So anyone who plays researcher for a good amount of time will find that COs are the bane of RND, and tend to not allow us our sweet sweet cute and cuddly greenos. That is because of the thought that greenos will betray… and many of times its from a purely meta POV, even if its RPed as just mistrust.
But from my experience greenos are not really that treacherous, yes they do betray a LOT…BUT i find it tend to be for got reason or… to the the fact that the round ended and got robbed of their chance for the sweet taste of combat.
I think many of times the issue is that the Apes don’t see what has happened before the betray. Like although we didn’t betray this particular example, let me spin you the tale. so i was the greeno queen, i had little want or desire to betray… why would i? i want some cool ass rare XvX combat! BUT few issues cropped up, for one this the MPs keep beating my huggers and lessers with their stun rods, i as the queen didn’t much care for it so told the MPs off.
in the end, i know the huggers and lesser make a pest of themselves and if they died it didn’t really matter so it ended with a warning to the MPs and that was it. that was strike one!
next matter is that lab fucked up handing out the Tags… so me… the queen never got a IFF tag…this can just be over looked as small matter of LE dumb over taking the lab lads and no malice needs to be leveled. but still it was strike two!
third matter, was the real issue to tie it all together… the PO for the Alamo had a real hate for we bugs, and lo and behold they also had a fully stocked turret Alamo! and thanks to the fact we had large hive not every one had a tag… including me LE QUEEN! we had to deal with getting shot at as we tryed to board the alamo.
frankly the PO failed to put away the turrets in a timely matter…and to be frank i am not even sure he did it anyhow, as we had i believe was the XO(or perhaps the ASO can’t quite recall) screaming at the PO to turn off the turrets.
we they get turn off… then turn back on the next second… then off agian and that was all just for the side door. the song and dance started again in the Alamo’s bay, with the turrets in there as well… then again same song and dance happen after we landed… this time i had it with it and we just started to slash the turrets as we could not trust the PO to not just turn them back on ether to incompetence or malice.
in all do frankness i was SO DAMN CLOSE TO BETRAYING AT THAT POINT! the only reason i did not was due to two things the fact command staff was quite friendly and was trying to fix the issues in a timely matter… as well as the fact the lab had made us some sweet sweet speed drugs.
now what is this story all about? well it was to highlight that a series of failures lead to human v greeno hostilities. Had i been more grumpy that day or a more uptight player was on queen… that round would have likely ended with a betray.
i believe greenos are less treacherous and more so that most apes don’t see that what leads up to the betray… in sad sense the view of the greenos as treacherous causes them to betray. Huggers being pests? kill and scream on comms that greenos are not to be trusted! runner is board and is kidnaping you to pass the time? shoot and scream on comms that greenos are not to be trusted!
lesser crawing in the vents into CIC? kill and grumble on comms about greenos not being trust worthy! yes many times its greenos being a right pest! but issue is that the hive lacks the understanding they as to what they were doing at the time they were killed, all we know is that they were killed or shot at.
so it seems to me the issue is a lack of proper communication and few bad apples that lead to many betrays.
anyhow give me your thoughts if you got through this all.