primes.

quite that to be fair is a rather glaring issue with many times greenos were make, but they don’t necessarily have to. i have seen plenty of greenos made after stims… in fact i would say at least 1/4 of time when i play and we get greenos we have stems on the field.

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honestly man when research stops calling them greenos and i’ll accept

ill do anything if you put enough rp into it

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Fair, i do have to say the lab has little care for RPing with command and just want to baby the greeno larb, as soon as they can.

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I think it’s more complex than that, I know some COs who actually want you to RP research with them and discuss how will you grow the corrupteds for what etc etc. But a lot of them simply won’t budge on their position or worse even survey you with MPs for even daring to ask permission.

A lot of COs in the end don’t really care about RP and are focused on the win at all costs. If you get someone like that as researcher and you want to grow corrupteds, you should start faxing other factions about your work and hopefully continue off the Almayer

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I don’t think most CO’s care at all. I’ve seen some that do RP with greenos, but most of the time it’s just research and sometimes CL.

Obligatory greenos copypast

Boy-oh-boy. Me being the CL and seeing for the BrazillionTH time research making greenos and telling them that it wont work. Only for greenos to betray everyone and start killing the crew: “It sure is good that I’ve welded all of my office’s vents shut! ANYWAY, Time to fucking pod out.” (research will never learn and will repeat this scenario in two rounds)

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True. Why there’s a Queen toggle for cutlists with normal xenos, but greenos can’t have something like this? Like seriously, a couple of toggles that disable harm to humans from greenos and facehugs too.

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Some of my most memorable rounds have been with @SubjectD9341 creating Greenos and the chaos it created.

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Greenos betray much less often than marines betray greenos.

Greenos are pretty reliable if you let them, XvX combat usually means 1-1 trades, which is pretty epic considering the investment for just shoving more monkeys into eggs to make extra greenos is basically nil. Of course, a godstimmed competent marine is worth a lot, but most of them tend to die before the stims roll out.

Marines just tend to gimp greenos to the point you question why they even bothered to make them in the first place. Restricting greeno hive sizes to a miniscule amount, straight up executing them or intentionally backstabbing them is a relatively common sentiment amongst COs and XOs.

Are greenos stupid powerful if you used them to their fullest potential? Yeah.
Do marines let them get powerful enough to turn the tide planetside? In most cases, not even close.

Give me a stim any day.

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i trust WAR as the corrupted queen more than random CO whitelistee #182… i ain’t betraying my green sisters in arms for some two-bit “colonel” :angry:

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Kill greenos, behead greenos, roundhouse kick greeno into the catwalk, blow greenos head with slugs, suplex greenos, throw greenos into ASRS pit, blow greenos out with HEFA.

Lets face it, greenos are consisted of players bitter that they died, either bitter marines that died to FF, or bitter xenos who died to robust marines, so they all hate current round marines while also being afraid of actual xenos, so it is obvious that risk is not worth the reward and it is better to kill them when possible, the best solution is to never create them at all.

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